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-rw-r--r-- | perl.html.markdown | 132 |
1 files changed, 125 insertions, 7 deletions
diff --git a/perl.html.markdown b/perl.html.markdown index 1b86f410..85f3974e 100644 --- a/perl.html.markdown +++ b/perl.html.markdown @@ -5,6 +5,7 @@ language: perl filename: learnperl.pl contributors: - ["Korjavin Ivan", "http://github.com/korjavin"] + - ["Dan Book", "http://github.com/Grinnz"] --- Perl 5 is a highly capable, feature-rich programming language with over 25 years of development. @@ -14,7 +15,6 @@ Perl 5 runs on over 100 platforms from portables to mainframes and is suitable f ```perl # Single line comments start with a number sign. - #### Perl variable types # Variables begin with a sigil, which is a symbol showing the type. @@ -37,7 +37,9 @@ my @animals = ("camel", "llama", "owl"); my @numbers = (23, 42, 69); my @mixed = ("camel", 42, 1.23); - +# Array elements are accessed using square brackets, with a $ to indicate +# one value will be returned. +my $second = $animals[1]; ## Hashes # A hash represents a set of key/value pairs: @@ -50,11 +52,39 @@ my %fruit_color = ( apple => "red", banana => "yellow", ); + +# Hash elements are accessed using curly braces, again with the $ sigil. +my $color = $fruit_color{apple}; + # Scalars, arrays and hashes are documented more fully in perldata. # (perldoc perldata). -# More complex data types can be constructed using references, which allow you -# to build lists and hashes within lists and hashes. +#### References + +# More complex data types can be constructed using references, which allow +# you to build arrays and hashes within arrays and hashes. + +my $array_ref = \@array; +my $hash_ref = \%hash; +my @array_of_arrays = (\@array1, \@array2, \@array3); + +# You can also create anonymous arrays or hashes, returning a reference: + +my $fruits = ["apple", "banana"]; +my $colors = {apple => "red", banana => "yellow"}; + +# References can be dereferenced by prefixing the appropriate sigil. + +my @fruits_array = @$fruits; +my %colors_hash = %$colors; + +# As a shortcut, the arrow operator can be used to dereference and access a +# single value. + +my $first = $array_ref->[0]; +my $value = $hash_ref->{banana}; + +# See perlreftut and perlref for more in-depth documentation on references. #### Conditional and looping constructs @@ -105,6 +135,9 @@ for (@elements) { # the Perlish post-condition way again print for @elements; +# iterating through the keys and values of a referenced hash +print $hash_ref->{$_} for keys %$hash_ref; + #### Regular expressions # Perl's regular expression support is both broad and deep, and is the subject @@ -151,11 +184,96 @@ sub logger { # Now we can use the subroutine just as any other built-in function: logger("We have a logger subroutine!"); -``` -#### Using Perl modules +#### Modules + +# A module is a set of Perl code, usually subroutines, which can be used in +# other Perl code. It is usually stored in a file with the extension .pm so +# that Perl can find it. + +package MyModule; + +sub trim { + my $string = shift; + $string =~ s/^\s+//; + $string =~ s/\s+$//; + return $string; +} + +1; + +# From elsewhere: + +use MyModule; +MyModule::trim($string); + +# The Exporter module can help with making subroutines exportable, so they +# can be used like this: + +use MyModule 'trim'; +trim($string); + +# Many Perl modules can be downloaded from CPAN (http://www.cpan.org/) and +# provide a range of features to help you avoid reinventing the wheel. A +# number of popular modules like Exporter are included with the Perl +# distribution itself. See perlmod for more details on modules in Perl. + +#### Objects + +# Objects in Perl are just references that know which class (package) they +# belong to, so that methods (subroutines) called on it can be found there. +# The bless function is used in constructors (usually new) to set this up. +# However, you never need to call it yourself if you use a module like Moose +# or Moo (see below). + +package MyCounter; + +sub new { + my $class = shift; + my $self = {count => 0}; + return bless $self, $class; +} + +sub count { + my $self = shift; + return $self->{count}; +} + +sub increment { + my $self = shift; + $self->{count}++; +} + +1; + +# Methods can be called on a class or object instance with the arrow operator. + +my $counter = MyCounter->new; +print $counter->count, "\n"; # 0 +$counter->increment; +print $counter->count, "\n"; # 1 + +# The modules Moose and Moo from CPAN can help you set up your object classes. +# They provide a constructor and simple syntax for declaring attributes. This +# class can be used equivalently to the one above. + +package MyCounter; +use Moo; + +has 'count' => (is => 'rwp', default => 0, init_arg => undef); + +sub increment { + my $self = shift; + $self->_set_count($self->count + 1); +} + +1; + +# Object-oriented programming is covered more thoroughly in perlootut, and its +# low-level implementation in Perl is covered in perlobj. +``` -Perl modules provide a range of features to help you avoid reinventing the wheel, and can be downloaded from CPAN (http://www.cpan.org/). A number of popular modules are included with the Perl distribution itself. +#### FAQ perlfaq contains questions and answers related to many common tasks, and often provides suggestions for good CPAN modules to use. |