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author | fnscoder <felipensouza@live.com> | 2017-10-04 21:53:03 -0300 |
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committer | fnscoder <felipensouza@live.com> | 2017-10-04 21:53:03 -0300 |
commit | d00c5e67d04d83d647746836872d3c1e1ed74d0b (patch) | |
tree | 583f42e844ed03c499cb39d815255b086afe7a9a /pt-br/csharp.html.markdown | |
parent | f19b74ff4739874a9427c024f1dbcc7481d9a73d (diff) |
fix names in pt-br
Diffstat (limited to 'pt-br/csharp.html.markdown')
-rw-r--r-- | pt-br/csharp.html.markdown | 896 |
1 files changed, 0 insertions, 896 deletions
diff --git a/pt-br/csharp.html.markdown b/pt-br/csharp.html.markdown deleted file mode 100644 index 547f4817..00000000 --- a/pt-br/csharp.html.markdown +++ /dev/null @@ -1,896 +0,0 @@ ---- -language: c# -filename: csharp-pt.cs -contributors: - - ["Robson Alves", "http://robsonalves.net/"] -lang: pt-br ---- - -C# é uma linguagem elegante e altamente tipado orientada a objetos que permite aos desenvolvedores criarem uma variedade de aplicações seguras e robustas que são executadas no .NET Framework. - -[Read more here.](http://msdn.microsoft.com/pt-br/library/vstudio/z1zx9t92.aspx) - -```c# -// Comentário de linha única começa com // -/* -Múltipas linhas é desta forma -*/ -/// <summary> -/// Esta é uma documentação comentário XML que pode ser usado para gerar externo -/// documentação ou fornecer ajuda de contexto dentro de um IDE -/// </summary> -//public void MethodOrClassOrOtherWithParsableHelp() {} - -// Especificar qual namespace seu código irá usar -// Os namespaces a seguir são padrões do .NET Framework Class Library -using System; -using System.Collections.Generic; -using System.Dynamic; -using System.Linq; -using System.Net; -using System.Threading.Tasks; -using System.IO; - -// Mas este aqui não é : -using System.Data.Entity; -// Para que consiga utiliza-lo, você precisa adicionar novas referências -// Isso pode ser feito com o gerenciador de pacotes NuGet : `Install-Package EntityFramework` - -// Namespaces são escopos definidos para organizar o códgo em "pacotes" or "módulos" -// Usando este código a partir de outra arquivo de origem: using Learning.CSharp; -namespace Learning.CSharp -{ - // Cada .cs deve conter uma classe com o mesmo nome do arquivo - // você está autorizado a contrariar isto, mas evite por sua sanidade. - public class AprenderCsharp - { - // Sintaxe Básica - Pule para as CARACTERÍSTICAS INTERESSANTES se você ja usou Java ou C++ antes. - public static void Syntax() - { - // Use Console.WriteLine para apresentar uma linha - Console.WriteLine("Hello World"); - Console.WriteLine( - "Integer: " + 10 + - " Double: " + 3.14 + - " Boolean: " + true); - - // Para apresentar sem incluir uma nova linha, use Console.Write - Console.Write("Hello "); - Console.Write("World"); - - /////////////////////////////////////////////////// - // Tpos e Variáveis - // - // Declare uma variável usando <tipo> <nome> - /////////////////////////////////////////////////// - - // Sbyte - Signed 8-bit integer - // (-128 <= sbyte <= 127) - sbyte fooSbyte = 100; - - // Byte - Unsigned 8-bit integer - // (0 <= byte <= 255) - byte fooByte = 100; - - // Short - 16-bit integer - // Signed - (-32,768 <= short <= 32,767) - // Unsigned - (0 <= ushort <= 65,535) - short fooShort = 10000; - ushort fooUshort = 10000; - - // Integer - 32-bit integer - int fooInt = 1; // (-2,147,483,648 <= int <= 2,147,483,647) - uint fooUint = 1; // (0 <= uint <= 4,294,967,295) - - // Long - 64-bit integer - long fooLong = 100000L; // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) - ulong fooUlong = 100000L; // (0 <= ulong <= 18,446,744,073,709,551,615) - // Numbers default to being int or uint depending on size. - // L is used to denote that this variable value is of type long or ulong - - // Double - Double-precision 64-bit IEEE 754 Floating Point - double fooDouble = 123.4; // Precision: 15-16 digits - - // Float - Single-precision 32-bit IEEE 754 Floating Point - float fooFloat = 234.5f; // Precision: 7 digits - // f is used to denote that this variable value is of type float - - // Decimal - a 128-bits data type, with more precision than other floating-point types, - // suited for financial and monetary calculations - decimal fooDecimal = 150.3m; - - // Boolean - true & false - bool fooBoolean = true; // or false - - // Char - A single 16-bit Unicode character - char fooChar = 'A'; - - // Strings - ao contrário dos anteriores tipos base, que são todos os tipos de valor, - // Uma string é um tipo de referência. Ou seja, você pode configurá-lo como nulo - string fooString = "\"escape\" quotes and add \n (new lines) and \t (tabs)"; - Console.WriteLine(fooString); - - // Você pode acessar todos os caracteres de string com um indexador: - char charFromString = fooString[1]; // => 'e' - // Strings são imutáveis: você não pode fazer fooString[1] = 'X'; - - // Compare strings com sua atual cultura, ignorando maiúsculas e minúsculas - string.Compare(fooString, "x", StringComparison.CurrentCultureIgnoreCase); - - // Formatando, baseado no sprintf - string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2); - - // Datas e formatações - DateTime fooDate = DateTime.Now; - Console.WriteLine(fooDate.ToString("hh:mm, dd MMM yyyy")); - - // Você pode juntar um string em mais de duas linhas com o símbolo @. Para escapar do " use "" - string bazString = @"Here's some stuff -on a new line! ""Wow!"", the masses cried"; - - // Use const ou read-only para fazer uma variável imutável - // os valores da const são calculados durante o tempo de compilação - const int HoursWorkPerWeek = 9001; - - /////////////////////////////////////////////////// - // Estrutura de Dados - /////////////////////////////////////////////////// - - // Matrizes - zero indexado - // O tamanho do array pode ser decidido ainda na declaração - // O formato para declarar uma matriz é o seguinte: - // <tipodado>[] <var nome> = new <tipodado>[<array tamanho>]; - int[] intArray = new int[10]; - - // Outra forma de declarar & inicializar uma matriz - int[] y = { 9000, 1000, 1337 }; - - // Indexando uma matriz - Acessando um elemento - Console.WriteLine("intArray @ 0: " + intArray[0]); - // Matriz são alteráveis - intArray[1] = 1; - - // Listas - // Listas são usadas frequentemente tanto quanto matriz por serem mais flexiveis - // O formato de declarar uma lista é o seguinte: - // List<tipodado> <var nome> = new List<tipodado>(); - List<int> intList = new List<int>(); - List<string> stringList = new List<string>(); - List<int> z = new List<int> { 9000, 1000, 1337 }; // inicializar - // O <> são para genéricos - Confira está interessante seção do material - - // Lista não possuem valores padrão. - // Um valor deve ser adicionado antes e depois acessado pelo indexador - intList.Add(1); - Console.WriteLine("intList @ 0: " + intList[0]); - - // Outras estruturas de dados para conferir: - // Pilha/Fila - // Dicionário (uma implementação de map de hash) - // HashSet - // Read-only Coleção - // Tuple (.Net 4+) - - /////////////////////////////////////// - // Operadores - /////////////////////////////////////// - Console.WriteLine("\n->Operators"); - - int i1 = 1, i2 = 2; // Forma curta para declarar diversas variáveis - - // Aritmética é clara - Console.WriteLine(i1 + i2 - i1 * 3 / 7); // => 3 - - // Modulo - Console.WriteLine("11%3 = " + (11 % 3)); // => 2 - - // Comparações de operadores - Console.WriteLine("3 == 2? " + (3 == 2)); // => falso - Console.WriteLine("3 != 2? " + (3 != 2)); // => verdadeiro - Console.WriteLine("3 > 2? " + (3 > 2)); // => verdadeiro - Console.WriteLine("3 < 2? " + (3 < 2)); // => falso - Console.WriteLine("2 <= 2? " + (2 <= 2)); // => verdadeiro - Console.WriteLine("2 >= 2? " + (2 >= 2)); // => verdadeiro - - // Operadores bit a bit (bitwise) - /* - ~ Unário bitwise complemento - << Signed left shift - >> Signed right shift - & Bitwise AND - ^ Bitwise exclusivo OR - | Bitwise inclusivo OR - */ - - // Incrementações - int i = 0; - Console.WriteLine("\n->Inc/Dec-rementation"); - Console.WriteLine(i++); //i = 1. Post-Incrementation - Console.WriteLine(++i); //i = 2. Pre-Incrementation - Console.WriteLine(i--); //i = 1. Post-Decrementation - Console.WriteLine(--i); //i = 0. Pre-Decrementation - - /////////////////////////////////////// - // Estrutura de Controle - /////////////////////////////////////// - Console.WriteLine("\n->Control Structures"); - - // Declaração if é como a linguagem C - int j = 10; - if (j == 10) - { - Console.WriteLine("I get printed"); - } - else if (j > 10) - { - Console.WriteLine("I don't"); - } - else - { - Console.WriteLine("I also don't"); - } - - // Operador Ternário - // Um simples if/else pode ser escrito da seguinte forma - // <condição> ? <verdadeiro> : <falso> - int toCompare = 17; - string isTrue = toCompare == 17 ? "True" : "False"; - - // While loop - int fooWhile = 0; - while (fooWhile < 100) - { - //Iterated 100 times, fooWhile 0->99 - fooWhile++; - } - - // Do While Loop - int fooDoWhile = 0; - do - { - // Inicia a interação 100 vezes, fooDoWhile 0->99 - if (false) - continue; // pule a intereção atual para apróxima - - fooDoWhile++; - - if (fooDoWhile == 50) - break; // Interrompe o laço inteiro - - } while (fooDoWhile < 100); - - //estrutura de loop for => for(<declaração para começar>; <condicional>; <passos>) - for (int fooFor = 0; fooFor < 10; fooFor++) - { - //Iterado 10 vezes, fooFor 0->9 - } - - // For Each Loop - // Estrutura do foreach => foreach(<Tipo Iterador> <Nome do Iterador> in <enumerable>) - // O laço foreach percorre sobre qualquer objeto que implementa IEnumerable ou IEnumerable<T> - // Toda a coleção de tipos (Array, List, Dictionary...) no .Net framework - // implementa uma ou mais destas interfaces. - // (O ToCharArray() pode ser removido, por que uma string também implementa IEnumerable) - foreach (char character in "Hello World".ToCharArray()) - { - //Iterated over all the characters in the string - } - - // Switch Case - // Um switch funciona com os tipos de dados byte, short, char, e int. - // Isto também funcional com tipos enumeradors (discutidos em Tipos Enum), - // A classe String, and a few special classes that wrap - // tipos primitívos: Character, Byte, Short, and Integer. - int month = 3; - string monthString; - switch (month) - { - case 1: - monthString = "January"; - break; - case 2: - monthString = "February"; - break; - case 3: - monthString = "March"; - break; - // You can assign more than one case to an action - // But you can't add an action without a break before another case - // (if you want to do this, you would have to explicitly add a goto case x - case 6: - case 7: - case 8: - monthString = "Summer time!!"; - break; - default: - monthString = "Some other month"; - break; - } - - /////////////////////////////////////// - // Converting Data Types And Typecasting - /////////////////////////////////////// - - // Converting data - - // Convert String To Integer - // this will throw a FormatException on failure - int.Parse("123");//returns an integer version of "123" - - // try parse will default to type default on failure - // in this case: 0 - int tryInt; - if (int.TryParse("123", out tryInt)) // Function is boolean - Console.WriteLine(tryInt); // 123 - - // Convert Integer To String - // Convert class has a number of methods to facilitate conversions - Convert.ToString(123); - // or - tryInt.ToString(); - - // Casting - // Cast decimal 15 to a int - // and then implicitly cast to long - long x = (int) 15M; - } - - /////////////////////////////////////// - // CLASSES - see definitions at end of file - /////////////////////////////////////// - public static void Classes() - { - // See Declaration of objects at end of file - - // Use new to instantiate a class - Bicycle trek = new Bicycle(); - - // Call object methods - trek.SpeedUp(3); // You should always use setter and getter methods - trek.Cadence = 100; - - // ToString is a convention to display the value of this Object. - Console.WriteLine("trek info: " + trek.Info()); - - // Instantiate a new Penny Farthing - PennyFarthing funbike = new PennyFarthing(1, 10); - Console.WriteLine("funbike info: " + funbike.Info()); - - Console.Read(); - } // End main method - - // CONSOLE ENTRY A console application must have a main method as an entry point - public static void Main(string[] args) - { - OtherInterestingFeatures(); - } - - // - // INTERESTING FEATURES - // - - // DEFAULT METHOD SIGNATURES - - public // Visibility - static // Allows for direct call on class without object - int // Return Type, - MethodSignatures( - int maxCount, // First variable, expects an int - int count = 0, // will default the value to 0 if not passed in - int another = 3, - params string[] otherParams // captures all other parameters passed to method - ) - { - return -1; - } - - // Methods can have the same name, as long as the signature is unique - // A method that differs only in return type is not unique - public static void MethodSignatures( - ref int maxCount, // Pass by reference - out int count) - { - count = 15; // out param must be assigned before control leaves the method - } - - // GENERICS - // The classes for TKey and TValue is specified by the user calling this function. - // This method emulates the SetDefault of Python - public static TValue SetDefault<TKey, TValue>( - IDictionary<TKey, TValue> dictionary, - TKey key, - TValue defaultItem) - { - TValue result; - if (!dictionary.TryGetValue(key, out result)) - return dictionary[key] = defaultItem; - return result; - } - - // You can narrow down the objects that are passed in - public static void IterateAndPrint<T>(T toPrint) where T: IEnumerable<int> - { - // We can iterate, since T is a IEnumerable - foreach (var item in toPrint) - // Item is an int - Console.WriteLine(item.ToString()); - } - - public static void OtherInterestingFeatures() - { - // OPTIONAL PARAMETERS - MethodSignatures(3, 1, 3, "Some", "Extra", "Strings"); - MethodSignatures(3, another: 3); // explicity set a parameter, skipping optional ones - - // BY REF AND OUT PARAMETERS - int maxCount = 0, count; // ref params must have value - MethodSignatures(ref maxCount, out count); - - // EXTENSION METHODS - int i = 3; - i.Print(); // Defined below - - // NULLABLE TYPES - great for database interaction / return values - // any value type (i.e. not a class) can be made nullable by suffixing a ? - // <type>? <var name> = <value> - int? nullable = null; // short hand for Nullable<int> - Console.WriteLine("Nullable variable: " + nullable); - bool hasValue = nullable.HasValue; // true if not null - - // ?? is syntactic sugar for specifying default value (coalesce) - // in case variable is null - int notNullable = nullable ?? 0; // 0 - - // IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is: - var magic = "magic is a string, at compile time, so you still get type safety"; - // magic = 9; will not work as magic is a string, not an int - - // GENERICS - // - var phonebook = new Dictionary<string, string>() { - {"Sarah", "212 555 5555"} // Add some entries to the phone book - }; - - // Calling SETDEFAULT defined as a generic above - Console.WriteLine(SetDefault<string,string>(phonebook, "Shaun", "No Phone")); // No Phone - // nb, you don't need to specify the TKey and TValue since they can be - // derived implicitly - Console.WriteLine(SetDefault(phonebook, "Sarah", "No Phone")); // 212 555 5555 - - // LAMBDA EXPRESSIONS - allow you to write code in line - Func<int, int> square = (x) => x * x; // Last T item is the return value - Console.WriteLine(square(3)); // 9 - - // ERROR HANDLING - coping with an uncertain world - try - { - var funBike = PennyFarthing.CreateWithGears(6); - - // will no longer execute because CreateWithGears throws an exception - string some = ""; - if (true) some = null; - some.ToLower(); // throws a NullReferenceException - } - catch (NotSupportedException) - { - Console.WriteLine("Not so much fun now!"); - } - catch (Exception ex) // catch all other exceptions - { - throw new ApplicationException("It hit the fan", ex); - // throw; // A rethrow that preserves the callstack - } - // catch { } // catch-all without capturing the Exception - finally - { - // executes after try or catch - } - - // DISPOSABLE RESOURCES MANAGEMENT - let you handle unmanaged resources easily. - // Most of objects that access unmanaged resources (file handle, device contexts, etc.) - // implement the IDisposable interface. The using statement takes care of - // cleaning those IDisposable objects for you. - using (StreamWriter writer = new StreamWriter("log.txt")) - { - writer.WriteLine("Nothing suspicious here"); - // At the end of scope, resources will be released. - // Even if an exception is thrown. - } - - // PARALLEL FRAMEWORK - // http://blogs.msdn.com/b/csharpfaq/archive/2010/06/01/parallel-programming-in-net-framework-4-getting-started.aspx - var websites = new string[] { - "http://www.google.com", "http://www.reddit.com", - "http://www.shaunmccarthy.com" - }; - var responses = new Dictionary<string, string>(); - - // Will spin up separate threads for each request, and join on them - // before going to the next step! - Parallel.ForEach(websites, - new ParallelOptions() {MaxDegreeOfParallelism = 3}, // max of 3 threads - website => - { - // Do something that takes a long time on the file - using (var r = WebRequest.Create(new Uri(website)).GetResponse()) - { - responses[website] = r.ContentType; - } - }); - - // This won't happen till after all requests have been completed - foreach (var key in responses.Keys) - Console.WriteLine("{0}:{1}", key, responses[key]); - - // DYNAMIC OBJECTS (great for working with other languages) - dynamic student = new ExpandoObject(); - student.FirstName = "First Name"; // No need to define class first! - - // You can even add methods (returns a string, and takes in a string) - student.Introduce = new Func<string, string>( - (introduceTo) => string.Format("Hey {0}, this is {1}", student.FirstName, introduceTo)); - Console.WriteLine(student.Introduce("Beth")); - - // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of - // very useful Map / Filter / Reduce style methods - var bikes = new List<Bicycle>(); - bikes.Sort(); // Sorts the array - bikes.Sort((b1, b2) => b1.Wheels.CompareTo(b2.Wheels)); // Sorts based on wheels - var result = bikes - .Where(b => b.Wheels > 3) // Filters - chainable (returns IQueryable of previous type) - .Where(b => b.IsBroken && b.HasTassles) - .Select(b => b.ToString()); // Map - we only this selects, so result is a IQueryable<string> - - var sum = bikes.Sum(b => b.Wheels); // Reduce - sums all the wheels in the collection - - // Create a list of IMPLICIT objects based on some parameters of the bike - var bikeSummaries = bikes.Select(b=>new { Name = b.Name, IsAwesome = !b.IsBroken && b.HasTassles }); - // Hard to show here, but you get type ahead completion since the compiler can implicitly work - // out the types above! - foreach (var bikeSummary in bikeSummaries.Where(b => b.IsAwesome)) - Console.WriteLine(bikeSummary.Name); - - // ASPARALLEL - // And this is where things get wicked - combines linq and parallel operations - var threeWheelers = bikes.AsParallel().Where(b => b.Wheels == 3).Select(b => b.Name); - // this will happen in parallel! Threads will automagically be spun up and the - // results divvied amongst them! Amazing for large datasets when you have lots of - // cores - - // LINQ - maps a store to IQueryable<T> objects, with delayed execution - // e.g. LinqToSql - maps to a database, LinqToXml maps to an xml document - var db = new BikeRepository(); - - // execution is delayed, which is great when querying a database - var filter = db.Bikes.Where(b => b.HasTassles); // no query run - if (42 > 6) // You can keep adding filters, even conditionally - great for "advanced search" functionality - filter = filter.Where(b => b.IsBroken); // no query run - - var query = filter - .OrderBy(b => b.Wheels) - .ThenBy(b => b.Name) - .Select(b => b.Name); // still no query run - - // Now the query runs, but opens a reader, so only populates are you iterate through - foreach (string bike in query) - Console.WriteLine(result); - - - - } - - } // End LearnCSharp class - - // You can include other classes in a .cs file - - public static class Extensions - { - // EXTENSION FUNCTIONS - public static void Print(this object obj) - { - Console.WriteLine(obj.ToString()); - } - } - - // Class Declaration Syntax: - // <public/private/protected/internal> class <class name>{ - // //data fields, constructors, functions all inside. - // //functions are called as methods in Java. - // } - - public class Bicycle - { - // Bicycle's Fields/Variables - public int Cadence // Public: Can be accessed from anywhere - { - get // get - define a method to retrieve the property - { - return _cadence; - } - set // set - define a method to set a proprety - { - _cadence = value; // Value is the value passed in to the setter - } - } - private int _cadence; - - protected virtual int Gear // Protected: Accessible from the class and subclasses - { - get; // creates an auto property so you don't need a member field - set; - } - - internal int Wheels // Internal: Accessible from within the assembly - { - get; - private set; // You can set modifiers on the get/set methods - } - - int _speed; // Everything is private by default: Only accessible from within this class. - // can also use keyword private - public string Name { get; set; } - - // Enum is a value type that consists of a set of named constants - // It is really just mapping a name to a value (an int, unless specified otherwise). - // The approved types for an enum are byte, sbyte, short, ushort, int, uint, long, or ulong. - // An enum can't contain the same value twice. - public enum BikeBrand - { - AIST, - BMC, - Electra = 42, //you can explicitly set a value to a name - Gitane // 43 - } - // We defined this type inside a Bicycle class, so it is a nested type - // Code outside of this class should reference this type as Bicycle.Brand - - public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type - - // Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on - [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc - public enum BikeAccessories - { - None = 0, - Bell = 1, - MudGuards = 2, // need to set the values manually! - Racks = 4, - Lights = 8, - FullPackage = Bell | MudGuards | Racks | Lights - } - - // Usage: aBike.Accessories.HasFlag(Bicycle.BikeAccessories.Bell) - // Before .NET 4: (aBike.Accessories & Bicycle.BikeAccessories.Bell) == Bicycle.BikeAccessories.Bell - public BikeAccessories Accessories { get; set; } - - // Static members belong to the type itself rather then specific object. - // You can access them without a reference to any object: - // Console.WriteLine("Bicycles created: " + Bicycle.bicyclesCreated); - public static int BicyclesCreated { get; set; } - - // readonly values are set at run time - // they can only be assigned upon declaration or in a constructor - readonly bool _hasCardsInSpokes = false; // read-only private - - // Constructors are a way of creating classes - // This is a default constructor - public Bicycle() - { - this.Gear = 1; // you can access members of the object with the keyword this - Cadence = 50; // but you don't always need it - _speed = 5; - Name = "Bontrager"; - Brand = BikeBrand.AIST; - BicyclesCreated++; - } - - // This is a specified constructor (it contains arguments) - public Bicycle(int startCadence, int startSpeed, int startGear, - string name, bool hasCardsInSpokes, BikeBrand brand) - : base() // calls base first - { - Gear = startGear; - Cadence = startCadence; - _speed = startSpeed; - Name = name; - _hasCardsInSpokes = hasCardsInSpokes; - Brand = brand; - } - - // Constructors can be chained - public Bicycle(int startCadence, int startSpeed, BikeBrand brand) : - this(startCadence, startSpeed, 0, "big wheels", true, brand) - { - } - - // Function Syntax: - // <public/private/protected> <return type> <function name>(<args>) - - // classes can implement getters and setters for their fields - // or they can implement properties (this is the preferred way in C#) - - // Method parameters can have default values. - // In this case, methods can be called with these parameters omitted - public void SpeedUp(int increment = 1) - { - _speed += increment; - } - - public void SlowDown(int decrement = 1) - { - _speed -= decrement; - } - - // properties get/set values - // when only data needs to be accessed, consider using properties. - // properties may have either get or set, or both - private bool _hasTassles; // private variable - public bool HasTassles // public accessor - { - get { return _hasTassles; } - set { _hasTassles = value; } - } - - // You can also define an automatic property in one line - // this syntax will create a backing field automatically. - // You can set an access modifier on either the getter or the setter (or both) - // to restrict its access: - public bool IsBroken { get; private set; } - - // Properties can be auto-implemented - public int FrameSize - { - get; - // you are able to specify access modifiers for either get or set - // this means only Bicycle class can call set on Framesize - private set; - } - - // It's also possible to define custom Indexers on objects. - // All though this is not entirely useful in this example, you - // could do bicycle[0] which yields "chris" to get the first passenger or - // bicycle[1] = "lisa" to set the passenger. (of this apparent quattrocycle) - private string[] passengers = { "chris", "phil", "darren", "regina" }; - - public string this[int i] - { - get { - return passengers[i]; - } - - set { - return passengers[i] = value; - } - } - - //Method to display the attribute values of this Object. - public virtual string Info() - { - return "Gear: " + Gear + - " Cadence: " + Cadence + - " Speed: " + _speed + - " Name: " + Name + - " Cards in Spokes: " + (_hasCardsInSpokes ? "yes" : "no") + - "\n------------------------------\n" - ; - } - - // Methods can also be static. It can be useful for helper methods - public static bool DidWeCreateEnoughBycles() - { - // Within a static method, we only can reference static class members - return BicyclesCreated > 9000; - } // If your class only needs static members, consider marking the class itself as static. - - - } // end class Bicycle - - // PennyFarthing is a subclass of Bicycle - class PennyFarthing : Bicycle - { - // (Penny Farthings are those bicycles with the big front wheel. - // They have no gears.) - - // calling parent constructor - public PennyFarthing(int startCadence, int startSpeed) : - base(startCadence, startSpeed, 0, "PennyFarthing", true, BikeBrand.Electra) - { - } - - protected override int Gear - { - get - { - return 0; - } - set - { - throw new InvalidOperationException("You can't change gears on a PennyFarthing"); - } - } - - public static PennyFarthing CreateWithGears(int gears) - { - var penny = new PennyFarthing(1, 1); - penny.Gear = gears; // Oops, can't do this! - return penny; - } - - public override string Info() - { - string result = "PennyFarthing bicycle "; - result += base.ToString(); // Calling the base version of the method - return result; - } - } - - // Interfaces only contain signatures of the members, without the implementation. - interface IJumpable - { - void Jump(int meters); // all interface members are implicitly public - } - - interface IBreakable - { - bool Broken { get; } // interfaces can contain properties as well as methods & events - } - - // Class can inherit only one other class, but can implement any amount of interfaces - class MountainBike : Bicycle, IJumpable, IBreakable - { - int damage = 0; - - public void Jump(int meters) - { - damage += meters; - } - - public bool Broken - { - get - { - return damage > 100; - } - } - } - - /// <summary> - /// Used to connect to DB for LinqToSql example. - /// EntityFramework Code First is awesome (similar to Ruby's ActiveRecord, but bidirectional) - /// http://msdn.microsoft.com/en-us/data/jj193542.aspx - /// </summary> - public class BikeRepository : DbContext - { - public BikeRepository() - : base() - { - } - - public DbSet<Bicycle> Bikes { get; set; } - } -} // End Namespace -``` - -## Topics Not Covered - - * Attributes - * async/await, yield, pragma directives - * Web Development - * ASP.NET MVC & WebApi (new) - * ASP.NET Web Forms (old) - * WebMatrix (tool) - * Desktop Development - * Windows Presentation Foundation (WPF) (new) - * Winforms (old) - -## Further Reading - - * [DotNetPerls](http://www.dotnetperls.com) - * [C# in Depth](http://manning.com/skeet2) - * [Programming C#](http://shop.oreilly.com/product/0636920024064.do) - * [LINQ](http://shop.oreilly.com/product/9780596519254.do) - * [MSDN Library](http://msdn.microsoft.com/en-us/library/618ayhy6.aspx) - * [ASP.NET MVC Tutorials](http://www.asp.net/mvc/tutorials) - * [ASP.NET Web Matrix Tutorials](http://www.asp.net/web-pages/tutorials) - * [ASP.NET Web Forms Tutorials](http://www.asp.net/web-forms/tutorials) - * [Windows Forms Programming in C#](http://www.amazon.com/Windows-Forms-Programming-Chris-Sells/dp/0321116208) - * [C# Coding Conventions](http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx) |