diff options
| -rw-r--r-- | elm.html.markdown | 68 | 
1 files changed, 39 insertions, 29 deletions
| diff --git a/elm.html.markdown b/elm.html.markdown index 8c191509..67a0006d 100644 --- a/elm.html.markdown +++ b/elm.html.markdown @@ -38,11 +38,10 @@ not False -- True  1 < 10 -- True  -- Strings and characters -"This is a string." -'a' -- character -'You cant use single quotes for strings.' -- error! +"This is a string because it uses double quotes." +'a' -- characters in single quotes --- Strings can be appended +-- Strings can be appended.  "Hello " ++ "world!" -- "Hello world!"  {-- Lists, Tuples, and Records --} @@ -53,10 +52,10 @@ not False -- True  -- The second example can also be written with two dots.  [1..5] --- Append lists just like strings +-- Append lists just like strings.  [1..5] ++ [6..10] == [1..10] -- True --- To add one item, use "cons" +-- To add one item, use "cons".  0 :: [1..5] -- [0, 1, 2, 3, 4, 5]  -- The head and tail of a list are returned as a Maybe. Instead of checking @@ -64,6 +63,7 @@ not False -- True  List.head [1..5] -- Just 1  List.tail [1..5] -- Just [2, 3, 4, 5]  List.head [] -- Nothing +-- List.functionName means the function lives in the List module.  -- Every element in a tuple can be a different type, but a tuple has a  -- fixed length. @@ -74,23 +74,24 @@ List.head [] -- Nothing  fst ("elm", 42) -- "elm"  snd ("elm", 42) -- 42 --- Records are like tuples but the fields have names. --- Notice that equals signs, not colons, are used. +-- Records are like tuples but the fields have names. The order of fields +-- doesn't matter. Notice that record values use equals signs, not colons.  { x = 3, y = 7}  -- Access a field with a dot and the field name.  { x = 3, y = 7}.x -- 3 --- Or with an accessor fuction, a dot and then the field name. +-- Or with an accessor fuction, which is a dot and the field name on its own.  .y { x = 3, y = 7} -- 7  -- Update the fields of a record. (It must have the fields already.)  { person |    name = "George" } -{ physics | -  position = physics.position + physics.velocity, -  velocity = physics.velocity + physics.acceleration } +-- Update multiple fields at once, using the current values. +{ particle | +  position = particle.position + particle.velocity, +  velocity = particle.velocity + particle.acceleration }  {-- Control Flow --} @@ -111,11 +112,15 @@ else  -- Use case statements to pattern match on different possibilities.  case aList of    [] -> "matches the empty list" +  [x]-> "matches a list of exactly one item, " ++ toString x    x::xs -> "matches a list of at least one item whose head is " ++ toString x +-- Pattern matches go in order. If we put [x] last, it would never match because +-- x::xs also matches (xs would be the empty list). Matches do not "fall through". +-- Pattern match on a Maybe.  case List.head aList of    Just x -> "The head is " ++ toString x -  Nothing -> "The list was empty" +  Nothing -> "The list was empty."  {-- Functions --} @@ -151,8 +156,8 @@ area (width, height) =  area (6, 7) -- 42 --- Use curly brackets to pattern match record field names --- Use let to define intermediate values +-- Use curly brackets to pattern match record field names. +-- Use let to define intermediate values.  volume {width, height, depth} =    let      area = width * height @@ -161,7 +166,7 @@ volume {width, height, depth} =  volume { width = 3, height = 2, depth = 7 } -- 42 --- Functions can be recursive +-- Functions can be recursive.  fib n =    if n < 2 then      1 @@ -170,12 +175,13 @@ fib n =  List.map fib [0..8] -- [1, 1, 2, 3, 5, 8,13, 21, 34] +-- Another recursive function (use List.length in real code).  listLength aList =    case aList of      [] -> 0      x::xs -> 1 + listLength xs --- Function application happens before any infix operation +-- Function calls happen before any infix operator. Parens indicate precedence.  cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1  -- First degrees is applied to 30, then the result is passed to the trig  -- functions, which is then squared, and the addition happens last. @@ -191,7 +197,7 @@ cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1  True : Bool  -- Functions have types too. Read -> as "goes to". Think of the rightmost type --- as the type of the return value. +-- as the type of the return value, and the others as arguments.  not : Bool -> Bool  round : Float -> Int @@ -226,7 +232,7 @@ type alias Point3D = { x : Float, y : Float, z : Float }  otherOrigin : Point3D  otherOrigin = Point3D 0 0 0 --- But it's still the same type, you can equate them +-- But it's still the same type, so you can equate them.  origin == otherOrigin -- True  -- By contrast, defining a union type creates a type that didn't exist before. @@ -236,14 +242,15 @@ type Direction = North | South | East | West  -- Tags can carry other values of known type. This can work recursively.  type IntTree = Leaf | Node Int IntTree IntTree -  -- "Leaf" and "Node" are the tags. Everything following a tag is a type. +  -- Tags can be used as values or functions.  root : IntTree  root = Node 7 Leaf Leaf  -- Union types (and type aliases) can use type variables.  type Tree a = Leaf | Node a (Tree a) (Tree a) +-- "The type tree of a is a leaf, or a node of a, tree of a, and tree of a."  -- You can pattern match union tags. The uppercase tags must be matched exactly.  -- The lowercase variables will match anything. Underscore also matches @@ -260,21 +267,20 @@ leftmostElement tree =  {-- Modules and Imports --} --- The core libraries are organized into modulues, as are any third-party --- libraries you may use. For large projects, you can define your own modulues. +-- The core libraries are organized into modules, as are any third-party +-- libraries you may use. For large projects, you can define your own modules.  -- Put this at the top of the file. If omitted, you're in Main.  module Name where --- By default, everything is exported. --- Limit what values and types are exported -module Name (Type, value) where +-- By default, everything is exported. You can specify exports explicity. +module Name (MyType, myValue) where  -- One common pattern is to export a union type but not its tags. This is known  -- as an "opaque type", and is frequently used in libraries. --- Import code from other modules to use it in this one --- Places Dict in scope, so you can call Dict.insert +-- Import code from other modules to use it in this one. +-- Places Dict in scope, so you can call Dict.insert.  import Dict  -- Imports the Dict module and the Dict type, so your annotations don't have to @@ -318,6 +324,8 @@ $ elm repl  -- Install a new package, and record it in elm-package.json.  $ elm package install evancz/elm-html +-- See what changed between versions of a package. +$ elm package diff evancz/elm-html 3.0.0 4.0.2  -- Elm's package manager enforces semantic versioning, so minor version bumps  -- will never break your build!  ``` @@ -335,12 +343,14 @@ Here are some useful resources.  * Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of:    * [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default -  * Data structures like [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set) +  * [Maybe](http://package.elm-lang.org/packages/elm-lang/core/latest/Maybe) and its cousin [Result](http://package.elm-lang.org/packages/elm-lang/core/latest/Result), commonly used for missing values or error handling +  * Data structures like [List](http://package.elm-lang.org/packages/elm-lang/core/latest/List), [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set)    * JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode) -* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay with examples on how to organize code into components. +* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay by Elm's creator with examples on how to organize code into components.  * The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful. +* [Scope in Elm](https://github.com/elm-guides/elm-for-js/blob/master/Scope.md#scope-in-elm) and [How to Read a Type Annotation](https://github.com/elm-guides/elm-for-js/blob/master/How%20to%20Read%20a%20Type%20Annotation.md#how-to-read-a-type-annotation). More community guides on the basics of Elm, written for JavaScript developers.  Go out and write some Elm! | 
