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| diff --git a/objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown b/objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown new file mode 100644 index 00000000..490fefee --- /dev/null +++ b/objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown @@ -0,0 +1,446 @@ +--- + +language: Objective-C +contributors: +    - ["Eugene Yagrushkin", "www.about.me/yagrushkin"] +    - ["Yannick Loriot", "https://github.com/YannickL"] +filename: LearnObjectiveC.m + +--- + +Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch. +It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.  + +```cpp +// Single-line comments start with // + +/* +Multi-line comments look like this. +*/ + +// Imports the Foundation headers with #import +#import <Foundation/Foundation.h> +#import "MyClass.h" + +// Your program's entry point is a function called +// main with an integer return type. +int main (int argc, const char * argv[]) +{ +    // Create an autorelease pool to manage the memory into the program +    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; +    // If using automatic reference counting (ARC), use @autoreleasepool instead: +    @autoreleasepool { + +    // Use NSLog to print lines to the console +    NSLog(@"Hello World!"); // Print the string "Hello World!" +  +    /////////////////////////////////////// +    // Types & Variables +    /////////////////////////////////////// +     +    // Primitive declarations +    int myPrimitive1  = 1; +    long myPrimitive2 = 234554664565; +     +    // Object declarations +    // Put the * in front of the variable names for strongly-typed object declarations +    MyClass *myObject1 = nil;  // Strong typing +    id       myObject2 = nil;  // Weak typing +    // %@ is an object +    // 'description' is a convention to display the value of the Objects +    NSLog(@"%@ and %@", myObject1, [myObject2 description]); // Print "(null) and (null)" +     +    // String +    NSString *worldString = @"World"; +    NSLog(@"Hello %@!", worldString); // prints => "Hello World!"  +    // NSMutableString is a mutable version of the NSString object. +    NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"]; +    [mutableString appendString:@" World!"]; +    NSLog(@"%@", mutableString); // prints => "Hello World!" +     +    // Character literals +    NSNumber *theLetterZNumber = @'Z'; +    char theLetterZ            = [theLetterZNumber charValue]; // or 'Z' +    NSLog(@"%c", theLetterZ); + +    // Integral literals +    NSNumber *fortyTwoNumber = @42; +    int fortyTwo             = [fortyTwoNumber intValue]; // or 42 +    NSLog(@"%i", fortyTwo); +     +    NSNumber *fortyTwoUnsignedNumber = @42U; +    unsigned int fortyTwoUnsigned    = [fortyTwoUnsignedNumber unsignedIntValue]; // or 42 +    NSLog(@"%u", fortyTwoUnsigned); +     +    NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42]; +    short fortyTwoShort           = [fortyTwoShortNumber shortValue]; // or 42 +    NSLog(@"%hi", fortyTwoShort); + +    NSNumber *fortyTwoShortNumber   = [NSNumber numberWithShort:41]; +    unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41 +    NSLog(@"%hu", fortyTwoUnsigned); +     +    NSNumber *fortyTwoLongNumber = @42L; +    long fortyTwoLong            = [fortyTwoLongNumber longValue]; // or 42 +    NSLog(@"%li", fortyTwoLong); + +    NSNumber *fortyTwoLongNumber     = @53L; +    unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53 +    NSLog(@"%lu", fiftyThreeUnsigned); + +    // Floating point literals +    NSNumber *piFloatNumber = @3.141592654F; +    float piFloat           = [piFloatNumber floatValue]; // or 3.141592654f +    NSLog(@"%f", piFloat); // prints => 3.141592654 +    NSLog(@"%5.2f", piFloat); // prints => " 3.14" +     +    NSNumber *piDoubleNumber = @3.1415926535; +    double piDouble          = [piDoubleNumber doubleValue]; // or 3.1415926535 +    NSLog(@"%f", piDouble); +    NSLog(@"%4.2f", piDouble); // prints => "3.14" + +    // NSDecimalNumber is a fixed-point class that's more precise then float or double +    NSDecimalNumber *oneDecNum = [NSDecimalNumber decimalNumberWithString:@"10.99"]; +    NSDecimalNumber *twoDecNum = [NSDecimalNumber decimalNumberWithString:@"5.002"]; +    // NSDecimalNumber isn't able to use standard +, -, *, / operators so it provides its own: +    [oneDecNum decimalNumberByAdding:twoDecNum];  +    [oneDecNum decimalNumberBySubtracting:twoDecNum]; +    [oneDecNum decimalNumberByMultiplyingBy:twoDecNum]; +    [oneDecNum decimalNumberByDividingBy:twoDecNum]; +    NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable.  + +    // BOOL literals +    NSNumber *yesNumber = @YES; +    NSNumber *noNumber  = @NO; +    // or +    BOOL yesBool = YES; +    BOOL noBool  = NO; +    NSLog(@"%i", yesBool); // prints => 1 + +    // Array object +    NSArray *anArray      = @[@1, @2, @3, @4]; +    NSNumber *thirdNumber = anArray[2]; +    NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3" +    // NSMutableArray is mutable version of NSArray allowing to change items in array +    // and extend or shrink array object. Convenient, but not as efficient as NSArray. +    NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2]; +    [mutableArray addObject:@"Hello"]; +    [mutableArray addObject:@"World"]; +    [mutableArray removeObjectAtIndex:0]; +    NSLog(@"%@", [mutableArray objectAtIndex:0]); // prints => "World" + +    // Dictionary object +    NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" }; +    NSObject *valueObject     = aDictionary[@"A Key"]; +    NSLog(@"Object = %@", valueObject); // Print "Object = (null)" +    // NSMutableDictionary also available as a mutable dictionary object. +    NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2]; +    [mutableDictionary setObject:@"value1" forKey:@"key1"]; +    [mutableDictionary setObject:@"value2" forKey:@"key2"]; +    [mutableDictionary removeObjectForKey:@"key1"]; + +    // Set object +    NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil]; +    NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order) +    // NSMutableSet also available as a mutable set object.  +    NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2]; +    [mutableSet addObject:@"Hello"]; +    [mutableSet addObject:@"Hello"]; +    NSLog(@"%@", mutableSet); // prints => {(Hello)} + +    // Set object +    NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil]; +    NSLog(@"%@", set); // prints => {(Hello, World)} + +    /////////////////////////////////////// +    // Operators +    /////////////////////////////////////// +     +    // The operators works like in the C language +    // For example: +    2 + 5; // => 7 +    4.2f + 5.1f; // => 9.3f +    3 == 2; // => 0 (NO) +    3 != 2; // => 1 (YES) +    1 && 1; // => 1 (Logical and) +    0 || 1; // => 1 (Logical or) +    ~0x0F; // => 0xF0 (bitwise negation) +    0x0F & 0xF0; // => 0x00 (bitwise AND) +    0x01 << 1; // => 0x02 (bitwise left shift (by 1)) + +    /////////////////////////////////////// +    // Control Structures +    /////////////////////////////////////// + +    // If-Else statement +    if (NO) +    { +        NSLog(@"I am never run"); +    } else if (0) +    { +        NSLog(@"I am also never run"); +    } else +    { +        NSLog(@"I print"); +    } + +    // Switch statement +    switch (2) +    { +        case 0: +        { +            NSLog(@"I am never run"); +        } break; +        case 1: +        { +            NSLog(@"I am also never run"); +        } break; +        default: +        { +            NSLog(@"I print"); +        } break; +    } +     +    // While loops statements +    int ii = 0; +    while (ii < 4) +    { +        NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value. +    } // => prints "0,"  +      //           "1," +      //           "2," +      //           "3," + +    // For loops statements +    int jj; +    for (jj=0; jj < 4; jj++) +    { +        NSLog(@"%d,", jj); +    } // => prints "0,"  +      //           "1," +      //           "2," +      //           "3," +      +    // Foreach statements              +    NSArray *values = @[@0, @1, @2, @3]; +    for (NSNumber *value in values) +    { +        NSLog(@"%@,", value); +    } // => prints "0,"  +      //           "1," +      //           "2," +      //           "3," + +    // Object for loop statement. Can be used with any Objective-C object type. +    for (id item in values) {  +        NSLog(@"%@,", item);  +    } // => prints "0,"  +      //           "1," +      //           "2," +      //           "3," + +    // Try-Catch-Finally statements +    @try +    { +        // Your statements here +        @throw [NSException exceptionWithName:@"FileNotFoundException" +                            reason:@"File Not Found on System" userInfo:nil]; +    } @catch (NSException * e) +    { +        NSLog(@"Exception: %@", e); +    } @finally +    { +        NSLog(@"Finally"); +    } // => prints "Exception: File Not Found on System" +      //           "Finally" +  +    /////////////////////////////////////// +    // Objects +    /////////////////////////////////////// +     +    // Create an object instance by allocating memory and initializing it. +    // An object is not fully functional until both steps have been completed. +    MyClass *myObject = [[MyClass alloc] init]; +         +    // The Objective-C model of object-oriented programming is based on message +    // passing to object instances.  +    // In Objective-C one does not simply call a method; one sends a message. +    [myObject instanceMethodWithParameter:@"Steve Jobs"]; + +    // Clean up the memory you used into your program +    [pool drain]; + +    // End of @autoreleasepool. +    } +     +    // End the program +    return 0; +} + +/////////////////////////////////////// +// Classes And Functions +/////////////////////////////////////// + +// Declare your class in a header file (MyClass.h): +// Class declaration syntax: +// @interface ClassName : ParentClassName <ImplementedProtocols> +// { +//    type name; <= variable declarations; +// } +// @property type name; <= property declarations. +// -/+ (type) Method declarations; <= Method declarations.  +// @end +@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class. +{ +    // Instance variable declarations (can exist in either interface or implementation file). +    int count; // Protected access by default.  +    @private id data; // Private access. (More convenient to declare in implementation file). +    NSString *name;  +} +// Convenient notation for public access variables to auto generate a setter method.  +// By default, setter method name is 'set' followed by @property variable name. +@property int count; // Setter name = 'setCount' +@property (copy) NSString *name; // (copy) => Copy the object during assignment. +@property (readonly) id data;    // (readonly) => Declare only a getter method. +// You can customize the getter and setter names instead of using default 'set' name: +@property (getter=lengthGet, setter=lengthSet:) int length; +  +// Methods ++/- (return type)methodSignature:(Parameter Type *)parameterName; + +// + for class method ++ (NSString *)classMethod; + +// - for instance method +- (NSString *)instanceMethodWithParameter:(NSString *)string; +- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number; + +@end // States the end of the interface.  + + +// To access public variables from the implementation file, @property generates a setter method +// automatically. Method name is 'set' followed by @property variable name: +MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance. +[myClass setCount:10];  +NSLog(@"%@", [myClass count]); // prints => 10 +// Or using the custom getter and setter method defined in @interface: +[myClass lengthSet:32]; +NSLog(@"%i", [myClass lengthGet]); // prints => 32 +// For convenience, you may use dot notation to set and access object instance variables: +myClass.count = 45; +NSLog(@"%i", myClass.count); // prints => 45 + + +// Implement the methods in an implementation (MyClass.m) file: +@implementation MyClass { +    long distance; // Private access instance variable. +} + +// To access public variable from the interface file, use '_' followed by variable name: +_count = 5; // References "int count" from MyClass interface.  +NSLog(@"%d", _count); // prints => 5 +// Access variables defined in implementation file: +distance = 18; // References "long distance" from MyClass implementation. +NSLog(@"%li", distance); // prints => 18 + +// Call when the object is releasing +- (void)dealloc +{ +} + +// Constructors are a way of creating classes +// This is a default constructor which is called when the object is creating +- (id)init +{ +    if ((self = [super init])) +    { +        self.count = 1; +    } +    return self; +} + ++ (NSString *)classMethod +{ +    return [[self alloc] init]; +} + +- (NSString *)instanceMethodWithParameter:(NSString *)string +{ +    return @"New string"; +} + +- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number +{ +    return @42; +} + +// Methods declared into MyProtocol +- (void)myProtocolMethod +{ +    // statements +} + +@end // States the end of the implementation.  + +/* + * A protocol declares methods that can be implemented by any class. + * Protocols are not classes themselves. They simply define an interface + * that other objects are responsible for implementing. + */ +@protocol MyProtocol +    - (void)myProtocolMethod; +@end + + +/////////////////////////////////////// +// Memory Management +/////////////////////////////////////// +/*  +For each object used in an application, memory must be allocated for that object. When the application +is done using that object, memory must be deallocated to ensure application efficiency.  +Objective-C does not use garbage collection and instead uses reference counting. As long as  +there is at least one reference to an object (also called "owning" an object), then the object +will be available to use (known as "ownership").  + +When an instance owns an object, its reference counter is increments by one. When the +object is released, the reference counter decrements by one. When reference count is zero, +the object is removed from memory.  + +With all object interactions, follow the pattern of:  +(1) create the object, (2) use the object, (3) then free the object from memory.  +*/ + +MyClass *classVar = [MyClass alloc]; // alloc sets classVar's reference count to one. Returns pointer to object. +[classVar release]; // Decrements classVar's reference count.   +// retain claims ownership of existing object instance and increments reference count. Returns pointer to object. +MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner. +[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object. + +// @property can use retain or assign as well for small convenient definitions.  +@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference). +@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference). + +// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC). +// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,  +// you must not use retain, relase, or autorelease. +MyClass *arcMyClass = [[MyClass alloc] init]; // Without ARC, you will need to call: [arcMyClass release] after +// you're done using arcMyClass. But with ARC, there is no need. It will insert this release statement for you.  + +// As for the "assign" and "retain" @property attributes, with ARC you use "weak" and "strong".  +@property (weak) MyClass *weakVar; // weak does not take ownership of object. If original instance's reference count +// is set to zero, weakVar will automatically receive value of nil to avoid application crashing. +@property (strong) MyClass *strongVar; // strong takes ownership of object. Ensures object will stay in memory to use. + +// For regular variables (not @property declared variables), use the following: +__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.  +__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil. +__unsafe_unretained NSArray *unsafeArray; // Like __weak but unsafeArray not set to nil when existing object is released. + +``` +## Further Reading + +[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C) + +[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf) + +[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started) diff --git a/objective-c.html.markdown b/objective-c.html.markdown index 886f80e2..a70351b5 100644 --- a/objective-c.html.markdown +++ b/objective-c.html.markdown @@ -288,7 +288,7 @@ int main (int argc, const char * argv[])  // @property type name; <= property declarations.  // -/+ (type) Method declarations; <= Method declarations.   // @end -@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C base object class. +@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.  {      // Instance variable declarations (can exist in either interface or implementation file).      int count; // Protected access by default.  @@ -334,7 +334,7 @@ NSLog(@"%i", myClass.count); // prints => 45      long distance; // Private access instance variable.  } -// To access public variable from the interface file, use '_' followed by variable name: +// To access a public variable from the interface file, use '_' followed by variable name:  _count = 5; // References "int count" from MyClass interface.   // Access variables defined in implementation file:  distance = 18; // References "long distance" from MyClass implementation. | 
