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authorfnscoder <felipensouza@live.com>2017-10-04 21:53:03 -0300
committerfnscoder <felipensouza@live.com>2017-10-04 21:53:03 -0300
commitd00c5e67d04d83d647746836872d3c1e1ed74d0b (patch)
tree583f42e844ed03c499cb39d815255b086afe7a9a /pt-br/csharp.html.markdown
parentf19b74ff4739874a9427c024f1dbcc7481d9a73d (diff)
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----
-language: c#
-filename: csharp-pt.cs
-contributors:
- - ["Robson Alves", "http://robsonalves.net/"]
-lang: pt-br
----
-
-C# é uma linguagem elegante e altamente tipado orientada a objetos que permite aos desenvolvedores criarem uma variedade de aplicações seguras e robustas que são executadas no .NET Framework.
-
-[Read more here.](http://msdn.microsoft.com/pt-br/library/vstudio/z1zx9t92.aspx)
-
-```c#
-// Comentário de linha única começa com //
-/*
-Múltipas linhas é desta forma
-*/
-/// <summary>
-/// Esta é uma documentação comentário XML que pode ser usado para gerar externo
-/// documentação ou fornecer ajuda de contexto dentro de um IDE
-/// </summary>
-//public void MethodOrClassOrOtherWithParsableHelp() {}
-
-// Especificar qual namespace seu código irá usar
-// Os namespaces a seguir são padrões do .NET Framework Class Library
-using System;
-using System.Collections.Generic;
-using System.Dynamic;
-using System.Linq;
-using System.Net;
-using System.Threading.Tasks;
-using System.IO;
-
-// Mas este aqui não é :
-using System.Data.Entity;
-// Para que consiga utiliza-lo, você precisa adicionar novas referências
-// Isso pode ser feito com o gerenciador de pacotes NuGet : `Install-Package EntityFramework`
-
-// Namespaces são escopos definidos para organizar o códgo em "pacotes" or "módulos"
-// Usando este código a partir de outra arquivo de origem: using Learning.CSharp;
-namespace Learning.CSharp
-{
- // Cada .cs deve conter uma classe com o mesmo nome do arquivo
- // você está autorizado a contrariar isto, mas evite por sua sanidade.
- public class AprenderCsharp
- {
- // Sintaxe Básica - Pule para as CARACTERÍSTICAS INTERESSANTES se você ja usou Java ou C++ antes.
- public static void Syntax()
- {
- // Use Console.WriteLine para apresentar uma linha
- Console.WriteLine("Hello World");
- Console.WriteLine(
- "Integer: " + 10 +
- " Double: " + 3.14 +
- " Boolean: " + true);
-
- // Para apresentar sem incluir uma nova linha, use Console.Write
- Console.Write("Hello ");
- Console.Write("World");
-
- ///////////////////////////////////////////////////
- // Tpos e Variáveis
- //
- // Declare uma variável usando <tipo> <nome>
- ///////////////////////////////////////////////////
-
- // Sbyte - Signed 8-bit integer
- // (-128 <= sbyte <= 127)
- sbyte fooSbyte = 100;
-
- // Byte - Unsigned 8-bit integer
- // (0 <= byte <= 255)
- byte fooByte = 100;
-
- // Short - 16-bit integer
- // Signed - (-32,768 <= short <= 32,767)
- // Unsigned - (0 <= ushort <= 65,535)
- short fooShort = 10000;
- ushort fooUshort = 10000;
-
- // Integer - 32-bit integer
- int fooInt = 1; // (-2,147,483,648 <= int <= 2,147,483,647)
- uint fooUint = 1; // (0 <= uint <= 4,294,967,295)
-
- // Long - 64-bit integer
- long fooLong = 100000L; // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
- ulong fooUlong = 100000L; // (0 <= ulong <= 18,446,744,073,709,551,615)
- // Numbers default to being int or uint depending on size.
- // L is used to denote that this variable value is of type long or ulong
-
- // Double - Double-precision 64-bit IEEE 754 Floating Point
- double fooDouble = 123.4; // Precision: 15-16 digits
-
- // Float - Single-precision 32-bit IEEE 754 Floating Point
- float fooFloat = 234.5f; // Precision: 7 digits
- // f is used to denote that this variable value is of type float
-
- // Decimal - a 128-bits data type, with more precision than other floating-point types,
- // suited for financial and monetary calculations
- decimal fooDecimal = 150.3m;
-
- // Boolean - true & false
- bool fooBoolean = true; // or false
-
- // Char - A single 16-bit Unicode character
- char fooChar = 'A';
-
- // Strings - ao contrário dos anteriores tipos base, que são todos os tipos de valor,
-            // Uma string é um tipo de referência. Ou seja, você pode configurá-lo como nulo
- string fooString = "\"escape\" quotes and add \n (new lines) and \t (tabs)";
- Console.WriteLine(fooString);
-
- // Você pode acessar todos os caracteres de string com um indexador:
- char charFromString = fooString[1]; // => 'e'
- // Strings são imutáveis: você não pode fazer fooString[1] = 'X';
-
- // Compare strings com sua atual cultura, ignorando maiúsculas e minúsculas
- string.Compare(fooString, "x", StringComparison.CurrentCultureIgnoreCase);
-
- // Formatando, baseado no sprintf
- string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2);
-
- // Datas e formatações
- DateTime fooDate = DateTime.Now;
- Console.WriteLine(fooDate.ToString("hh:mm, dd MMM yyyy"));
-
- // Você pode juntar um string em mais de duas linhas com o símbolo @. Para escapar do " use ""
- string bazString = @"Here's some stuff
-on a new line! ""Wow!"", the masses cried";
-
- // Use const ou read-only para fazer uma variável imutável
- // os valores da const são calculados durante o tempo de compilação
- const int HoursWorkPerWeek = 9001;
-
- ///////////////////////////////////////////////////
- // Estrutura de Dados
- ///////////////////////////////////////////////////
-
- // Matrizes - zero indexado
- // O tamanho do array pode ser decidido ainda na declaração
- // O formato para declarar uma matriz é o seguinte:
- // <tipodado>[] <var nome> = new <tipodado>[<array tamanho>];
- int[] intArray = new int[10];
-
- // Outra forma de declarar & inicializar uma matriz
- int[] y = { 9000, 1000, 1337 };
-
- // Indexando uma matriz - Acessando um elemento
- Console.WriteLine("intArray @ 0: " + intArray[0]);
- // Matriz são alteráveis
- intArray[1] = 1;
-
- // Listas
- // Listas são usadas frequentemente tanto quanto matriz por serem mais flexiveis
- // O formato de declarar uma lista é o seguinte:
- // List<tipodado> <var nome> = new List<tipodado>();
- List<int> intList = new List<int>();
- List<string> stringList = new List<string>();
- List<int> z = new List<int> { 9000, 1000, 1337 }; // inicializar
- // O <> são para genéricos - Confira está interessante seção do material
-
- // Lista não possuem valores padrão.
- // Um valor deve ser adicionado antes e depois acessado pelo indexador
- intList.Add(1);
- Console.WriteLine("intList @ 0: " + intList[0]);
-
- // Outras estruturas de dados para conferir:
- // Pilha/Fila
- // Dicionário (uma implementação de map de hash)
- // HashSet
- // Read-only Coleção
- // Tuple (.Net 4+)
-
- ///////////////////////////////////////
- // Operadores
- ///////////////////////////////////////
- Console.WriteLine("\n->Operators");
-
- int i1 = 1, i2 = 2; // Forma curta para declarar diversas variáveis
-
- // Aritmética é clara
- Console.WriteLine(i1 + i2 - i1 * 3 / 7); // => 3
-
- // Modulo
- Console.WriteLine("11%3 = " + (11 % 3)); // => 2
-
- // Comparações de operadores
- Console.WriteLine("3 == 2? " + (3 == 2)); // => falso
- Console.WriteLine("3 != 2? " + (3 != 2)); // => verdadeiro
- Console.WriteLine("3 > 2? " + (3 > 2)); // => verdadeiro
- Console.WriteLine("3 < 2? " + (3 < 2)); // => falso
- Console.WriteLine("2 <= 2? " + (2 <= 2)); // => verdadeiro
- Console.WriteLine("2 >= 2? " + (2 >= 2)); // => verdadeiro
-
- // Operadores bit a bit (bitwise)
- /*
- ~ Unário bitwise complemento
- << Signed left shift
- >> Signed right shift
- & Bitwise AND
- ^ Bitwise exclusivo OR
- | Bitwise inclusivo OR
- */
-
- // Incrementações
- int i = 0;
- Console.WriteLine("\n->Inc/Dec-rementation");
- Console.WriteLine(i++); //i = 1. Post-Incrementation
- Console.WriteLine(++i); //i = 2. Pre-Incrementation
- Console.WriteLine(i--); //i = 1. Post-Decrementation
- Console.WriteLine(--i); //i = 0. Pre-Decrementation
-
- ///////////////////////////////////////
- // Estrutura de Controle
- ///////////////////////////////////////
- Console.WriteLine("\n->Control Structures");
-
- // Declaração if é como a linguagem C
- int j = 10;
- if (j == 10)
- {
- Console.WriteLine("I get printed");
- }
- else if (j > 10)
- {
- Console.WriteLine("I don't");
- }
- else
- {
- Console.WriteLine("I also don't");
- }
-
- // Operador Ternário
- // Um simples if/else pode ser escrito da seguinte forma
- // <condição> ? <verdadeiro> : <falso>
- int toCompare = 17;
- string isTrue = toCompare == 17 ? "True" : "False";
-
- // While loop
- int fooWhile = 0;
- while (fooWhile < 100)
- {
- //Iterated 100 times, fooWhile 0->99
- fooWhile++;
- }
-
- // Do While Loop
- int fooDoWhile = 0;
- do
- {
- // Inicia a interação 100 vezes, fooDoWhile 0->99
- if (false)
- continue; // pule a intereção atual para apróxima
-
- fooDoWhile++;
-
- if (fooDoWhile == 50)
- break; // Interrompe o laço inteiro
-
- } while (fooDoWhile < 100);
-
- //estrutura de loop for => for(<declaração para começar>; <condicional>; <passos>)
- for (int fooFor = 0; fooFor < 10; fooFor++)
- {
- //Iterado 10 vezes, fooFor 0->9
- }
-
- // For Each Loop
- // Estrutura do foreach => foreach(<Tipo Iterador> <Nome do Iterador> in <enumerable>)
- // O laço foreach percorre sobre qualquer objeto que implementa IEnumerable ou IEnumerable<T>
- // Toda a coleção de tipos (Array, List, Dictionary...) no .Net framework
- // implementa uma ou mais destas interfaces.
- // (O ToCharArray() pode ser removido, por que uma string também implementa IEnumerable)
- foreach (char character in "Hello World".ToCharArray())
- {
- //Iterated over all the characters in the string
- }
-
- // Switch Case
- // Um switch funciona com os tipos de dados byte, short, char, e int.
- // Isto também funcional com tipos enumeradors (discutidos em Tipos Enum),
- // A classe String, and a few special classes that wrap
- // tipos primitívos: Character, Byte, Short, and Integer.
- int month = 3;
- string monthString;
- switch (month)
- {
- case 1:
- monthString = "January";
- break;
- case 2:
- monthString = "February";
- break;
- case 3:
- monthString = "March";
- break;
- // You can assign more than one case to an action
- // But you can't add an action without a break before another case
- // (if you want to do this, you would have to explicitly add a goto case x
- case 6:
- case 7:
- case 8:
- monthString = "Summer time!!";
- break;
- default:
- monthString = "Some other month";
- break;
- }
-
- ///////////////////////////////////////
- // Converting Data Types And Typecasting
- ///////////////////////////////////////
-
- // Converting data
-
- // Convert String To Integer
- // this will throw a FormatException on failure
- int.Parse("123");//returns an integer version of "123"
-
- // try parse will default to type default on failure
- // in this case: 0
- int tryInt;
- if (int.TryParse("123", out tryInt)) // Function is boolean
- Console.WriteLine(tryInt); // 123
-
- // Convert Integer To String
- // Convert class has a number of methods to facilitate conversions
- Convert.ToString(123);
- // or
- tryInt.ToString();
-
- // Casting
- // Cast decimal 15 to a int
- // and then implicitly cast to long
- long x = (int) 15M;
- }
-
- ///////////////////////////////////////
- // CLASSES - see definitions at end of file
- ///////////////////////////////////////
- public static void Classes()
- {
- // See Declaration of objects at end of file
-
- // Use new to instantiate a class
- Bicycle trek = new Bicycle();
-
- // Call object methods
- trek.SpeedUp(3); // You should always use setter and getter methods
- trek.Cadence = 100;
-
- // ToString is a convention to display the value of this Object.
- Console.WriteLine("trek info: " + trek.Info());
-
- // Instantiate a new Penny Farthing
- PennyFarthing funbike = new PennyFarthing(1, 10);
- Console.WriteLine("funbike info: " + funbike.Info());
-
- Console.Read();
- } // End main method
-
- // CONSOLE ENTRY A console application must have a main method as an entry point
- public static void Main(string[] args)
- {
- OtherInterestingFeatures();
- }
-
- //
- // INTERESTING FEATURES
- //
-
- // DEFAULT METHOD SIGNATURES
-
- public // Visibility
- static // Allows for direct call on class without object
- int // Return Type,
- MethodSignatures(
- int maxCount, // First variable, expects an int
- int count = 0, // will default the value to 0 if not passed in
- int another = 3,
- params string[] otherParams // captures all other parameters passed to method
- )
- {
- return -1;
- }
-
- // Methods can have the same name, as long as the signature is unique
- // A method that differs only in return type is not unique
- public static void MethodSignatures(
- ref int maxCount, // Pass by reference
- out int count)
- {
- count = 15; // out param must be assigned before control leaves the method
- }
-
- // GENERICS
- // The classes for TKey and TValue is specified by the user calling this function.
- // This method emulates the SetDefault of Python
- public static TValue SetDefault<TKey, TValue>(
- IDictionary<TKey, TValue> dictionary,
- TKey key,
- TValue defaultItem)
- {
- TValue result;
- if (!dictionary.TryGetValue(key, out result))
- return dictionary[key] = defaultItem;
- return result;
- }
-
- // You can narrow down the objects that are passed in
- public static void IterateAndPrint<T>(T toPrint) where T: IEnumerable<int>
- {
- // We can iterate, since T is a IEnumerable
- foreach (var item in toPrint)
- // Item is an int
- Console.WriteLine(item.ToString());
- }
-
- public static void OtherInterestingFeatures()
- {
- // OPTIONAL PARAMETERS
- MethodSignatures(3, 1, 3, "Some", "Extra", "Strings");
- MethodSignatures(3, another: 3); // explicity set a parameter, skipping optional ones
-
- // BY REF AND OUT PARAMETERS
- int maxCount = 0, count; // ref params must have value
- MethodSignatures(ref maxCount, out count);
-
- // EXTENSION METHODS
- int i = 3;
- i.Print(); // Defined below
-
- // NULLABLE TYPES - great for database interaction / return values
- // any value type (i.e. not a class) can be made nullable by suffixing a ?
- // <type>? <var name> = <value>
- int? nullable = null; // short hand for Nullable<int>
- Console.WriteLine("Nullable variable: " + nullable);
- bool hasValue = nullable.HasValue; // true if not null
-
- // ?? is syntactic sugar for specifying default value (coalesce)
- // in case variable is null
- int notNullable = nullable ?? 0; // 0
-
- // IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is:
- var magic = "magic is a string, at compile time, so you still get type safety";
- // magic = 9; will not work as magic is a string, not an int
-
- // GENERICS
- //
- var phonebook = new Dictionary<string, string>() {
- {"Sarah", "212 555 5555"} // Add some entries to the phone book
- };
-
- // Calling SETDEFAULT defined as a generic above
- Console.WriteLine(SetDefault<string,string>(phonebook, "Shaun", "No Phone")); // No Phone
- // nb, you don't need to specify the TKey and TValue since they can be
- // derived implicitly
- Console.WriteLine(SetDefault(phonebook, "Sarah", "No Phone")); // 212 555 5555
-
- // LAMBDA EXPRESSIONS - allow you to write code in line
- Func<int, int> square = (x) => x * x; // Last T item is the return value
- Console.WriteLine(square(3)); // 9
-
- // ERROR HANDLING - coping with an uncertain world
- try
- {
- var funBike = PennyFarthing.CreateWithGears(6);
-
- // will no longer execute because CreateWithGears throws an exception
- string some = "";
- if (true) some = null;
- some.ToLower(); // throws a NullReferenceException
- }
- catch (NotSupportedException)
- {
- Console.WriteLine("Not so much fun now!");
- }
- catch (Exception ex) // catch all other exceptions
- {
- throw new ApplicationException("It hit the fan", ex);
- // throw; // A rethrow that preserves the callstack
- }
- // catch { } // catch-all without capturing the Exception
- finally
- {
- // executes after try or catch
- }
-
- // DISPOSABLE RESOURCES MANAGEMENT - let you handle unmanaged resources easily.
- // Most of objects that access unmanaged resources (file handle, device contexts, etc.)
- // implement the IDisposable interface. The using statement takes care of
- // cleaning those IDisposable objects for you.
- using (StreamWriter writer = new StreamWriter("log.txt"))
- {
- writer.WriteLine("Nothing suspicious here");
- // At the end of scope, resources will be released.
- // Even if an exception is thrown.
- }
-
- // PARALLEL FRAMEWORK
- // http://blogs.msdn.com/b/csharpfaq/archive/2010/06/01/parallel-programming-in-net-framework-4-getting-started.aspx
- var websites = new string[] {
- "http://www.google.com", "http://www.reddit.com",
- "http://www.shaunmccarthy.com"
- };
- var responses = new Dictionary<string, string>();
-
- // Will spin up separate threads for each request, and join on them
- // before going to the next step!
- Parallel.ForEach(websites,
- new ParallelOptions() {MaxDegreeOfParallelism = 3}, // max of 3 threads
- website =>
- {
- // Do something that takes a long time on the file
- using (var r = WebRequest.Create(new Uri(website)).GetResponse())
- {
- responses[website] = r.ContentType;
- }
- });
-
- // This won't happen till after all requests have been completed
- foreach (var key in responses.Keys)
- Console.WriteLine("{0}:{1}", key, responses[key]);
-
- // DYNAMIC OBJECTS (great for working with other languages)
- dynamic student = new ExpandoObject();
- student.FirstName = "First Name"; // No need to define class first!
-
- // You can even add methods (returns a string, and takes in a string)
- student.Introduce = new Func<string, string>(
- (introduceTo) => string.Format("Hey {0}, this is {1}", student.FirstName, introduceTo));
- Console.WriteLine(student.Introduce("Beth"));
-
- // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of
- // very useful Map / Filter / Reduce style methods
- var bikes = new List<Bicycle>();
- bikes.Sort(); // Sorts the array
- bikes.Sort((b1, b2) => b1.Wheels.CompareTo(b2.Wheels)); // Sorts based on wheels
- var result = bikes
- .Where(b => b.Wheels > 3) // Filters - chainable (returns IQueryable of previous type)
- .Where(b => b.IsBroken && b.HasTassles)
- .Select(b => b.ToString()); // Map - we only this selects, so result is a IQueryable<string>
-
- var sum = bikes.Sum(b => b.Wheels); // Reduce - sums all the wheels in the collection
-
- // Create a list of IMPLICIT objects based on some parameters of the bike
- var bikeSummaries = bikes.Select(b=>new { Name = b.Name, IsAwesome = !b.IsBroken && b.HasTassles });
- // Hard to show here, but you get type ahead completion since the compiler can implicitly work
- // out the types above!
- foreach (var bikeSummary in bikeSummaries.Where(b => b.IsAwesome))
- Console.WriteLine(bikeSummary.Name);
-
- // ASPARALLEL
- // And this is where things get wicked - combines linq and parallel operations
- var threeWheelers = bikes.AsParallel().Where(b => b.Wheels == 3).Select(b => b.Name);
- // this will happen in parallel! Threads will automagically be spun up and the
- // results divvied amongst them! Amazing for large datasets when you have lots of
- // cores
-
- // LINQ - maps a store to IQueryable<T> objects, with delayed execution
- // e.g. LinqToSql - maps to a database, LinqToXml maps to an xml document
- var db = new BikeRepository();
-
- // execution is delayed, which is great when querying a database
- var filter = db.Bikes.Where(b => b.HasTassles); // no query run
- if (42 > 6) // You can keep adding filters, even conditionally - great for "advanced search" functionality
- filter = filter.Where(b => b.IsBroken); // no query run
-
- var query = filter
- .OrderBy(b => b.Wheels)
- .ThenBy(b => b.Name)
- .Select(b => b.Name); // still no query run
-
- // Now the query runs, but opens a reader, so only populates are you iterate through
- foreach (string bike in query)
- Console.WriteLine(result);
-
-
-
- }
-
- } // End LearnCSharp class
-
- // You can include other classes in a .cs file
-
- public static class Extensions
- {
- // EXTENSION FUNCTIONS
- public static void Print(this object obj)
- {
- Console.WriteLine(obj.ToString());
- }
- }
-
- // Class Declaration Syntax:
- // <public/private/protected/internal> class <class name>{
- // //data fields, constructors, functions all inside.
- // //functions are called as methods in Java.
- // }
-
- public class Bicycle
- {
- // Bicycle's Fields/Variables
- public int Cadence // Public: Can be accessed from anywhere
- {
- get // get - define a method to retrieve the property
- {
- return _cadence;
- }
- set // set - define a method to set a proprety
- {
- _cadence = value; // Value is the value passed in to the setter
- }
- }
- private int _cadence;
-
- protected virtual int Gear // Protected: Accessible from the class and subclasses
- {
- get; // creates an auto property so you don't need a member field
- set;
- }
-
- internal int Wheels // Internal: Accessible from within the assembly
- {
- get;
- private set; // You can set modifiers on the get/set methods
- }
-
- int _speed; // Everything is private by default: Only accessible from within this class.
- // can also use keyword private
- public string Name { get; set; }
-
- // Enum is a value type that consists of a set of named constants
- // It is really just mapping a name to a value (an int, unless specified otherwise).
- // The approved types for an enum are byte, sbyte, short, ushort, int, uint, long, or ulong.
- // An enum can't contain the same value twice.
- public enum BikeBrand
- {
- AIST,
- BMC,
- Electra = 42, //you can explicitly set a value to a name
- Gitane // 43
- }
- // We defined this type inside a Bicycle class, so it is a nested type
- // Code outside of this class should reference this type as Bicycle.Brand
-
- public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type
-
- // Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on
- [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc
- public enum BikeAccessories
- {
- None = 0,
- Bell = 1,
- MudGuards = 2, // need to set the values manually!
- Racks = 4,
- Lights = 8,
- FullPackage = Bell | MudGuards | Racks | Lights
- }
-
- // Usage: aBike.Accessories.HasFlag(Bicycle.BikeAccessories.Bell)
- // Before .NET 4: (aBike.Accessories & Bicycle.BikeAccessories.Bell) == Bicycle.BikeAccessories.Bell
- public BikeAccessories Accessories { get; set; }
-
- // Static members belong to the type itself rather then specific object.
- // You can access them without a reference to any object:
- // Console.WriteLine("Bicycles created: " + Bicycle.bicyclesCreated);
- public static int BicyclesCreated { get; set; }
-
- // readonly values are set at run time
- // they can only be assigned upon declaration or in a constructor
- readonly bool _hasCardsInSpokes = false; // read-only private
-
- // Constructors are a way of creating classes
- // This is a default constructor
- public Bicycle()
- {
- this.Gear = 1; // you can access members of the object with the keyword this
- Cadence = 50; // but you don't always need it
- _speed = 5;
- Name = "Bontrager";
- Brand = BikeBrand.AIST;
- BicyclesCreated++;
- }
-
- // This is a specified constructor (it contains arguments)
- public Bicycle(int startCadence, int startSpeed, int startGear,
- string name, bool hasCardsInSpokes, BikeBrand brand)
- : base() // calls base first
- {
- Gear = startGear;
- Cadence = startCadence;
- _speed = startSpeed;
- Name = name;
- _hasCardsInSpokes = hasCardsInSpokes;
- Brand = brand;
- }
-
- // Constructors can be chained
- public Bicycle(int startCadence, int startSpeed, BikeBrand brand) :
- this(startCadence, startSpeed, 0, "big wheels", true, brand)
- {
- }
-
- // Function Syntax:
- // <public/private/protected> <return type> <function name>(<args>)
-
- // classes can implement getters and setters for their fields
- // or they can implement properties (this is the preferred way in C#)
-
- // Method parameters can have default values.
- // In this case, methods can be called with these parameters omitted
- public void SpeedUp(int increment = 1)
- {
- _speed += increment;
- }
-
- public void SlowDown(int decrement = 1)
- {
- _speed -= decrement;
- }
-
- // properties get/set values
- // when only data needs to be accessed, consider using properties.
- // properties may have either get or set, or both
- private bool _hasTassles; // private variable
- public bool HasTassles // public accessor
- {
- get { return _hasTassles; }
- set { _hasTassles = value; }
- }
-
- // You can also define an automatic property in one line
- // this syntax will create a backing field automatically.
- // You can set an access modifier on either the getter or the setter (or both)
- // to restrict its access:
- public bool IsBroken { get; private set; }
-
- // Properties can be auto-implemented
- public int FrameSize
- {
- get;
- // you are able to specify access modifiers for either get or set
- // this means only Bicycle class can call set on Framesize
- private set;
- }
-
- // It's also possible to define custom Indexers on objects.
- // All though this is not entirely useful in this example, you
- // could do bicycle[0] which yields "chris" to get the first passenger or
- // bicycle[1] = "lisa" to set the passenger. (of this apparent quattrocycle)
- private string[] passengers = { "chris", "phil", "darren", "regina" };
-
- public string this[int i]
- {
- get {
- return passengers[i];
- }
-
- set {
- return passengers[i] = value;
- }
- }
-
- //Method to display the attribute values of this Object.
- public virtual string Info()
- {
- return "Gear: " + Gear +
- " Cadence: " + Cadence +
- " Speed: " + _speed +
- " Name: " + Name +
- " Cards in Spokes: " + (_hasCardsInSpokes ? "yes" : "no") +
- "\n------------------------------\n"
- ;
- }
-
- // Methods can also be static. It can be useful for helper methods
- public static bool DidWeCreateEnoughBycles()
- {
- // Within a static method, we only can reference static class members
- return BicyclesCreated > 9000;
- } // If your class only needs static members, consider marking the class itself as static.
-
-
- } // end class Bicycle
-
- // PennyFarthing is a subclass of Bicycle
- class PennyFarthing : Bicycle
- {
- // (Penny Farthings are those bicycles with the big front wheel.
- // They have no gears.)
-
- // calling parent constructor
- public PennyFarthing(int startCadence, int startSpeed) :
- base(startCadence, startSpeed, 0, "PennyFarthing", true, BikeBrand.Electra)
- {
- }
-
- protected override int Gear
- {
- get
- {
- return 0;
- }
- set
- {
- throw new InvalidOperationException("You can't change gears on a PennyFarthing");
- }
- }
-
- public static PennyFarthing CreateWithGears(int gears)
- {
- var penny = new PennyFarthing(1, 1);
- penny.Gear = gears; // Oops, can't do this!
- return penny;
- }
-
- public override string Info()
- {
- string result = "PennyFarthing bicycle ";
- result += base.ToString(); // Calling the base version of the method
- return result;
- }
- }
-
- // Interfaces only contain signatures of the members, without the implementation.
- interface IJumpable
- {
- void Jump(int meters); // all interface members are implicitly public
- }
-
- interface IBreakable
- {
- bool Broken { get; } // interfaces can contain properties as well as methods & events
- }
-
- // Class can inherit only one other class, but can implement any amount of interfaces
- class MountainBike : Bicycle, IJumpable, IBreakable
- {
- int damage = 0;
-
- public void Jump(int meters)
- {
- damage += meters;
- }
-
- public bool Broken
- {
- get
- {
- return damage > 100;
- }
- }
- }
-
- /// <summary>
- /// Used to connect to DB for LinqToSql example.
- /// EntityFramework Code First is awesome (similar to Ruby's ActiveRecord, but bidirectional)
- /// http://msdn.microsoft.com/en-us/data/jj193542.aspx
- /// </summary>
- public class BikeRepository : DbContext
- {
- public BikeRepository()
- : base()
- {
- }
-
- public DbSet<Bicycle> Bikes { get; set; }
- }
-} // End Namespace
-```
-
-## Topics Not Covered
-
- * Attributes
- * async/await, yield, pragma directives
- * Web Development
- * ASP.NET MVC & WebApi (new)
- * ASP.NET Web Forms (old)
- * WebMatrix (tool)
- * Desktop Development
- * Windows Presentation Foundation (WPF) (new)
- * Winforms (old)
-
-## Further Reading
-
- * [DotNetPerls](http://www.dotnetperls.com)
- * [C# in Depth](http://manning.com/skeet2)
- * [Programming C#](http://shop.oreilly.com/product/0636920024064.do)
- * [LINQ](http://shop.oreilly.com/product/9780596519254.do)
- * [MSDN Library](http://msdn.microsoft.com/en-us/library/618ayhy6.aspx)
- * [ASP.NET MVC Tutorials](http://www.asp.net/mvc/tutorials)
- * [ASP.NET Web Matrix Tutorials](http://www.asp.net/web-pages/tutorials)
- * [ASP.NET Web Forms Tutorials](http://www.asp.net/web-forms/tutorials)
- * [Windows Forms Programming in C#](http://www.amazon.com/Windows-Forms-Programming-Chris-Sells/dp/0321116208)
- * [C# Coding Conventions](http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx)