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author | Zachary Ferguson <zfergus2@users.noreply.github.com> | 2015-10-07 23:53:53 -0400 |
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committer | Zachary Ferguson <zfergus2@users.noreply.github.com> | 2015-10-07 23:53:53 -0400 |
commit | 342488f6a8de5ab91f555a6463f5d9dc85a3079a (patch) | |
tree | 1afa96957269a218ef2a84d9c9a2d4ab462e8fef /swift.html.markdown | |
parent | 4e4072f2528bdbc69cbcee72951e4c3c7644a745 (diff) | |
parent | abd7444f9e5343f597b561a69297122142881fc8 (diff) |
Merge remote-tracking branch 'adambard/master' into adambard/master-cn
Diffstat (limited to 'swift.html.markdown')
-rw-r--r-- | swift.html.markdown | 577 |
1 files changed, 577 insertions, 0 deletions
diff --git a/swift.html.markdown b/swift.html.markdown new file mode 100644 index 00000000..a40e86c8 --- /dev/null +++ b/swift.html.markdown @@ -0,0 +1,577 @@ +--- +language: swift +contributors: + - ["Grant Timmerman", "http://github.com/grant"] + - ["Christopher Bess", "http://github.com/cbess"] + - ["Joey Huang", "http://github.com/kamidox"] + - ["Anthony Nguyen", "http://github.com/anthonyn60"] +filename: learnswift.swift +--- + +Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6+. + +The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks. + +See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/DevelopiOSAppsSwift/), which has a complete tutorial on Swift. + +```swift +// import a module +import UIKit + +// +// MARK: Basics +// + +// Xcode supports landmarks to annotate your code and lists them in the jump bar +// MARK: Section mark +// TODO: Do something soon +// FIXME: Fix this code + +// In Swift 2, println and print were combined into one print method. Print automatically appends a new line. +print("Hello, world") // println is now print +print("Hello, world", appendNewLine: false) // printing without appending a newline + +// variables (var) value can change after being set +// constants (let) value can NOT be changed after being set + +var myVariable = 42 +let øπΩ = "value" // unicode variable names +let π = 3.1415926 +let convenience = "keyword" // contextual variable name +let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon +let `class` = "keyword" // backticks allow keywords to be used as variable names +let explicitDouble: Double = 70 +let intValue = 0007 // 7 +let largeIntValue = 77_000 // 77000 +let label = "some text " + String(myVariable) // Casting +let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation + +// Build Specific values +// uses -D build configuration +#if false + print("Not printed") + let buildValue = 3 +#else + let buildValue = 7 +#endif +print("Build value: \(buildValue)") // Build value: 7 + +/* + Optionals are a Swift language feature that allows you to store a `Some` or + `None` value. + + Because Swift requires every property to have a value, even nil must be + explicitly stored as an Optional value. + + Optional<T> is an enum. +*/ +var someOptionalString: String? = "optional" // Can be nil +// same as above, but ? is a postfix operator (syntax candy) +var someOptionalString2: Optional<String> = "optional" + +if someOptionalString != nil { + // I am not nil + if someOptionalString!.hasPrefix("opt") { + print("has the prefix") + } + + let empty = someOptionalString?.isEmpty +} +someOptionalString = nil + +// implicitly unwrapped optional +var unwrappedString: String! = "Value is expected." +// same as above, but ! is a postfix operator (more syntax candy) +var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected." + +if let someOptionalStringConstant = someOptionalString { + // has `Some` value, non-nil + if !someOptionalStringConstant.hasPrefix("ok") { + // does not have the prefix + } +} + +// Swift has support for storing a value of any type. +// AnyObject == id +// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc) +var anyObjectVar: AnyObject = 7 +anyObjectVar = "Changed value to a string, not good practice, but possible." + +/* + Comment here + + /* + Nested comments are also supported + */ +*/ + +// +// MARK: Collections +// + +/* + Array and Dictionary types are structs. So `let` and `var` also indicate + that they are mutable (var) or immutable (let) when declaring these types. +*/ + +// Array +var shoppingList = ["catfish", "water", "lemons"] +shoppingList[1] = "bottle of water" +let emptyArray = [String]() // let == immutable +let emptyArray2 = Array<String>() // same as above +var emptyMutableArray = [String]() // var == mutable + + +// Dictionary +var occupations = [ + "Malcolm": "Captain", + "kaylee": "Mechanic" +] +occupations["Jayne"] = "Public Relations" +let emptyDictionary = [String: Float]() // let == immutable +let emptyDictionary2 = Dictionary<String, Float>() // same as above +var emptyMutableDictionary = [String: Float]() // var == mutable + + +// +// MARK: Control Flow +// + +// for loop (array) +let myArray = [1, 1, 2, 3, 5] +for value in myArray { + if value == 1 { + print("One!") + } else { + print("Not one!") + } +} + +// for loop (dictionary) +var dict = ["one": 1, "two": 2] +for (key, value) in dict { + print("\(key): \(value)") +} + +// for loop (range) +for i in -1...shoppingList.count { + print(i) +} +shoppingList[1...2] = ["steak", "peacons"] +// use ..< to exclude the last number + +// while loop +var i = 1 +while i < 1000 { + i *= 2 +} + +// do-while loop +do { + print("hello") +} while 1 == 2 + +// Switch +// Very powerful, think `if` statements with syntax candy +// They support String, object instances, and primitives (Int, Double, etc) +let vegetable = "red pepper" +switch vegetable { +case "celery": + let vegetableComment = "Add some raisins and make ants on a log." +case "cucumber", "watercress": + let vegetableComment = "That would make a good tea sandwich." +case let localScopeValue where localScopeValue.hasSuffix("pepper"): + let vegetableComment = "Is it a spicy \(localScopeValue)?" +default: // required (in order to cover all possible input) + let vegetableComment = "Everything tastes good in soup." +} + + +// +// MARK: Functions +// + +// Functions are a first-class type, meaning they can be nested +// in functions and can be passed around + +// Function with Swift header docs (format as reStructedText) + +/** + A greet operation + + - A bullet in docs + - Another bullet in the docs + + :param: name A name + :param: day A day + :returns: A string containing the name and day value. +*/ +func greet(name: String, day: String) -> String { + return "Hello \(name), today is \(day)." +} +greet("Bob", "Tuesday") + +// similar to above except for the function parameter behaviors +func greet2(#requiredName: String, externalParamName localParamName: String) -> String { + return "Hello \(requiredName), the day is \(localParamName)" +} +greet2(requiredName:"John", externalParamName: "Sunday") + +// Function that returns multiple items in a tuple +func getGasPrices() -> (Double, Double, Double) { + return (3.59, 3.69, 3.79) +} +let pricesTuple = getGasPrices() +let price = pricesTuple.2 // 3.79 +// Ignore Tuple (or other) values by using _ (underscore) +let (_, price1, _) = pricesTuple // price1 == 3.69 +print(price1 == pricesTuple.1) // true +print("Gas price: \(price)") + +// Variadic Args +func setup(numbers: Int...) { + // its an array + let number = numbers[0] + let argCount = numbers.count +} + +// Passing and returning functions +func makeIncrementer() -> (Int -> Int) { + func addOne(number: Int) -> Int { + return 1 + number + } + return addOne +} +var increment = makeIncrementer() +increment(7) + +// pass by ref +func swapTwoInts(inout a: Int, inout b: Int) { + let tempA = a + a = b + b = tempA +} +var someIntA = 7 +var someIntB = 3 +swapTwoInts(&someIntA, &someIntB) +print(someIntB) // 7 + + +// +// MARK: Closures +// +var numbers = [1, 2, 6] + +// Functions are special case closures ({}) + +// Closure example. +// `->` separates the arguments and return type +// `in` separates the closure header from the closure body +numbers.map({ + (number: Int) -> Int in + let result = 3 * number + return result +}) + +// When the type is known, like above, we can do this +numbers = numbers.map({ number in 3 * number }) +// Or even this +//numbers = numbers.map({ $0 * 3 }) + +print(numbers) // [3, 6, 18] + +// Trailing closure +numbers = sorted(numbers) { $0 > $1 } + +print(numbers) // [18, 6, 3] + +// Super shorthand, since the < operator infers the types + +numbers = sorted(numbers, < ) + +print(numbers) // [3, 6, 18] + +// +// MARK: Structures +// + +// Structures and classes have very similar capabilites +struct NamesTable { + let names = [String]() + + // Custom subscript + subscript(index: Int) -> String { + return names[index] + } +} + +// Structures have an auto-generated (implicit) designated initializer +let namesTable = NamesTable(names: ["Me", "Them"]) +let name = namesTable[1] +print("Name is \(name)") // Name is Them + +// +// MARK: Classes +// + +// Classes, structures and its members have three levels of access control +// They are: internal (default), public, private + +public class Shape { + public func getArea() -> Int { + return 0; + } +} + +// All methods and properties of a class are public. +// If you just need to store data in a +// structured object, you should use a `struct` + +internal class Rect: Shape { + var sideLength: Int = 1 + + // Custom getter and setter property + private var perimeter: Int { + get { + return 4 * sideLength + } + set { + // `newValue` is an implicit variable available to setters + sideLength = newValue / 4 + } + } + + // Lazily load a property + // subShape remains nil (uninitialized) until getter called + lazy var subShape = Rect(sideLength: 4) + + // If you don't need a custom getter and setter, + // but still want to run code before and after getting or setting + // a property, you can use `willSet` and `didSet` + var identifier: String = "defaultID" { + // the `willSet` arg will be the variable name for the new value + willSet(someIdentifier) { + print(someIdentifier) + } + } + + init(sideLength: Int) { + self.sideLength = sideLength + // always super.init last when init custom properties + super.init() + } + + func shrink() { + if sideLength > 0 { + --sideLength + } + } + + override func getArea() -> Int { + return sideLength * sideLength + } +} + +// A simple class `Square` extends `Rect` +class Square: Rect { + convenience init() { + self.init(sideLength: 5) + } +} + +var mySquare = Square() +print(mySquare.getArea()) // 25 +mySquare.shrink() +print(mySquare.sideLength) // 4 + +// cast instance +let aShape = mySquare as Shape + +// compare instances, not the same as == which compares objects (equal to) +if mySquare === mySquare { + print("Yep, it's mySquare") +} + +// Optional init +class Circle: Shape { + var radius: Int + override func getArea() -> Int { + return 3 * radius * radius + } + + // Place a question mark postfix after `init` is an optional init + // which can return nil + init?(radius: Int) { + self.radius = radius + super.init() + + if radius <= 0 { + return nil + } + } +} + +var myCircle = Circle(radius: 1) +print(myCircle?.getArea()) // Optional(3) +print(myCircle!.getArea()) // 3 +var myEmptyCircle = Circle(radius: -1) +print(myEmptyCircle?.getArea()) // "nil" +if let circle = myEmptyCircle { + // will not execute since myEmptyCircle is nil + print("circle is not nil") +} + + +// +// MARK: Enums +// + +// Enums can optionally be of a specific type or on their own. +// They can contain methods like classes. + +enum Suit { + case Spades, Hearts, Diamonds, Clubs + func getIcon() -> String { + switch self { + case .Spades: return "♤" + case .Hearts: return "♡" + case .Diamonds: return "♢" + case .Clubs: return "♧" + } + } +} + +// Enum values allow short hand syntax, no need to type the enum type +// when the variable is explicitly declared +var suitValue: Suit = .Hearts + +// Non-Integer enums require direct raw value assignments +enum BookName: String { + case John = "John" + case Luke = "Luke" +} +print("Name: \(BookName.John.rawValue)") + +// Enum with associated Values +enum Furniture { + // Associate with Int + case Desk(height: Int) + // Associate with String and Int + case Chair(String, Int) + + func description() -> String { + switch self { + case .Desk(let height): + return "Desk with \(height) cm" + case .Chair(let brand, let height): + return "Chair of \(brand) with \(height) cm" + } + } +} + +var desk: Furniture = .Desk(height: 80) +print(desk.description()) // "Desk with 80 cm" +var chair = Furniture.Chair("Foo", 40) +print(chair.description()) // "Chair of Foo with 40 cm" + + +// +// MARK: Protocols +// + +// `protocol`s can require that conforming types have specific +// instance properties, instance methods, type methods, +// operators, and subscripts. + +protocol ShapeGenerator { + var enabled: Bool { get set } + func buildShape() -> Shape +} + +// Protocols declared with @objc allow optional functions, +// which allow you to check for conformance +@objc protocol TransformShape { + optional func reshaped() + optional func canReshape() -> Bool +} + +class MyShape: Rect { + var delegate: TransformShape? + + func grow() { + sideLength += 2 + + // Place a question mark after an optional property, method, or + // subscript to gracefully ignore a nil value and return nil + // instead of throwing a runtime error ("optional chaining"). + if let allow = self.delegate?.canReshape?() { + // test for delegate then for method + self.delegate?.reshaped?() + } + } +} + + +// +// MARK: Other +// + +// `extension`s: Add extra functionality to an already existing type + +// Square now "conforms" to the `Printable` protocol +extension Square: Printable { + var description: String { + return "Area: \(self.getArea()) - ID: \(self.identifier)" + } +} + +print("Square: \(mySquare)") + +// You can also extend built-in types +extension Int { + var customProperty: String { + return "This is \(self)" + } + + func multiplyBy(num: Int) -> Int { + return num * self + } +} + +print(7.customProperty) // "This is 7" +print(14.multiplyBy(3)) // 42 + +// Generics: Similar to Java and C#. Use the `where` keyword to specify the +// requirements of the generics. + +func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? { + for (index, value) in enumerate(array) { + if value == valueToFind { + return index + } + } + return nil +} +let foundAtIndex = findIndex([1, 2, 3, 4], 3) +print(foundAtIndex == 2) // true + +// Operators: +// Custom operators can start with the characters: +// / = - + * % < > ! & | ^ . ~ +// or +// Unicode math, symbol, arrow, dingbat, and line/box drawing characters. +prefix operator !!! {} + +// A prefix operator that triples the side length when used +prefix func !!! (inout shape: Square) -> Square { + shape.sideLength *= 3 + return shape +} + +// current value +print(mySquare.sideLength) // 4 + +// change side length using custom !!! operator, increases size by 3 +!!!mySquare +print(mySquare.sideLength) // 12 +``` |