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-rw-r--r-- | haxe.html.markdown | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/haxe.html.markdown b/haxe.html.markdown index e1ab645c..293cb2a0 100644 --- a/haxe.html.markdown +++ b/haxe.html.markdown @@ -387,6 +387,7 @@ class LearnHaxe3{ ////////////////////////////////////////////////////////////////// // Converting Value Types ////////////////////////////////////////////////////////////////// + trace("***CONVERTING VALUE TYPES***"); // You can convert strings to ints fairly easily. @@ -402,7 +403,51 @@ class LearnHaxe3{ // See documentation for parsing in Std for more details. + ////////////////////////////////////////////////////////////////// + // Dealing with Types + ////////////////////////////////////////////////////////////////// + + /* + + As mentioned before, Haxe is a statically typed language. All in + all, static typing is a wonderful thing. It enables + autocompletions, and can be used to check the correctness of a + program in very thorough ways. Plus, the Haxe compiler is super fast. + You probably won't be waiting on it very much. + *HOWEVER*, there are times when you just wish the compiler would let + something slide, and not throw a type error in a limited case. + + To do this, Haxe has two separate keywords. The first is the + "Dynamic" type: + */ + var dyn: Dynamic = "any type of variable, such as this string"; + + /* + All that you know for certain with a Dynamic variable is that the + compiler will no longer worry about what type it is. It is like a + wildcard variable: You can pass it instead of any variable type, + and you can assign any variable type you want. + + The other more extreme option is the "untyped" keyword + */ + + untyped { + var x:Int = 'foo'; + var y:String = 4; + } + + /* + The untyped keyword operates on entire *blocks* of code, skipping + any type checks that might be otherwise required. This keyword should + be used very sparingly, such as in limited conditionally-compiled + situations where type checking is a hinderance. + + In general, skipping type checks is *not* recommended. Use the + enum, inheritance, or structural type models in order to verify the + correctness of your program. Only when you're certain that none of + the type models work should you resort to "Dynamic" or "untyped". + */ ////////////////////////////////////////////////////////////////// // Basic Object Oriented Programming |