diff options
| -rw-r--r-- | julia.html.markdown | 318 | ||||
| -rw-r--r-- | ru-ru/julia-ru.html.markdown | 318 | 
2 files changed, 318 insertions, 318 deletions
| diff --git a/julia.html.markdown b/julia.html.markdown index b8e24b39..8245e616 100644 --- a/julia.html.markdown +++ b/julia.html.markdown @@ -21,58 +21,58 @@ This is based on the current development version of Julia, as of October 18th, 2  # Everything in Julia is a expression.  # There are several basic types of numbers. -3 #=> 3 (Int64) -3.2 #=> 3.2 (Float64) -2 + 1im #=> 2 + 1im (Complex{Int64}) -2//3 #=> 2//3 (Rational{Int64}) +3 # => 3 (Int64) +3.2 # => 3.2 (Float64) +2 + 1im # => 2 + 1im (Complex{Int64}) +2//3 # => 2//3 (Rational{Int64})  # All of the normal infix operators are available. -1 + 1 #=> 2 -8 - 1 #=> 7 -10 * 2 #=> 20 -35 / 5 #=> 7.0 -5 / 2 #=> 2.5 # dividing an Int by an Int always results in a Float -div(5, 2) #=> 2 # for a truncated result, use div -5 \ 35 #=> 7.0 -2 ^ 2 #=> 4 # power, not bitwise xor -12 % 10 #=> 2 +1 + 1 # => 2 +8 - 1 # => 7 +10 * 2 # => 20 +35 / 5 # => 7.0 +5 / 2 # => 2.5 # dividing an Int by an Int always results in a Float +div(5, 2) # => 2 # for a truncated result, use div +5 \ 35 # => 7.0 +2 ^ 2 # => 4 # power, not bitwise xor +12 % 10 # => 2  # Enforce precedence with parentheses -(1 + 3) * 2 #=> 8 +(1 + 3) * 2 # => 8  # Bitwise Operators -~2 #=> -3   # bitwise not -3 & 5 #=> 1 # bitwise and -2 | 4 #=> 6 # bitwise or -2 $ 4 #=> 6 # bitwise xor -2 >>> 1 #=> 1 # logical shift right -2 >> 1  #=> 1 # arithmetic shift right -2 << 1  #=> 4 # logical/arithmetic shift left +~2 # => -3   # bitwise not +3 & 5 # => 1 # bitwise and +2 | 4 # => 6 # bitwise or +2 $ 4 # => 6 # bitwise xor +2 >>> 1 # => 1 # logical shift right +2 >> 1  # => 1 # arithmetic shift right +2 << 1  # => 4 # logical/arithmetic shift left  # You can use the bits function to see the binary representation of a number.  bits(12345) -#=> "0000000000000000000000000000000000000000000000000011000000111001" +# => "0000000000000000000000000000000000000000000000000011000000111001"  bits(12345.0) -#=> "0100000011001000000111001000000000000000000000000000000000000000" +# => "0100000011001000000111001000000000000000000000000000000000000000"  # Boolean values are primitives  true  false  # Boolean operators -!true #=> false -!false #=> true -1 == 1 #=> true -2 == 1 #=> false -1 != 1 #=> false -2 != 1 #=> true -1 < 10 #=> true -1 > 10 #=> false -2 <= 2 #=> true -2 >= 2 #=> true +!true # => false +!false # => true +1 == 1 # => true +2 == 1 # => false +1 != 1 # => false +2 != 1 # => true +1 < 10 # => true +1 > 10 # => false +2 <= 2 # => true +2 >= 2 # => true  # Comparisons can be chained -1 < 2 < 3 #=> true -2 < 3 < 2 #=> false +1 < 2 < 3 # => true +2 < 3 < 2 # => false  # Strings are created with "  "This is a string." @@ -81,12 +81,12 @@ false  'a'  # A string can be indexed like an array of characters -"This is a string"[1] #=> 'T' # Julia indexes from 1 +"This is a string"[1] # => 'T' # Julia indexes from 1  # However, this is will not work well for UTF8 strings,  # so iterating over strings is recommended (map, for loops, etc).  # $ can be used for string interpolation: -"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4" +"2 + 2 = $(2 + 2)" # => "2 + 2 = 4"  # You can put any Julia expression inside the parenthesis.  # Another way to format strings is the printf macro. @@ -100,24 +100,24 @@ println("I'm Julia. Nice to meet you!")  ####################################################  # You don't declare variables before assigning to them. -some_var = 5 #=> 5 -some_var #=> 5 +some_var = 5 # => 5 +some_var # => 5  # Accessing a previously unassigned variable is an error  try -    some_other_var #=> ERROR: some_other_var not defined +    some_other_var # => ERROR: some_other_var not defined  catch e      println(e)  end  # Variable names start with a letter.  # After that, you can use letters, digits, underscores, and exclamation points. -SomeOtherVar123! = 6 #=> 6 +SomeOtherVar123! = 6 # => 6  # You can also use unicode characters -☃ = 8 #=> 8 +☃ = 8 # => 8  # These are especially handy for mathematical notation -2 * π #=> 6.283185307179586 +2 * π # => 6.283185307179586  # A note on naming conventions in Julia:  # @@ -133,49 +133,49 @@ SomeOtherVar123! = 6 #=> 6  #   functions are sometimes called mutating functions or in-place functions.  # Arrays store a sequence of values indexed by integers 1 through n: -a = Int64[] #=> 0-element Int64 Array +a = Int64[] # => 0-element Int64 Array  # 1-dimensional array literals can be written with comma-separated values. -b = [4, 5, 6] #=> 3-element Int64 Array: [4, 5, 6] -b[1] #=> 4 -b[end] #=> 6 +b = [4, 5, 6] # => 3-element Int64 Array: [4, 5, 6] +b[1] # => 4 +b[end] # => 6  # 2-dimentional arrays use space-separated values and semicolon-separated rows. -matrix = [1 2; 3 4] #=> 2x2 Int64 Array: [1 2; 3 4] +matrix = [1 2; 3 4] # => 2x2 Int64 Array: [1 2; 3 4]  # Add stuff to the end of a list with push! and append! -push!(a,1)     #=> [1] -push!(a,2)     #=> [1,2] -push!(a,4)     #=> [1,2,4] -push!(a,3)     #=> [1,2,4,3] -append!(a,b) #=> [1,2,4,3,4,5,6] +push!(a,1)     # => [1] +push!(a,2)     # => [1,2] +push!(a,4)     # => [1,2,4] +push!(a,3)     # => [1,2,4,3] +append!(a,b) # => [1,2,4,3,4,5,6]  # Remove from the end with pop -pop!(b)        #=> 6 and b is now [4,5] +pop!(b)        # => 6 and b is now [4,5]  # Let's put it back  push!(b,6)   # b is now [4,5,6] again. -a[1] #=> 1 # remember that Julia indexes from 1, not 0! +a[1] # => 1 # remember that Julia indexes from 1, not 0!  # end is a shorthand for the last index. It can be used in any  # indexing expression -a[end] #=> 6 +a[end] # => 6  # we also have shift and unshift -shift!(a) #=> 1 and a is now [2,4,3,4,5,6] -unshift!(a,7) #=> [7,2,4,3,4,5,6] +shift!(a) # => 1 and a is now [2,4,3,4,5,6] +unshift!(a,7) # => [7,2,4,3,4,5,6]  # Function names that end in exclamations points indicate that they modify  # their argument. -arr = [5,4,6] #=> 3-element Int64 Array: [5,4,6] -sort(arr) #=> [4,5,6]; arr is still [5,4,6] -sort!(arr) #=> [4,5,6]; arr is now [4,5,6] +arr = [5,4,6] # => 3-element Int64 Array: [5,4,6] +sort(arr) # => [4,5,6]; arr is still [5,4,6] +sort!(arr) # => [4,5,6]; arr is now [4,5,6]  # Looking out of bounds is a BoundsError  try -    a[0] #=> ERROR: BoundsError() in getindex at array.jl:270 -    a[end+1] #=> ERROR: BoundsError() in getindex at array.jl:270 +    a[0] # => ERROR: BoundsError() in getindex at array.jl:270 +    a[end+1] # => ERROR: BoundsError() in getindex at array.jl:270  catch e      println(e)  end @@ -185,110 +185,110 @@ end  # inside the julia folder to find these files.  # You can initialize arrays from ranges -a = [1:5] #=> 5-element Int64 Array: [1,2,3,4,5] +a = [1:5] # => 5-element Int64 Array: [1,2,3,4,5]  # You can look at ranges with slice syntax. -a[1:3] #=> [1, 2, 3] -a[2:] #=> [2, 3, 4, 5] -a[2:end] #=> [2, 3, 4, 5] +a[1:3] # => [1, 2, 3] +a[2:] # => [2, 3, 4, 5] +a[2:end] # => [2, 3, 4, 5]  # Remove elements from an array by index with splice!  arr = [3,4,5] -splice!(arr,2) #=> 4 ; arr is now [3,5] +splice!(arr,2) # => 4 ; arr is now [3,5]  # Concatenate lists with append!  b = [1,2,3]  append!(a,b) # Now a is [1, 2, 3, 4, 5, 1, 2, 3]  # Check for existence in a list with in -in(1, a) #=> true +in(1, a) # => true  # Examine the length with length -length(a) #=> 8 +length(a) # => 8  # Tuples are immutable. -tup = (1, 2, 3) #=> (1,2,3) # an (Int64,Int64,Int64) tuple. -tup[1] #=> 1 +tup = (1, 2, 3) # => (1,2,3) # an (Int64,Int64,Int64) tuple. +tup[1] # => 1  try: -    tup[1] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64) +    tup[1] = 3 # => ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64)  catch e      println(e)  end  # Many list functions also work on tuples -length(tup) #=> 3 -tup[1:2] #=> (1,2) -in(2, tup) #=> true +length(tup) # => 3 +tup[1:2] # => (1,2) +in(2, tup) # => true  # You can unpack tuples into variables -a, b, c = (1, 2, 3) #=> (1,2,3)  # a is now 1, b is now 2 and c is now 3 +a, b, c = (1, 2, 3) # => (1,2,3)  # a is now 1, b is now 2 and c is now 3  # Tuples are created even if you leave out the parentheses -d, e, f = 4, 5, 6 #=> (4,5,6) +d, e, f = 4, 5, 6 # => (4,5,6)  # A 1-element tuple is distinct from the value it contains -(1,) == 1 #=> false -(1) == 1 #=> true +(1,) == 1 # => false +(1) == 1 # => true  # Look how easy it is to swap two values -e, d = d, e  #=> (5,4) # d is now 5 and e is now 4 +e, d = d, e  # => (5,4) # d is now 5 and e is now 4  # Dictionaries store mappings -empty_dict = Dict() #=> Dict{Any,Any}() +empty_dict = Dict() # => Dict{Any,Any}()  # You can create a dictionary using a literal  filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3]  # => Dict{ASCIIString,Int64}  # Look up values with [] -filled_dict["one"] #=> 1 +filled_dict["one"] # => 1  # Get all keys  keys(filled_dict) -#=> KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) +# => KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])  # Note - dictionary keys are not sorted or in the order you inserted them.  # Get all values  values(filled_dict) -#=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) +# => ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])  # Note - Same as above regarding key ordering.  # Check for existence of keys in a dictionary with in, haskey -in(("one", 1), filled_dict) #=> true -in(("two", 3), filled_dict) #=> false -haskey(filled_dict, "one") #=> true -haskey(filled_dict, 1) #=> false +in(("one", 1), filled_dict) # => true +in(("two", 3), filled_dict) # => false +haskey(filled_dict, "one") # => true +haskey(filled_dict, 1) # => false  # Trying to look up a non-existant key will raise an error  try -    filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489 +    filled_dict["four"] # => ERROR: key not found: four in getindex at dict.jl:489  catch e      println(e)  end  # Use the get method to avoid that error by providing a default value  # get(dictionary,key,default_value) -get(filled_dict,"one",4) #=> 1 -get(filled_dict,"four",4) #=> 4 +get(filled_dict,"one",4) # => 1 +get(filled_dict,"four",4) # => 4  # Use Sets to represent collections of unordered, unique values -empty_set = Set() #=> Set{Any}() +empty_set = Set() # => Set{Any}()  # Initialize a set with values -filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4) +filled_set = Set(1,2,2,3,4) # => Set{Int64}(1,2,3,4)  # Add more values to a set -push!(filled_set,5) #=> Set{Int64}(5,4,2,3,1) +push!(filled_set,5) # => Set{Int64}(5,4,2,3,1)  # Check if the values are in the set -in(2, filled_set) #=> true -in(10, filled_set) #=> false +in(2, filled_set) # => true +in(10, filled_set) # => false  # There are functions for set intersection, union, and difference. -other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3) -intersect(filled_set, other_set) #=> Set{Int64}(3,4,5) -union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6) -setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4) +other_set = Set(3, 4, 5, 6) # => Set{Int64}(6,4,5,3) +intersect(filled_set, other_set) # => Set{Int64}(3,4,5) +union(filled_set, other_set) # => Set{Int64}(1,2,3,4,5,6) +setdiff(Set(1,2,3,4),Set(2,3,5)) # => Set{Int64}(1,4)  #################################################### @@ -306,7 +306,7 @@ elseif some_var < 10    # This elseif clause is optional.  else                    # The else clause is optional too.      println("some_var is indeed 10.")  end -#=> prints "some var is smaller than 10" +# => prints "some var is smaller than 10"  # For loops iterate over iterables. @@ -363,7 +363,7 @@ try  catch e     println("caught it $e")  end -#=> caught it ErrorException("help") +# => caught it ErrorException("help")  #################################################### @@ -381,7 +381,7 @@ function add(x, y)      x + y  end -add(5, 6) #=> 11 after printing out "x is 5 and y is 6" +add(5, 6) # => 11 after printing out "x is 5 and y is 6"  # You can define functions that take a variable number of  # positional arguments @@ -389,20 +389,20 @@ function varargs(args...)      return args      # use the keyword return to return anywhere in the function  end -#=> varargs (generic function with 1 method) +# => varargs (generic function with 1 method) -varargs(1,2,3) #=> (1,2,3) +varargs(1,2,3) # => (1,2,3)  # The ... is called a splat.  # We just used it in a function definition.  # It can also be used in a fuction call,  # where it will splat an Array or Tuple's contents into the argument list. -Set([1,2,3])    #=> Set{Array{Int64,1}}([1,2,3]) # produces a Set of Arrays -Set([1,2,3]...) #=> Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3) +Set([1,2,3])    # => Set{Array{Int64,1}}([1,2,3]) # produces a Set of Arrays +Set([1,2,3]...) # => Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3) -x = (1,2,3)     #=> (1,2,3) -Set(x)          #=> Set{(Int64,Int64,Int64)}((1,2,3)) # a Set of Tuples -Set(x...)       #=> Set{Int64}(2,3,1) +x = (1,2,3)     # => (1,2,3) +Set(x)          # => Set{(Int64,Int64,Int64)}((1,2,3)) # a Set of Tuples +Set(x...)       # => Set{Int64}(2,3,1)  # You can define functions with optional positional arguments @@ -410,12 +410,12 @@ function defaults(a,b,x=5,y=6)      return "$a $b and $x $y"  end -defaults('h','g') #=> "h g and 5 6" -defaults('h','g','j') #=> "h g and j 6" -defaults('h','g','j','k') #=> "h g and j k" +defaults('h','g') # => "h g and 5 6" +defaults('h','g','j') # => "h g and j 6" +defaults('h','g','j','k') # => "h g and j k"  try -    defaults('h') #=> ERROR: no method defaults(Char,) -    defaults() #=> ERROR: no methods defaults() +    defaults('h') # => ERROR: no method defaults(Char,) +    defaults() # => ERROR: no methods defaults()  catch e      println(e)  end @@ -425,9 +425,9 @@ function keyword_args(;k1=4,name2="hello") # note the ;      return ["k1"=>k1,"name2"=>name2]  end -keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4] -keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"] -keyword_args() #=> ["name2"=>"hello","k1"=>4] +keyword_args(name2="ness") # => ["name2"=>"ness","k1"=>4] +keyword_args(k1="mine") # => ["k1"=>"mine","name2"=>"hello"] +keyword_args() # => ["name2"=>"hello","k1"=>4]  # You can combine all kinds of arguments in the same function  function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo") @@ -451,7 +451,7 @@ function create_adder(x)  end  # This is "stabby lambda syntax" for creating anonymous functions -(x -> x > 2)(3) #=> true +(x -> x > 2)(3) # => true  # This function is identical to create_adder implementation above.  function create_adder(x) @@ -467,16 +467,16 @@ function create_adder(x)  end  add_10 = create_adder(10) -add_10(3) #=> 13 +add_10(3) # => 13  # There are built-in higher order functions -map(add_10, [1,2,3]) #=> [11, 12, 13] -filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7] +map(add_10, [1,2,3]) # => [11, 12, 13] +filter(x -> x > 5, [3, 4, 5, 6, 7]) # => [6, 7]  # We can use list comprehensions for nicer maps -[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13] -[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13] +[add_10(i) for i=[1, 2, 3]] # => [11, 12, 13] +[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]  ####################################################  ## 5. Types @@ -485,11 +485,11 @@ filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]  # Julia has a type system.  # Every value has a type; variables do not have types themselves.  # You can use the `typeof` function to get the type of a value. -typeof(5) #=> Int64 +typeof(5) # => Int64  # Types are first-class values -typeof(Int64) #=> DataType -typeof(DataType) #=> DataType +typeof(Int64) # => DataType +typeof(DataType) # => DataType  # DataType is the type that represents types, including itself.  # Types are used for documentation, optimizations, and dispatch. @@ -510,10 +510,10 @@ end  # The default constructor's arguments are the properties  # of the type, in the order they are listed in the definition -tigger = Tiger(3.5,"orange") #=> Tiger(3.5,"orange") +tigger = Tiger(3.5,"orange") # => Tiger(3.5,"orange")  # The type doubles as the constructor function for values of that type -sherekhan = typeof(tigger)(5.6,"fire") #=> Tiger(5.6,"fire") +sherekhan = typeof(tigger)(5.6,"fire") # => Tiger(5.6,"fire")  # These struct-style types are called concrete types  # They can be instantiated, but cannot have subtypes. @@ -524,23 +524,23 @@ abstract Cat # just a name and point in the type hierarchy  # Abstract types cannot be instantiated, but can have subtypes.  # For example, Number is an abstract type -subtypes(Number) #=> 6-element Array{Any,1}: +subtypes(Number) # => 6-element Array{Any,1}:                   #     Complex{Float16}                   #     Complex{Float32}                   #     Complex{Float64}                   #     Complex{T<:Real}                   #     ImaginaryUnit                   #     Real -subtypes(Cat) #=> 0-element Array{Any,1} +subtypes(Cat) # => 0-element Array{Any,1}  # Every type has a super type; use the `super` function to get it. -typeof(5) #=> Int64 -super(Int64) #=> Signed -super(Signed) #=> Real -super(Real) #=> Number -super(Number) #=> Any -super(super(Signed)) #=> Number -super(Any) #=> Any +typeof(5) # => Int64 +super(Int64) # => Signed +super(Signed) # => Real +super(Real) # => Number +super(Number) # => Any +super(super(Signed)) # => Number +super(Any) # => Any  # All of these type, except for Int64, are abstract.  # <: is the subtyping operator @@ -588,23 +588,23 @@ function meow(animal::Tiger)  end  # Testing the meow function -meow(tigger) #=> "rawwr" -meow(Lion("brown","ROAAR")) #=> "ROAAR" -meow(Panther()) #=> "grrr" +meow(tigger) # => "rawwr" +meow(Lion("brown","ROAAR")) # => "ROAAR" +meow(Panther()) # => "grrr"  # Review the local type hierarchy -issubtype(Tiger,Cat) #=> false -issubtype(Lion,Cat) #=> true -issubtype(Panther,Cat) #=> true +issubtype(Tiger,Cat) # => false +issubtype(Lion,Cat) # => true +issubtype(Panther,Cat) # => true  # Defining a function that takes Cats  function pet_cat(cat::Cat)    println("The cat says $(meow(cat))")  end -pet_cat(Lion("42")) #=> prints "The cat says 42" +pet_cat(Lion("42")) # => prints "The cat says 42"  try -    pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,) +    pet_cat(tigger) # => ERROR: no method pet_cat(Tiger,)  catch e      println(e)  end @@ -617,31 +617,31 @@ end  function fight(t::Tiger,c::Cat)    println("The $(t.coatcolor) tiger wins!")  end -#=> fight (generic function with 1 method) +# => fight (generic function with 1 method) -fight(tigger,Panther()) #=> prints The orange tiger wins! -fight(tigger,Lion("ROAR")) #=> prints The orange tiger wins! +fight(tigger,Panther()) # => prints The orange tiger wins! +fight(tigger,Lion("ROAR")) # => prints The orange tiger wins!  # Let's change the behavior when the Cat is specifically a Lion  fight(t::Tiger,l::Lion) = println("The $(l.mane_color)-maned lion wins!") -#=> fight (generic function with 2 methods) +# => fight (generic function with 2 methods) -fight(tigger,Panther()) #=> prints The orange tiger wins! -fight(tigger,Lion("ROAR")) #=> prints The green-maned lion wins! +fight(tigger,Panther()) # => prints The orange tiger wins! +fight(tigger,Lion("ROAR")) # => prints The green-maned lion wins!  # We don't need a Tiger in order to fight  fight(l::Lion,c::Cat) = println("The victorious cat says $(meow(c))") -#=> fight (generic function with 3 methods) +# => fight (generic function with 3 methods) -fight(Lion("balooga!"),Panther()) #=> prints The victorious cat says grrr +fight(Lion("balooga!"),Panther()) # => prints The victorious cat says grrr  try -  fight(Panther(),Lion("RAWR")) #=> ERROR: no method fight(Panther,Lion) +  fight(Panther(),Lion("RAWR")) # => ERROR: no method fight(Panther,Lion)  catch  end  # Also let the cat go first  fight(c::Cat,l::Lion) = println("The cat beats the Lion") -#=> Warning: New definition +# => Warning: New definition  #    fight(Cat,Lion) at none:1  # is ambiguous with  #    fight(Lion,Cat) at none:2. @@ -651,11 +651,11 @@ fight(c::Cat,l::Lion) = println("The cat beats the Lion")  #fight (generic function with 4 methods)  # This warning is because it's unclear which fight will be called in: -fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The victorious cat says rarrr +fight(Lion("RAR"),Lion("brown","rarrr")) # => prints The victorious cat says rarrr  # The result may be different in other versions of Julia  fight(l::Lion,l2::Lion) = println("The lions come to a tie") -fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The lions come to a tie +fight(Lion("RAR"),Lion("brown","rarrr")) # => prints The lions come to a tie  # Under the hood diff --git a/ru-ru/julia-ru.html.markdown b/ru-ru/julia-ru.html.markdown index c9213a42..cd55e116 100644 --- a/ru-ru/julia-ru.html.markdown +++ b/ru-ru/julia-ru.html.markdown @@ -24,58 +24,58 @@ Julia — гомоиконный функциональный язык прог  # Всё в Julia — выражение.  # Простые численные типы -3 #=> 3 (Int64) -3.2 #=> 3.2 (Float64) -2 + 1im #=> 2 + 1im (Complex{Int64}) -2//3 #=> 2//3 (Rational{Int64}) +3 # => 3 (Int64) +3.2 # => 3.2 (Float64) +2 + 1im # => 2 + 1im (Complex{Int64}) +2//3 # => 2//3 (Rational{Int64})  # Доступны все привычные инфиксные операторы -1 + 1 #=> 2 -8 - 1 #=> 7 -10 * 2 #=> 20 -35 / 5 #=> 7.0 -5 / 2 #=> 2.5 # деление Int на Int всегда возвращает Float -div(5, 2) #=> 2 # для округления к нулю используется div -5 \ 35 #=> 7.0 -2 ^ 2 #=> 4 # возведение в степень -12 % 10 #=> 2 +1 + 1 # => 2 +8 - 1 # => 7 +10 * 2 # => 20 +35 / 5 # => 7.0 +5 / 2 # => 2.5 # деление Int на Int всегда возвращает Float +div(5, 2) # => 2 # для округления к нулю используется div +5 \ 35 # => 7.0 +2 ^ 2 # => 4 # возведение в степень +12 % 10 # => 2  # С помощью скобок можно изменить приоритет операций -(1 + 3) * 2 #=> 8 +(1 + 3) * 2 # => 8  # Побитовые операторы -~2 #=> -3   # НЕ (NOT) -3 & 5 #=> 1 # И (AND) -2 | 4 #=> 6 # ИЛИ (OR) -2 $ 4 #=> 6 # сложение по модулю 2 (XOR) -2 >>> 1 #=> 1 # логический сдвиг вправо -2 >> 1  #=> 1 # арифметический сдвиг вправо -2 << 1  #=> 4 # логический/арифметический сдвиг влево +~2 # => -3   # НЕ (NOT) +3 & 5 # => 1 # И (AND) +2 | 4 # => 6 # ИЛИ (OR) +2 $ 4 # => 6 # сложение по модулю 2 (XOR) +2 >>> 1 # => 1 # логический сдвиг вправо +2 >> 1  # => 1 # арифметический сдвиг вправо +2 << 1  # => 4 # логический/арифметический сдвиг влево  # Функция bits возвращает бинарное представление числа  bits(12345) -#=> "0000000000000000000000000000000000000000000000000011000000111001" +# => "0000000000000000000000000000000000000000000000000011000000111001"  bits(12345.0) -#=> "0100000011001000000111001000000000000000000000000000000000000000" +# => "0100000011001000000111001000000000000000000000000000000000000000"  # Логические значения являются примитивами  true  false  # Булевы операторы -!true #=> false -!false #=> true -1 == 1 #=> true -2 == 1 #=> false -1 != 1 #=> false -2 != 1 #=> true -1 < 10 #=> true -1 > 10 #=> false -2 <= 2 #=> true -2 >= 2 #=> true +!true # => false +!false # => true +1 == 1 # => true +2 == 1 # => false +1 != 1 # => false +2 != 1 # => true +1 < 10 # => true +1 > 10 # => false +2 <= 2 # => true +2 >= 2 # => true  # Сравнения можно объединять цепочкой -1 < 2 < 3 #=> true -2 < 3 < 2 #=> false +1 < 2 < 3 # => true +2 < 3 < 2 # => false  # Строки объявляются с помощью двойных кавычек — "  "This is a string." @@ -84,12 +84,12 @@ false  'a'  # Строки индексируются как массивы символов -"This is a string"[1] #=> 'T' # Индексы начинаются с единицы +"This is a string"[1] # => 'T' # Индексы начинаются с единицы  # Индексирование не всегда правильно работает для UTF8-строк,  # поэтому рекомендуется использовать итерирование (map, for-циклы и т.п.).  # Для строковой интерполяции используется знак доллара ($): -"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4" +"2 + 2 = $(2 + 2)" # => "2 + 2 = 4"  # В скобках можно использовать любое выражение языка.  # Другой способ форматирования строк — макрос printf @@ -103,12 +103,12 @@ false  println("I'm Julia. Nice to meet you!")  # Переменные инициализируются без предварительного объявления -some_var = 5 #=> 5 -some_var #=> 5 +some_var = 5 # => 5 +some_var # => 5  # Попытка доступа к переменной до инициализации вызывает ошибку  try -    some_other_var #=> ERROR: some_other_var not defined +    some_other_var # => ERROR: some_other_var not defined  catch e      println(e)  end @@ -116,12 +116,12 @@ end  # Имена переменных начинаются с букв.  # После первого символа можно использовать буквы, цифры,   # символы подчёркивания и восклицательные знаки. -SomeOtherVar123! = 6 #=> 6 +SomeOtherVar123! = 6 # => 6  # Допустимо использование unicode-символов -☃ = 8 #=> 8 +☃ = 8 # => 8  # Это особенно удобно для математических обозначений -2 * π #=> 6.283185307179586 +2 * π # => 6.283185307179586  # Рекомендации по именованию:  # * имена переменных в нижнем регистре, слова разделяются символом  @@ -136,49 +136,49 @@ SomeOtherVar123! = 6 #=> 6  #   оканчивается восклицательным знаком.  # Массив хранит последовательность значений, индексируемых с единицы до n: -a = Int64[] #=> пустой массив Int64-элементов +a = Int64[] # => пустой массив Int64-элементов  # Одномерный массив объявляется разделёнными запятой значениями. -b = [4, 5, 6] #=> массив из трёх Int64-элементов: [4, 5, 6] -b[1] #=> 4 -b[end] #=> 6 +b = [4, 5, 6] # => массив из трёх Int64-элементов: [4, 5, 6] +b[1] # => 4 +b[end] # => 6  # Строки двумерного массива разделяются точкой с запятой.  # Элементы строк разделяются пробелами. -matrix = [1 2; 3 4] #=> 2x2 Int64 Array: [1 2; 3 4] +matrix = [1 2; 3 4] # => 2x2 Int64 Array: [1 2; 3 4]  # push! и append! добавляют в список новые элементы -push!(a,1)     #=> [1] -push!(a,2)     #=> [1,2] -push!(a,4)     #=> [1,2,4] -push!(a,3)     #=> [1,2,4,3] -append!(a,b) #=> [1,2,4,3,4,5,6] +push!(a,1)     # => [1] +push!(a,2)     # => [1,2] +push!(a,4)     # => [1,2,4] +push!(a,3)     # => [1,2,4,3] +append!(a,b) # => [1,2,4,3,4,5,6]  # pop! удаляет из списка последний элемент -pop!(b)        #=> возвращает 6; массив b снова равен [4,5] +pop!(b)        # => возвращает 6; массив b снова равен [4,5]  # Вернём 6 обратно  push!(b,6)   # b снова [4,5,6]. -a[1] #=> 1 # индексы начинаются с единицы! +a[1] # => 1 # индексы начинаются с единицы!  # Последний элемент можно получить с помощью end -a[end] #=> 6 +a[end] # => 6  # Операции сдвига -shift!(a) #=> 1 and a is now [2,4,3,4,5,6] -unshift!(a,7) #=> [7,2,4,3,4,5,6] +shift!(a) # => 1 and a is now [2,4,3,4,5,6] +unshift!(a,7) # => [7,2,4,3,4,5,6]  # Восклицательный знак на конце названия функции означает,  # что функция изменяет переданные ей аргументы. -arr = [5,4,6] #=> массив из 3 Int64-элементов: [5,4,6] -sort(arr) #=> [4,5,6]; но arr равен [5,4,6] -sort!(arr) #=> [4,5,6]; а теперь arr — [4,5,6] +arr = [5,4,6] # => массив из 3 Int64-элементов: [5,4,6] +sort(arr) # => [4,5,6]; но arr равен [5,4,6] +sort!(arr) # => [4,5,6]; а теперь arr — [4,5,6]  # Попытка доступа за пределами массива выбрасывает BoundsError  try -    a[0] #=> ERROR: BoundsError() in getindex at array.jl:270 -    a[end+1] #=> ERROR: BoundsError() in getindex at array.jl:270 +    a[0] # => ERROR: BoundsError() in getindex at array.jl:270 +    a[end+1] # => ERROR: BoundsError() in getindex at array.jl:270  catch e      println(e)  end @@ -189,111 +189,111 @@ end  # то найти эти файлы можно в директории base.  # Создавать массивы можно из последовательности -a = [1:5] #=> массив из 5 Int64-элементов: [1,2,3,4,5] +a = [1:5] # => массив из 5 Int64-элементов: [1,2,3,4,5]  # Срезы -a[1:3] #=> [1, 2, 3] -a[2:] #=> [2, 3, 4, 5] -a[2:end] #=> [2, 3, 4, 5] +a[1:3] # => [1, 2, 3] +a[2:] # => [2, 3, 4, 5] +a[2:end] # => [2, 3, 4, 5]  # splice! удаляет элемент из массива  # Remove elements from an array by index with splice!  arr = [3,4,5] -splice!(arr,2) #=> 4 ; arr теперь равен [3,5] +splice!(arr,2) # => 4 ; arr теперь равен [3,5]  # append! объединяет списки  b = [1,2,3]  append!(a,b) # теперь a равен [1, 2, 3, 4, 5, 1, 2, 3]  # Проверка на вхождение -in(1, a) #=> true +in(1, a) # => true  # Длина списка -length(a) #=> 8 +length(a) # => 8  # Кортеж — неизменяемая структура. -tup = (1, 2, 3) #=> (1,2,3) # кортеж (Int64,Int64,Int64). -tup[1] #=> 1 +tup = (1, 2, 3) # => (1,2,3) # кортеж (Int64,Int64,Int64). +tup[1] # => 1  try: -    tup[1] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64) +    tup[1] = 3 # => ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64)  catch e      println(e)  end  # Многие функции над списками работают и для кортежей -length(tup) #=> 3 -tup[1:2] #=> (1,2) -in(2, tup) #=> true +length(tup) # => 3 +tup[1:2] # => (1,2) +in(2, tup) # => true  # Кортежи можно распаковывать в переменные -a, b, c = (1, 2, 3) #=> (1,2,3)  # a = 1, b = 2 и c = 3 +a, b, c = (1, 2, 3) # => (1,2,3)  # a = 1, b = 2 и c = 3  # Скобки из предыдущего примера можно опустить -d, e, f = 4, 5, 6 #=> (4,5,6) +d, e, f = 4, 5, 6 # => (4,5,6)  # Кортеж из одного элемента не равен значению этого элемента -(1,) == 1 #=> false -(1) == 1 #=> true +(1,) == 1 # => false +(1) == 1 # => true  # Обмен значений -e, d = d, e  #=> (5,4) # d = 5, e = 4 +e, d = d, e  # => (5,4) # d = 5, e = 4  # Словари содержат ассоциативные массивы -empty_dict = Dict() #=> Dict{Any,Any}() +empty_dict = Dict() # => Dict{Any,Any}()  # Для создания словаря можно использовать литерал  filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3]  # => Dict{ASCIIString,Int64}  # Значения ищутся по ключу с помощью оператора [] -filled_dict["one"] #=> 1 +filled_dict["one"] # => 1  # Получить все ключи  keys(filled_dict) -#=> KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) +# => KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])  # Заметьте, словарь не запоминает порядок, в котором добавляются ключи.  # Получить все значения.  values(filled_dict) -#=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) +# => ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])  # То же касается и порядка значений.  # Проверка вхождения ключа в словарь -in(("one", 1), filled_dict) #=> true -in(("two", 3), filled_dict) #=> false -haskey(filled_dict, "one") #=> true -haskey(filled_dict, 1) #=> false +in(("one", 1), filled_dict) # => true +in(("two", 3), filled_dict) # => false +haskey(filled_dict, "one") # => true +haskey(filled_dict, 1) # => false  # Попытка обратиться к несуществующему ключу выбросит ошибку  try -    filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489 +    filled_dict["four"] # => ERROR: key not found: four in getindex at dict.jl:489  catch e      println(e)  end  # Используйте метод get со значением по умолчанию, чтобы избежать этой ошибки  # get(dictionary,key,default_value) -get(filled_dict,"one",4) #=> 1 -get(filled_dict,"four",4) #=> 4 +get(filled_dict,"one",4) # => 1 +get(filled_dict,"four",4) # => 4  # Для коллекций неотсортированных уникальных элементов используйте Set -empty_set = Set() #=> Set{Any}() +empty_set = Set() # => Set{Any}()  # Инициализация множества -filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4) +filled_set = Set(1,2,2,3,4) # => Set{Int64}(1,2,3,4)  # Добавление элементов -push!(filled_set,5) #=> Set{Int64}(5,4,2,3,1) +push!(filled_set,5) # => Set{Int64}(5,4,2,3,1)  # Проверка вхождения элементов во множество -in(2, filled_set) #=> true -in(10, filled_set) #=> false +in(2, filled_set) # => true +in(10, filled_set) # => false  # Функции для получения пересечения, объединения и разницы. -other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3) -intersect(filled_set, other_set) #=> Set{Int64}(3,4,5) -union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6) -setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4) +other_set = Set(3, 4, 5, 6) # => Set{Int64}(6,4,5,3) +intersect(filled_set, other_set) # => Set{Int64}(3,4,5) +union(filled_set, other_set) # => Set{Int64}(1,2,3,4,5,6) +setdiff(Set(1,2,3,4),Set(2,3,5)) # => Set{Int64}(1,4)  #################################################### @@ -311,7 +311,7 @@ elseif some_var < 10    # Необязательная ветка elseif.  else                    # else-ветка также опциональна.      println("some_var is indeed 10.")  end -#=> prints "some var is smaller than 10" +# => prints "some var is smaller than 10"  # Цикл for проходит по итерируемым объектам @@ -368,7 +368,7 @@ try  catch e     println("caught it $e")  end -#=> caught it ErrorException("help") +# => caught it ErrorException("help")  #################################################### @@ -386,27 +386,27 @@ function add(x, y)      x + y  end -add(5, 6) #=> Вернёт 11, напечатав "x is 5 and y is 6" +add(5, 6) # => Вернёт 11, напечатав "x is 5 and y is 6"  # Функция может принимать переменное количество позиционных аргументов.  function varargs(args...)      return args      # для возвращения из функции в любом месте используется 'return'  end -#=> varargs (generic function with 1 method) +# => varargs (generic function with 1 method) -varargs(1,2,3) #=> (1,2,3) +varargs(1,2,3) # => (1,2,3)  # Многоточие (...) — это splat.  # Мы только что воспользовались им в определении функции.  # Также его можно использовать при вызове функции,  # где он преобразует содержимое массива или кортежа в список аргументов. -Set([1,2,3])    #=> Set{Array{Int64,1}}([1,2,3]) # формирует множество массивов -Set([1,2,3]...) #=> Set{Int64}(1,2,3) # эквивалентно Set(1,2,3) +Set([1,2,3])    # => Set{Array{Int64,1}}([1,2,3]) # формирует множество массивов +Set([1,2,3]...) # => Set{Int64}(1,2,3) # эквивалентно Set(1,2,3) -x = (1,2,3)     #=> (1,2,3) -Set(x)          #=> Set{(Int64,Int64,Int64)}((1,2,3)) # множество кортежей -Set(x...)       #=> Set{Int64}(2,3,1) +x = (1,2,3)     # => (1,2,3) +Set(x)          # => Set{(Int64,Int64,Int64)}((1,2,3)) # множество кортежей +Set(x...)       # => Set{Int64}(2,3,1)  # Опциональные позиционные аргументы @@ -414,12 +414,12 @@ function defaults(a,b,x=5,y=6)      return "$a $b and $x $y"  end -defaults('h','g') #=> "h g and 5 6" -defaults('h','g','j') #=> "h g and j 6" -defaults('h','g','j','k') #=> "h g and j k" +defaults('h','g') # => "h g and 5 6" +defaults('h','g','j') # => "h g and j 6" +defaults('h','g','j','k') # => "h g and j k"  try -    defaults('h') #=> ERROR: no method defaults(Char,) -    defaults() #=> ERROR: no methods defaults() +    defaults('h') # => ERROR: no method defaults(Char,) +    defaults() # => ERROR: no methods defaults()  catch e      println(e)  end @@ -429,9 +429,9 @@ function keyword_args(;k1=4,name2="hello") # обратите внимание       return ["k1"=>k1,"name2"=>name2]  end -keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4] -keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"] -keyword_args() #=> ["name2"=>"hello","k2"=>4] +keyword_args(name2="ness") # => ["name2"=>"ness","k1"=>4] +keyword_args(k1="mine") # => ["k1"=>"mine","name2"=>"hello"] +keyword_args() # => ["name2"=>"hello","k2"=>4]  # В одной функции можно совмещать все виды аргументов  function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo") @@ -455,7 +455,7 @@ function create_adder(x)  end  # Анонимная функция -(x -> x > 2)(3) #=> true +(x -> x > 2)(3) # => true  # Эта функция идентичная предыдущей версии create_adder  function create_adder(x) @@ -471,16 +471,16 @@ function create_adder(x)  end  add_10 = create_adder(10) -add_10(3) #=> 13 +add_10(3) # => 13  # Встроенные функции высшего порядка -map(add_10, [1,2,3]) #=> [11, 12, 13] -filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7] +map(add_10, [1,2,3]) # => [11, 12, 13] +filter(x -> x > 5, [3, 4, 5, 6, 7]) # => [6, 7]  # Списковые сборки -[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13] -[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13] +[add_10(i) for i=[1, 2, 3]] # => [11, 12, 13] +[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]  ####################################################  ## 5. Типы @@ -489,12 +489,12 @@ filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]  # Julia has a type system.  # Каждое значение имеет тип, но переменные не определяют тип значения.  # Функция `typeof` возвращает тип значения. -typeof(5) #=> Int64 +typeof(5) # => Int64  # Types are first-class values  # Типы являются значениями первого класса -typeof(Int64) #=> DataType -typeof(DataType) #=> DataType +typeof(Int64) # => DataType +typeof(DataType) # => DataType  # Тип DataType представляет типы, включая себя самого.  # Типы используются в качестве документации, для оптимизации и организации. @@ -515,10 +515,10 @@ end  # Аргументы конструктора по умолчанию — свойства типа  # в порядке их определения. -tigger = Tiger(3.5,"orange") #=> Tiger(3.5,"orange") +tigger = Tiger(3.5,"orange") # => Tiger(3.5,"orange")  # Тип объекта по сути является конструктором значений такого типа -sherekhan = typeof(tigger)(5.6,"fire") #=> Tiger(5.6,"fire") +sherekhan = typeof(tigger)(5.6,"fire") # => Tiger(5.6,"fire")  # Эти типы, похожие на структуры, называются конкретными.  # Можно создавать объекты таких типов, но не их подтипы. @@ -530,23 +530,23 @@ abstract Cat # просто имя и точка в иерархии типов  # Объекты абстрактных типов создавать нельзя,   # но зато от них можно наследовать подтипы.  # Например, Number — это абстрактный тип. -subtypes(Number) #=> 6 элементов в массиве Array{Any,1}: +subtypes(Number) # => 6 элементов в массиве Array{Any,1}:                   #     Complex{Float16}                   #     Complex{Float32}                   #     Complex{Float64}                   #     Complex{T<:Real}                   #     ImaginaryUnit                   #     Real -subtypes(Cat) #=> пустой массив Array{Any,1} +subtypes(Cat) # => пустой массив Array{Any,1}  # У всех типов есть супертип. Для его определения есть функция `super`. -typeof(5) #=> Int64 -super(Int64) #=> Signed -super(Signed) #=> Real -super(Real) #=> Number -super(Number) #=> Any -super(super(Signed)) #=> Number -super(Any) #=> Any +typeof(5) # => Int64 +super(Int64) # => Signed +super(Signed) # => Real +super(Real) # => Number +super(Number) # => Any +super(super(Signed)) # => Number +super(Any) # => Any  # Все эти типы, за исключением Int64, абстрактные.  # Для создания подтипа используется оператор <: @@ -595,23 +595,23 @@ function meow(animal::Tiger)  end  # Проверка -meow(tigger) #=> "rawwr" -meow(Lion("brown","ROAAR")) #=> "ROAAR" -meow(Panther()) #=> "grrr" +meow(tigger) # => "rawwr" +meow(Lion("brown","ROAAR")) # => "ROAAR" +meow(Panther()) # => "grrr"  # Вспомним иерархию типов -issubtype(Tiger,Cat) #=> false -issubtype(Lion,Cat) #=> true -issubtype(Panther,Cat) #=> true +issubtype(Tiger,Cat) # => false +issubtype(Lion,Cat) # => true +issubtype(Panther,Cat) # => true  # Определим функцию, принимающую на вход объекты типа Cat  function pet_cat(cat::Cat)    println("The cat says $(meow(cat))")  end -pet_cat(Lion("42")) #=> выведет "The cat says 42" +pet_cat(Lion("42")) # => выведет "The cat says 42"  try -    pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,) +    pet_cat(tigger) # => ERROR: no method pet_cat(Tiger,)  catch e      println(e)  end @@ -624,31 +624,31 @@ end  function fight(t::Tiger,c::Cat)    println("The $(t.coatcolor) tiger wins!")  end -#=> fight (generic function with 1 method) +# => fight (generic function with 1 method) -fight(tigger,Panther()) #=> выведет The orange tiger wins! -fight(tigger,Lion("ROAR")) #=> выведет The orange tiger wins! +fight(tigger,Panther()) # => выведет The orange tiger wins! +fight(tigger,Lion("ROAR")) # => выведет The orange tiger wins!  # Переопределим поведение функции, если Cat-объект является Lion-объектом  fight(t::Tiger,l::Lion) = println("The $(l.mane_color)-maned lion wins!") -#=> fight (generic function with 2 methods) +# => fight (generic function with 2 methods) -fight(tigger,Panther()) #=> выведет The orange tiger wins! -fight(tigger,Lion("ROAR")) #=> выведет The green-maned lion wins! +fight(tigger,Panther()) # => выведет The orange tiger wins! +fight(tigger,Lion("ROAR")) # => выведет The green-maned lion wins!  # Драться можно не только с тиграми!  fight(l::Lion,c::Cat) = println("The victorious cat says $(meow(c))") -#=> fight (generic function with 3 methods) +# => fight (generic function with 3 methods) -fight(Lion("balooga!"),Panther()) #=> выведет The victorious cat says grrr +fight(Lion("balooga!"),Panther()) # => выведет The victorious cat says grrr  try -  fight(Panther(),Lion("RAWR")) #=> ERROR: no method fight(Panther,Lion) +  fight(Panther(),Lion("RAWR")) # => ERROR: no method fight(Panther,Lion)  catch  end  # Вообще, пускай кошачьи могут первыми проявлять агрессию  fight(c::Cat,l::Lion) = println("The cat beats the Lion") -#=> Warning: New definition +# => Warning: New definition  #    fight(Cat,Lion) at none:1  # is ambiguous with  #    fight(Lion,Cat) at none:2. @@ -658,11 +658,11 @@ fight(c::Cat,l::Lion) = println("The cat beats the Lion")  #fight (generic function with 4 methods)  # Предупреждение говорит, что неясно, какой из методов вызывать: -fight(Lion("RAR"),Lion("brown","rarrr")) #=> выведет The victorious cat says rarrr +fight(Lion("RAR"),Lion("brown","rarrr")) # => выведет The victorious cat says rarrr  # Результат может оказаться разным в разных версиях Julia  fight(l::Lion,l2::Lion) = println("The lions come to a tie") -fight(Lion("RAR"),Lion("brown","rarrr")) #=> выведет The lions come to a tie +fight(Lion("RAR"),Lion("brown","rarrr")) # => выведет The lions come to a tie  # Под капотом | 
