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-rw-r--r--ansible.html.markdown4
-rw-r--r--c.html.markdown2
-rw-r--r--citron.html.markdown4
-rw-r--r--directx9.html.markdown18
-rw-r--r--docker.html.markdown2
-rw-r--r--hdl.html.markdown4
-rw-r--r--hjson.html.markdown2
-rw-r--r--javascript.html.markdown2
-rw-r--r--jsonnet.html.markdown2
-rw-r--r--kdb+.html.markdown2
-rw-r--r--lambda-calculus.html.markdown2
-rw-r--r--lbstanza.html.markdown4
-rw-r--r--m.html.markdown2
-rw-r--r--markdown.html.markdown2
-rw-r--r--mercurial.html.markdown14
-rw-r--r--mips.html.markdown2
-rw-r--r--montilang.html.markdown2
-rw-r--r--opengl.html.markdown14
-rw-r--r--p5.html.markdown4
-rw-r--r--pascal.html.markdown2
-rw-r--r--php.html.markdown2
-rw-r--r--processing.html.markdown6
-rw-r--r--purescript.html.markdown4
-rw-r--r--raku-pod.html.markdown2
-rw-r--r--raku.html.markdown4
-rw-r--r--scala.html.markdown2
-rw-r--r--sing.html.markdown2
-rw-r--r--smalltalk.html.markdown2
-rw-r--r--tcsh.html.markdown2
-rw-r--r--textile.html.markdown6
-rw-r--r--tmux.html.markdown2
-rwxr-xr-xvala.html.markdown2
-rw-r--r--vim.html.markdown2
-rw-r--r--vimscript.html.markdown10
-rw-r--r--vyper.html.markdown20
-rw-r--r--yaml.html.markdown2
-rw-r--r--zig.html.markdown16
37 files changed, 88 insertions, 88 deletions
diff --git a/ansible.html.markdown b/ansible.html.markdown
index 839aed24..847505c1 100644
--- a/ansible.html.markdown
+++ b/ansible.html.markdown
@@ -44,7 +44,7 @@ for, which provides an excellent UI.
#### Cons
* It is an agent-less tool - every agent consumes up to 16MB ram - in some
-environments, it may be noticable amount.
+environments, it may be noticeable amount.
* It is agent-less - you have to verify your environment consistency
'on-demand' - there is no built-in mechanism that would warn you about some
change automatically (this can be achieved with reasonable effort)
@@ -691,7 +691,7 @@ to specify the username.
Note: You may like to execute Ansible with `--ask-sudo-pass` or add the user to
sudoers file in order to allow non-supervised execution if you require 'admin'
-privilages.
+privileges.
[Read more](http://docs.ansible.com/ansible/latest/become.html)
diff --git a/c.html.markdown b/c.html.markdown
index cd6b5ad2..ef341abf 100644
--- a/c.html.markdown
+++ b/c.html.markdown
@@ -256,7 +256,7 @@ int main (int argc, char** argv)
// Floating-point numbers are defined by IEEE 754, thus cannot store perfectly
// exact values. For instance, the following does not produce expected results
- // because 0.1 might actually be 0.099999999999 insided the computer, and 0.3
+ // because 0.1 might actually be 0.099999999999 inside the computer, and 0.3
// might be stored as 0.300000000001.
(0.1 + 0.1 + 0.1) != 0.3; // => 1 (true)
// and it is NOT associative due to reasons mentioned above.
diff --git a/citron.html.markdown b/citron.html.markdown
index bd3c398c..ce607ca1 100644
--- a/citron.html.markdown
+++ b/citron.html.markdown
@@ -68,7 +68,7 @@ False not. # True
###########################################
# You may assign values to the current scope:
-var name is value. # assignes `value` into `name`
+var name is value. # assigns `value` into `name`
# You may also assign values into the current object's namespace
my name is value. # assigns `value` into the current object's `name` property
@@ -146,7 +146,7 @@ add(3, 5). # 8
3 `add` 5. # 8
# This call binds as such: add[(3), 5]
-# because the default fixity is left, and the default precedance is 1
+# because the default fixity is left, and the default precedence is 1
# You may change the precedence/fixity of this operator with a pragma
#:declare infixr 1 add
diff --git a/directx9.html.markdown b/directx9.html.markdown
index b51f418d..586865c8 100644
--- a/directx9.html.markdown
+++ b/directx9.html.markdown
@@ -12,7 +12,7 @@ all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, Di
Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft
Windows and the Xbox line of consoles.<sup>[1]</sup>
-In this tutorial we will be focusing on DirectX 9, which is not as low-level as it's sucessors, which are aimed at programmers very familiar with how graphics hardware works. It makes a great starting point for learning Direct3D. In this tutorial I will be using the Win32-API for window handling and the DirectX 2010 SDK.
+In this tutorial we will be focusing on DirectX 9, which is not as low-level as it's successors, which are aimed at programmers very familiar with how graphics hardware works. It makes a great starting point for learning Direct3D. In this tutorial I will be using the Win32-API for window handling and the DirectX 2010 SDK.
## Window creation
@@ -125,7 +125,7 @@ bool InitD3D(HWND hWnd) {
pp.hDeviceWindow = hWnd; // associated window handle
pp.Windowed = true; // display in window mode
pp.Flags = 0; // no special flags
- // Variable to store results of methods to check if everything succeded.
+ // Variable to store results of methods to check if everything succeeded.
HRESULT result{ };
result = _d3d->CreateDevice(D3DADAPTER_DEFAULT, // use default graphics card
D3DDEVTYPE_HAL, // use hardware acceleration
@@ -144,7 +144,7 @@ bool InitD3D(HWND hWnd) {
viewport.Y = 0; // ..
viewport.Width = clientRect.right; // use the entire window
viewport.Height = clientRect.bottom; // ..
- viewport.MinZ = 0.0f; // minimun view distance
+ viewport.MinZ = 0.0f; // minimum view distance
viewport.MaxZ = 100.0f; // maximum view distance
// Apply the created viewport.
result = _device->SetViewport(&viewport);
@@ -157,7 +157,7 @@ bool InitD3D(HWND hWnd) {
// ...
// Back in our WinMain function we call our initialization function.
// ...
-// Check if Direct3D initialization succeded, else exit the application.
+// Check if Direct3D initialization succeeded, else exit the application.
if (!InitD3D(hWnd))
return -1;
@@ -197,7 +197,7 @@ Let's create a vertex buffer to store the vertices for our triangle
#include <vector>
// First we declare a new ComPtr holding a vertex buffer.
ComPtr<IDirect3DVertexBuffer9> _vertexBuffer{ };
-// Lets define a funtion to calculate the byte size of a std::vector
+// Lets define a function to calculate the byte size of a std::vector
template <typename T>
unsigned int GetByteSize(const std::vector<T>& vec) {
return sizeof(vec[0]) * vec.size();
@@ -253,7 +253,7 @@ if (!InitD3D(hWnd))
return -1;
// Define the vertices we need to draw a triangle.
// Values are declared in a clockwise direction else Direct3D would cull them.
-// If you want to diable culling just call:
+// If you want to disable culling just call:
// _device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
std::vector<VStruct> vertices {
// Bottom left
@@ -274,7 +274,7 @@ if (!(_vertexBuffer = CreateBuffer(vertices)))
Before we can use the vertex buffer to draw our primitives, we first need to set up the matrices.
```cpp
-// Lets create a new funtions for the matrix transformations.
+// Lets create a new functions for the matrix transformations.
bool SetupTransform() {
// Create a view matrix that transforms world space to
// view space.
@@ -338,7 +338,7 @@ if (FAILED(result))
// Create a world transformation matrix and set it to an identity matrix.
D3DXMATRIX world{ };
D3DXMatrixIdentity(&world);
-// Create a scalation matrix scaling our primitve by 10 in the x,
+// Create a scalation matrix scaling our primitive by 10 in the x,
// 10 in the y and keeping the z direction.
D3DXMATRIX scaling{ };
D3DXMatrixScaling(&scaling, // matrix to scale
@@ -499,7 +499,7 @@ std::vector<D3DVERTEXELEMENT9> vertexDeclDesc {
0, // byte offset from the struct beginning
D3DDECLTYPE_FLOAT3, // data type (3d float vector)
D3DDECLMETHOD_DEFAULT, // tessellator operation
- D3DDECLUSAGE_POSTION, // usage of the data
+ D3DDECLUSAGE_POSITION, // usage of the data
0 }, // index (multiples usage of the same type)
{ 0,
12, // byte offset (3 * sizeof(float) bytes)
diff --git a/docker.html.markdown b/docker.html.markdown
index e18db5c9..0e61151e 100644
--- a/docker.html.markdown
+++ b/docker.html.markdown
@@ -254,7 +254,7 @@ $docker build <path-to-dockerfile>
```
## Push your image to DockerHub
-If you want your application's Docker image to be made publically available for
+If you want your application's Docker image to be made publicly available for
any Docker user, you might wanna push it to the [Docker Hub](https://hub.docker.com/) which is a
registry of Docker images. Make sure you have an account with a username and
password on Docker Hub.
diff --git a/hdl.html.markdown b/hdl.html.markdown
index 3c3aff66..6b9a2d80 100644
--- a/hdl.html.markdown
+++ b/hdl.html.markdown
@@ -12,7 +12,7 @@ It is used by circuit designers to simulate circuits and logic prior to wiring a
HDL allows circuit designers to simulate circuits at a high level without being connected to specific components.
## Basic building blocks & introduction to the language---
-This programming language is built by simulating hardware chips and wiring. Normal programming functions are replaced with specialized chips that are added to the current wiring desing. Every base chip must be written as it's own file and imported to be used in the current chip, though they may be reused as often as desired.
+This programming language is built by simulating hardware chips and wiring. Normal programming functions are replaced with specialized chips that are added to the current wiring design. Every base chip must be written as it's own file and imported to be used in the current chip, though they may be reused as often as desired.
```verilog
// Single line comments start with two forward slashes.
@@ -79,7 +79,7 @@ foo(in=a[0..7], out=c); // C is now a 2 bit internal bus
// Note that internally defined busses cannot be subbussed!
-// To access these elements, output or input them seperately:
+// To access these elements, output or input them separately:
foo(in[0]=false, in[1..7]=a[0..6], out[0]=out1, out[1]=out2);
// out1 and out2 can then be passed into other circuits within the design.
diff --git a/hjson.html.markdown b/hjson.html.markdown
index 2abeca1a..b9b35062 100644
--- a/hjson.html.markdown
+++ b/hjson.html.markdown
@@ -55,7 +55,7 @@ Let's take a look at examples to see the key syntax differences!
Oh wait.. there is! It's called Hjson.
'''
- # Backslashes are interpretted as an escape character ONLY in quoted strings
+ # Backslashes are interpreted as an escape character ONLY in quoted strings
slash: This will not have a new line\n
slash-quoted: "This will definitely have a new line\n"
diff --git a/javascript.html.markdown b/javascript.html.markdown
index b290b553..ec250e45 100644
--- a/javascript.html.markdown
+++ b/javascript.html.markdown
@@ -620,7 +620,7 @@ function isEven(number) {
};
// I put the word "equivalent" in double quotes because a function defined
-// using the lambda syntax cannnot be called before the definition.
+// using the lambda syntax cannot be called before the definition.
// The following is an example of invalid usage:
add(1, 8);
diff --git a/jsonnet.html.markdown b/jsonnet.html.markdown
index 241caf5f..f077c35b 100644
--- a/jsonnet.html.markdown
+++ b/jsonnet.html.markdown
@@ -131,7 +131,7 @@ assert obj5 == {};
```
## Further Reading
-There are a few but important concepts that are not touched in this exmaple, including:
+There are a few but important concepts that are not touched in this example, including:
- Passing variables from command line: [Parameterize Entire Config](https://jsonnet.org/learning/tutorial.html#parameterize-entire-config)
- Import other jsonnet libraries/files: [Imports](https://jsonnet.org/learning/tutorial.html#imports)
diff --git a/kdb+.html.markdown b/kdb+.html.markdown
index 680c01c1..db842726 100644
--- a/kdb+.html.markdown
+++ b/kdb+.html.markdown
@@ -560,7 +560,7 @@ select avg height by sex from t
/ => f | 160
/ => m | 177.5
-/ If no aggreation function is specified, last is assumed
+/ If no aggregation function is specified, last is assumed
select by sex from t
/ => sex| name age height
/ => ---| -----------------
diff --git a/lambda-calculus.html.markdown b/lambda-calculus.html.markdown
index 958dd746..775907c2 100644
--- a/lambda-calculus.html.markdown
+++ b/lambda-calculus.html.markdown
@@ -41,7 +41,7 @@ Evaluation is done via
which is essentially lexically-scoped substitution.
When evaluating the
-expression `(λx.x)a`, we replace all occurences of "x" in the function's body
+expression `(λx.x)a`, we replace all occurrences of "x" in the function's body
with "a".
- `(λx.x)a` evaluates to: `a`
diff --git a/lbstanza.html.markdown b/lbstanza.html.markdown
index 19dc7db7..06a38aef 100644
--- a/lbstanza.html.markdown
+++ b/lbstanza.html.markdown
@@ -193,7 +193,7 @@ while condition[0]:
for i in 0 to 10 do:
vector[i] = i
-; stanza also supports named labels which can functin as break or return
+; stanza also supports named labels which can function as break or return
; statements
defn another-fn ():
label<False> return:
@@ -218,7 +218,7 @@ for (x in xs, y in ys, z in zs) do :
println("x:%_, y:%_, z:%_" % [x, y, z])
-;xs, ys, and zs are all "Seqable" meaing they are Seq types (sequences).
+;xs, ys, and zs are all "Seqable" meaning they are Seq types (sequences).
; the `do` identifier is a special function that just applies the body of
; the for loop to each element of the sequence.
;
diff --git a/m.html.markdown b/m.html.markdown
index 96828ae5..87e0875e 100644
--- a/m.html.markdown
+++ b/m.html.markdown
@@ -198,7 +198,7 @@ M has an execution stack. When all levels of the stack have returned, the progra
With an argument: execute a block of code & add a level to the stack.
```
-d ^routine ;run a routine from the begining.
+d ^routine ;run a routine from the beginning.
; ;routines are identified by a caret.
d tag ;run a tag in the current routine
d tag^routine ;run a tag in different routine
diff --git a/markdown.html.markdown b/markdown.html.markdown
index cfc0ddf3..fefb60f6 100644
--- a/markdown.html.markdown
+++ b/markdown.html.markdown
@@ -298,7 +298,7 @@ omitted though.)
- [Subchapter <h3 />](#subchapter-h3-)
```
-Nontheless, this is a feature that might not be working in all Markdown
+Nonetheless, this is a feature that might not be working in all Markdown
implementations the same way.
## Images
diff --git a/mercurial.html.markdown b/mercurial.html.markdown
index 98658f83..2c06ca77 100644
--- a/mercurial.html.markdown
+++ b/mercurial.html.markdown
@@ -22,13 +22,13 @@ and/or directorie(s) over time.
* Distributed Architecture - Traditionally version control systems such as CVS
and Subversion are a client server architecture with a central server to
-store the revsion history of a project. Mercurial however is a truly
-distributed architecture, giving each devloper a full local copy of the
+store the revision history of a project. Mercurial however is a truly
+distributed architecture, giving each developer a full local copy of the
entire development history. It works independently of a central server.
* Fast - Traditionally version control systems such as CVS and Subversion are a
-client server architecture with a central server to store the revsion history
+client server architecture with a central server to store the revision history
of a project. Mercurial however is a truly distributed architecture, giving
-each devloper a full local copy of the entire development history. It works
+each developer a full local copy of the entire development history. It works
independently of a central server.
* Platform Independent - Mercurial was written to be highly platform
independent. Much of Mercurial is written in Python, with small performance
@@ -56,7 +56,7 @@ any later version.
| changeset | Set of changes saved as diffs |
| diff | Changes between file(s) |
| tag | A named named revision |
-| parent(s) | Immediate ancestor(s) of a revison |
+| parent(s) | Immediate ancestor(s) of a revision |
| branch | A child of a revision |
| head | A head is a changeset with no child changesets |
| merge | The process of merging two HEADS |
@@ -184,7 +184,7 @@ Commit changes to the given files into the repository.
# Commit with a message
$ hg commit -m 'This is a commit message'
-# Commit all added / removed files in the currrent tree
+# Commit all added / removed files in the current tree
$ hg commit -A 'Adding and removing all existing files in the tree'
# amend the parent of the working directory with a new commit that contains the
@@ -341,7 +341,7 @@ $ hg revert -a
Remove the specified files on the next commit.
```bash
-# Remove a spcific file
+# Remove a specific file
$ hg remove go_away.txt
# Remove a group of files by pattern
diff --git a/mips.html.markdown b/mips.html.markdown
index 0e7a7d0c..31f735b0 100644
--- a/mips.html.markdown
+++ b/mips.html.markdown
@@ -111,7 +111,7 @@ gateways and routers.
sub $t2, $t0, $t1 # $t2 = $t0 - $t1
mul $t2, $t0, $t1 # $t2 = $t0 * $t1
div $t2, $t0, $t1 # $t2 = $t0 / $t1 (Might not be
- # supported in some versons of MARS)
+ # supported in some versions of MARS)
div $t0, $t1 # Performs $t0 / $t1. Get the
# quotient using 'mflo' and
# remainder using 'mfhi'
diff --git a/montilang.html.markdown b/montilang.html.markdown
index cceb7aa1..483dc5a5 100644
--- a/montilang.html.markdown
+++ b/montilang.html.markdown
@@ -170,7 +170,7 @@ printseven
/# currently, preprocessor statements can be used to make c++-style constants #/
&DEFINE LOOPSTR 20&
-/# must have & on either side with no spaces, 'DEFINE' is case sensative. #/
+/# must have & on either side with no spaces, 'DEFINE' is case sensitive. #/
/# All statements are scanned and replaced before the program is run, regardless of where the statements are placed #/
FOR LOOPSTR 7 PRINT . ENDFOR /# Prints '7' 20 times. At run, 'LOOPSTR' in source code is replaced with '20' #/
diff --git a/opengl.html.markdown b/opengl.html.markdown
index 83ace3e8..993402f7 100644
--- a/opengl.html.markdown
+++ b/opengl.html.markdown
@@ -35,7 +35,7 @@ int main() {
context };
window.setVerticalSyncEnabled(true);
window.setActive(true);
- // After that we initialise GLEW and check if an error occured.
+ // After that we initialise GLEW and check if an error occurred.
GLenum error;
glewExperimental = GL_TRUE;
if ((err = glewInit()) != GLEW_OK)
@@ -140,7 +140,7 @@ if (logSize > 0) {
}
```
-The same is possibile after <code>glLinkProgram()</code>, just replace <code>glGetShaderiv()</code> with <code>glGetProgramiv()</code>
+The same is possible after <code>glLinkProgram()</code>, just replace <code>glGetShaderiv()</code> with <code>glGetProgramiv()</code>
and <code>glGetShaderInfoLog()</code> with <code>glGetProgramInfoLog()</code>.
```cpp
@@ -194,7 +194,7 @@ void main() {
out vec4 outColor;
void main() {
- // We simply set the ouput color to red.
+ // We simply set the output color to red.
// The parameters are red, green, blue and alpha.
outColor = vec4(1.0, 0.0, 0.0, 1.0);
}
@@ -233,7 +233,7 @@ glBufferData(GL_ARRAY_BUFFER, // target buffer
// After filling the VBO link it to the location 0 in our vertex shader,
// which holds the vertex position.
// ...
-// To ask for the attibute location, if you haven't set it:
+// To ask for the attribute location, if you haven't set it:
GLint posLocation = glGetAttribLocation(program, "position");
// ..
glEnableVertexAttribArray(0);
@@ -463,7 +463,7 @@ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(iboData[0]) * iboData.size(),
iboData.data(), GL_STATIC_DRAW);
// Next in our render loop, we replace glDrawArrays() with:
-glDrawElements(GL_TRIANGLES, iboData.size(), GL_UNSINGED_INT, nullptr);
+glDrawElements(GL_TRIANGLES, iboData.size(), GL_UNSIGNED_INT, nullptr);
// Remember to delete the allocated memory for the IBO.
```
@@ -535,7 +535,7 @@ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
// ...
glBindVertexArray(vao);
glBindTexture(GL_TEXTURE_2D, texture);
-glDrawElements(GL_TRIANGLES, iboData.size(), GL_UNSINGED_INT, nullptr);
+glDrawElements(GL_TRIANGLES, iboData.size(), GL_UNSIGNED_INT, nullptr);
// ...
```
@@ -673,7 +673,7 @@ glUniformMatrix4fv(modelLocation, 1, GL_FALSE,
## Geometry Shader
-Gemoetry shaders were introduced in OpenGL 3.2, they can produce vertices
+Geometry shaders were introduced in OpenGL 3.2, they can produce vertices
that are send to the rasterizer. They can also change the primitive type e.g.
they can take a point as an input and output other primitives.
Geometry shaders are inbetween the vertex and the fragment shader.
diff --git a/p5.html.markdown b/p5.html.markdown
index f6084b98..d36d417f 100644
--- a/p5.html.markdown
+++ b/p5.html.markdown
@@ -29,11 +29,11 @@ function setup() {
}
function draw() {
- ellipse(10, 10, 50, 50); // creates a ellipse at the 10px from the left and 10px from the top with width adn height as 50 each, so its basically a circle.
+ ellipse(10, 10, 50, 50); // creates a ellipse at the 10px from the left and 10px from the top with width and height as 50 each, so its basically a circle.
//remember in p5.js the origin is at the top-left corner of the canvas
if (mouseIsPressed) {
- // mouseIsPressed is a boolean variable that changes to true if the mouse buttton is pressed down at that instant
+ // mouseIsPressed is a boolean variable that changes to true if the mouse button is pressed down at that instant
fill(0); // fill refers to the innner color or filling color of whatever shape you are going to draw next
} else {
diff --git a/pascal.html.markdown b/pascal.html.markdown
index 9c73c456..fe00791a 100644
--- a/pascal.html.markdown
+++ b/pascal.html.markdown
@@ -131,7 +131,7 @@ Begin
str := 'apple';
bool := true;
//pascal is not a case-sensitive language
- //arithmethic operation
+ //arithmetic operation
int := 1 + 1; // int = 2 overwriting the previous assignment
int := int + 1; // int = 2 + 1 = 3;
int := 4 div 2; //int = 2 division operation where result will be floored
diff --git a/php.html.markdown b/php.html.markdown
index 821bde8f..61f1c00c 100644
--- a/php.html.markdown
+++ b/php.html.markdown
@@ -443,7 +443,7 @@ $bar('C'); // Prints "A - B - C"
// You can call named functions using strings
$function_name = 'add';
echo $function_name(1, 2); // => 3
-// Useful for programatically determining which function to run.
+// Useful for programmatically determining which function to run.
// Or, use call_user_func(callable $callback [, $parameter [, ... ]]);
diff --git a/processing.html.markdown b/processing.html.markdown
index 777c6981..63f10e88 100644
--- a/processing.html.markdown
+++ b/processing.html.markdown
@@ -2,7 +2,7 @@
language: processing
filename: learnprocessing.pde
contributors:
- - ["Phone Thant Ko", "http://github.com/phonethantko"]
+ - ["Phone Than Ko", "http://github.com/phonethantko"]
- ["Divay Prakash", "https://github.com/divayprakash"]
---
@@ -256,7 +256,7 @@ line(x1, y1, z1, x2, y2, z2); // In 3D space
// Triangle
triangle(x1, y1, x2, y2, x3, y3);
-// Draws a triangle connecting three points defined by coordinate paramters.
+// Draws a triangle connecting three points defined by coordinate parameters.
// Rectangle
rect(a, b, c, d, [r]); // With optional parameter defining the radius of all corners
@@ -375,7 +375,7 @@ texture(image); // PImage can be passed into arguments for texture-mapping the s
If you want to take things further, there are more things Processing is powered
for. Rendering models, shaders and whatnot. There's too much to cover in a
-short documentation, so I will leave them out here. Shoud you be interested,
+short documentation, so I will leave them out here. Should you be interested,
please check out the references.
```
diff --git a/purescript.html.markdown b/purescript.html.markdown
index 8cf1c1dd..1ceaecf9 100644
--- a/purescript.html.markdown
+++ b/purescript.html.markdown
@@ -59,9 +59,9 @@ compare 3 2 -- GT
true && (9 >= 19 || 1 < 2) -- true
-- Strings
-"Hellow" :: String -- "Hellow"
+"Hello" :: String -- "Hello"
-- Multiline string without newlines, to run in PSCi use "paste" mode.
-"Hellow\
+"Hello\
\orld" -- "Helloworld"
-- Multiline string with newlines
"""Hello
diff --git a/raku-pod.html.markdown b/raku-pod.html.markdown
index 7e9b6fc3..b008beab 100644
--- a/raku-pod.html.markdown
+++ b/raku-pod.html.markdown
@@ -193,7 +193,7 @@ are C<print>, C<put> and C<say>.
### Comments
Although Pod blocks are ignored by the Rakudo Raku compiler, everything
-indentified as a Pod block will be read and interpreted by Pod renderers. In
+identified as a Pod block will be read and interpreted by Pod renderers. In
order to prevent Pod blocks from being rendered by any renderer, use the
`=comment` directive.
diff --git a/raku.html.markdown b/raku.html.markdown
index a8059791..53404f58 100644
--- a/raku.html.markdown
+++ b/raku.html.markdown
@@ -688,7 +688,7 @@ say (0 or False); # OUTPUT: «False␤».
my ($a, $b, $c, $d, $e) = 1, 0, False, True, 'pi';
say $a && $b && $c; # OUTPUT: «0␤», the first falsey value
say $a && $b && $c; # OUTPUT: «False␤», the first falsey value
-say $a && $d && $e; # OUTPUT: «pi␤», last operand since everthing before is truthy
+say $a && $d && $e; # OUTPUT: «pi␤», last operand since everything before is truthy
# `||` returns the first argument that evaluates to `True`.
say $b || $a || $d; # OUTPUT: «1␤»
@@ -1965,7 +1965,7 @@ say so 'abbbbc' ~~ / a b* c /; # OUTPUT: «True␤»
say so 'aec' ~~ / a b* c /; # OUTPUT: «False␤», "b"(s) are optional, not replaceable.
# `**` - (Unbound) Quantifier
-# If you squint hard enough, you might understand why exponentation is used
+# If you squint hard enough, you might understand why exponentiation is used
# for quantity.
say so 'abc' ~~ / a b**1 c /; # OUTPUT: «True␤», exactly one time
say so 'abc' ~~ / a b**1..3 c /; # OUTPUT: «True␤», one to three times
diff --git a/scala.html.markdown b/scala.html.markdown
index d2d45dc9..bb20f624 100644
--- a/scala.html.markdown
+++ b/scala.html.markdown
@@ -302,7 +302,7 @@ do {
// Recursion is the idiomatic way of repeating an action in Scala (as in most
// other functional languages).
// Recursive functions need an explicit return type, the compiler can't infer it.
-// Here it's Unit, which is analagous to a `void` return type in Java
+// Here it's Unit, which is analogous to a `void` return type in Java
def showNumbersInRange(a: Int, b: Int): Unit = {
print(a)
if (a < b)
diff --git a/sing.html.markdown b/sing.html.markdown
index 2e439800..50b52390 100644
--- a/sing.html.markdown
+++ b/sing.html.markdown
@@ -154,7 +154,7 @@ fn learnTypes() void
sys.validate(dyna_array.size() == 1);
// a map that associates a number to a string.
- // "map(x)..." reads "map with key of type x and vaue of type..."
+ // "map(x)..." reads "map with key of type x and value of type..."
var a_map map(string)i32;
a_map.insert("one", 1);
diff --git a/smalltalk.html.markdown b/smalltalk.html.markdown
index aaa592dc..d4016ecf 100644
--- a/smalltalk.html.markdown
+++ b/smalltalk.html.markdown
@@ -60,7 +60,7 @@ doSomethingWith: argumentObject
Everything here except the `^` involves sending more messages. Event the `ifTrue:` that you might think is a language control structure is just Smalltalk code.
-We start by sending `size` to `self`. `self` is the object currently running the code - so in this case it is the myObject we started with. `size` is a very common message that we might anticipate tells us something about how big an object is; you could look it up with the Smalltalk tools very simply. The result we get is then sent the message `>` with the plain old integer 4 (which is an object too; no strange primitive types to pollute the system here) and nobody should be surprised the `>` is a comparison that answers true or false. That boolean (which is actually a Boolean object in Smalltalk) is sent the message `ifTrue:` with the block of code between the `[]` as its argument; obvioulsy a true boolean might be expected to run that block of code and a false to ignore it.
+We start by sending `size` to `self`. `self` is the object currently running the code - so in this case it is the myObject we started with. `size` is a very common message that we might anticipate tells us something about how big an object is; you could look it up with the Smalltalk tools very simply. The result we get is then sent the message `>` with the plain old integer 4 (which is an object too; no strange primitive types to pollute the system here) and nobody should be surprised the `>` is a comparison that answers true or false. That boolean (which is actually a Boolean object in Smalltalk) is sent the message `ifTrue:` with the block of code between the `[]` as its argument; obviously a true boolean might be expected to run that block of code and a false to ignore it.
If the block is run then we do some more message sending to the argument object and noting the `^` we return the answer back to our starting point and it gets assigned to `result`. If the block is ignored we seem to run out of code and so `self` is returned and assigned to `result`.
diff --git a/tcsh.html.markdown b/tcsh.html.markdown
index e38b7a27..05954442 100644
--- a/tcsh.html.markdown
+++ b/tcsh.html.markdown
@@ -713,7 +713,7 @@ end
#### About [T]CSH:
# * CSH is notorious about its bugs;
# * It was also famous about its advanced interactive mode.
-# * TCSH is famous that have the most advanced completition subsystem.
+# * TCSH is famous that have the most advanced completion subsystem.
# * TCSH is famous that have the most advanced aliases subsystem; aliases
# can take parameters and often used as functions!
# * TCSH is well known that preferred by people (me too) because of better
diff --git a/textile.html.markdown b/textile.html.markdown
index 2b81674a..293e647d 100644
--- a/textile.html.markdown
+++ b/textile.html.markdown
@@ -165,11 +165,11 @@ but again, they use different HTML markup and thus the distinction.
###. Superscripts and Subscripts use carats and tildes:
-Superscripts are 2 ^nd^ to none, but subscripts are CO ~2~ L too.
+Superscripts are 2 ^and^ to none, but subscripts are CO ~2~ L too.
Note the spaces around the superscripts and subscripts.
To avoid the spaces, add square brackets around them:
-2[^nd^] and CO[~2~]L
+2[^and^] and CO[~2~]L
###. Insertions and deletions are indicated using -/+ symbols:
This is -deleted- text and this is +inserted+ text.
@@ -375,7 +375,7 @@ table(tableclass).
|a|classy|table|
|a|classy|table|
-###. Spanning rows and colums:
+###. Spanning rows and columns:
A backslash \ is used for a column span:
|\2. spans two cols |
diff --git a/tmux.html.markdown b/tmux.html.markdown
index 1c2c2da3..095e24fb 100644
--- a/tmux.html.markdown
+++ b/tmux.html.markdown
@@ -183,7 +183,7 @@ bind a send-prefix
### Theme
###########################################################################
-# Statusbar Color Palatte
+# Statusbar Color Palette
set-option -g status-justify left
set-option -g status-bg black
set-option -g status-fg white
diff --git a/vala.html.markdown b/vala.html.markdown
index 06d6dedc..739e0fda 100755
--- a/vala.html.markdown
+++ b/vala.html.markdown
@@ -486,7 +486,7 @@ int more = 57;
int* more_pointer = &more; // & = address-of
int indirection_demo = more_pointer*; // indirection
-// Profiles: affect which Vala features are avaliable and which libraries the
+// Profiles: affect which Vala features are available and which libraries the
// C-code will use.
// - gobject (default)
// posix
diff --git a/vim.html.markdown b/vim.html.markdown
index e0fdf2e0..fb2fc81f 100644
--- a/vim.html.markdown
+++ b/vim.html.markdown
@@ -27,7 +27,7 @@ specific points in the file, and for fast editing.
:wq # Save file and quit vim
ZZ # Save file and quit vim
:q! # Quit vim without saving file
- # ! *forces* :q to execute, hence quiting vim without saving
+ # ! *forces* :q to execute, hence quitting vim without saving
ZQ # Quit vim without saving file
:x # Save file(only when the file is modified) and quit vim
diff --git a/vimscript.html.markdown b/vimscript.html.markdown
index 283e50c6..04fee6fa 100644
--- a/vimscript.html.markdown
+++ b/vimscript.html.markdown
@@ -38,7 +38,7 @@ echo 'Hello' | echo 'world!'
" Putting a comment after a command usually works
pwd " Displays the current working directory
-" Except for some commands it does not; use the command delemiter before the
+" Except for some commands it does not; use the command delimiter before the
" comment (echo assumes that the quotation mark begins a string)
echo 'Hello world!' | " Displays a message
@@ -98,7 +98,7 @@ echo v:false | " Evaluates to 0 or the string 'v:false'
" Boolean values can result from comparison of two objects.
echo x == y | " Equality by value
-echo x != y | " Unequality
+echo x != y | " Inequality
echo x > y | " Greater than
echo x >= y | " Greater than or equal
echo x < y | " Smaller than
@@ -110,7 +110,7 @@ echo x isnot y | " Instance non-identity (lists and dictionaries)
" echo 'a' < 'b'. Case sensitivity depends on the setting of 'ignorecase'
"
" Explicit case-sensitivity is specified by appending '#' (match case) or '?'
-" (ignore case) to the operator. Prefer explicity case sensitivity when writing
+" (ignore case) to the operator. Prefer explicitly case sensitivity when writing
" portable scripts.
echo 'a' < 'B' | " True or false depending on 'ignorecase'
@@ -315,7 +315,7 @@ let s:isNumber = {x -> type(x) == type(0)} | " Local: any name allowed
" Assign values of list to multiple variables (number of items must match)
let [x, y] = [1, 2]
-" Assign the remainer to a rest variable (note the semicolon)
+" Assign the remainder to a rest variable (note the semicolon)
let [mother, father; children] = ['Alice', 'Bob', 'Carol', 'Dennis', 'Emily']
@@ -610,7 +610,7 @@ echo exists(':Make') | " Command
echo exists("#CursorHold") | " Auto-command defined for event
echo exists("#BufReadPre#*.gz") | " Event and pattern
echo exists("#filetypeindent") | " Auto-command group
-echo exists("##ColorScheme") | " Auto-commnand supported for event
+echo exists("##ColorScheme") | " Auto-command supported for event
" Various dynamic values (see |expand()|)
echo expand('%') | " Current file name
diff --git a/vyper.html.markdown b/vyper.html.markdown
index fec1a79f..bad0c31e 100644
--- a/vyper.html.markdown
+++ b/vyper.html.markdown
@@ -181,7 +181,7 @@ def _changeTaskStatus( \
_status: uint256, \
):
# backslashes (\) allow for multi-line code
- # Natspec comments are particularly helpful for documentation and readibility
+ # Natspec comments are particularly helpful for documentation and readability
# Natspec can be included using familiar Pythonic docstring syntax
"""
@notice
@@ -429,16 +429,16 @@ struct Struct:
owner: address
_balance: uint256 # balance is a reserved keyword, is a member for addresses
-exampleStuct: Struct
+exampleStruct: Struct
@public
def foo() -> uint256:
- self.exampleStuct = Struct({owner: msg.sender, _balance: 5})
- self.exampleStuct._balance = 10
- self.exampleStuct._balance = 5 # set to new value
- clear(self.exampleStuct._balance)
- clear(self.exampleStuct)
- return self.exampleStuct._balance
+ self.exampleStruct = Struct({owner: msg.sender, _balance: 5})
+ self.exampleStruct._balance = 10
+ self.exampleStruct._balance = 5 # set to new value
+ clear(self.exampleStruct._balance)
+ clear(self.exampleStruct)
+ return self.exampleStruct._balance
# Data locations: Memory vs. storage vs. calldata - all complex types (arrays,
@@ -510,7 +510,7 @@ def increment(x: uint256, y: uint256) -> (uint256, uint256):
y += 1
return (x, y)
-# Call previous functon
+# Call previous function
@public
@constant
def willCall() -> (uint256, uint256):
@@ -679,7 +679,7 @@ sha3(concat("ab", "cd")) # returns bytes32
# Step 1. Commit
# Place a commitment by sending output of `sha3()`
-sha3("a secret"); # btyes32 commit
+sha3("a secret"); # bytes32 commit
sha3(concat("secret", "other secret", "salt")); # commit multiple things
# The `sha3()` calculation should occur off-chain, only the bytes32
# output should be inputted into some `commit()` function
diff --git a/yaml.html.markdown b/yaml.html.markdown
index 3b40e6a7..ce64906f 100644
--- a/yaml.html.markdown
+++ b/yaml.html.markdown
@@ -204,7 +204,7 @@ python_complex_number: !!python/complex 1+2j
# Strings and numbers aren't the only scalars that YAML can understand.
# ISO-formatted date and datetime literals are also parsed.
datetime_canonical: 2001-12-15T02:59:43.1Z
-datetime_space_seperated_with_time_zone: 2001-12-14 21:59:43.10 -5
+datetime_space_separated_with_time_zone: 2001-12-14 21:59:43.10 -5
date_implicit: 2002-12-14
date_explicit: !!timestamp 2002-12-14
diff --git a/zig.html.markdown b/zig.html.markdown
index 0efe5f64..82c6b994 100644
--- a/zig.html.markdown
+++ b/zig.html.markdown
@@ -69,7 +69,7 @@ pub fn main() void {
### Booleans, integers and float.
```zig
// Booleans.
-// Keywords are prefered to operators for boolean operations.
+// Keywords are preferred to operators for boolean operations.
print("{}\n{}\n{}\n", .{
true and false,
true or false,
@@ -138,7 +138,7 @@ var some_integers: [10]i32 = undefined;
some_integers[0] = 30; // first element of the array is now 30
-var x = some_integers[0]; // "x" now equals to 30, its type is infered.
+var x = some_integers[0]; // "x" now equals to 30, its type is inferred.
var y = some_integers[1]; // Second element of the array isn't defined.
// "y" got a stack garbage value (no runtime error).
@@ -707,8 +707,8 @@ However, here are some examples, to get an idea of what you can expect:
Use a fixed buffer to get its memory, don't ask memory to the kernel.
Very simple, limited and wasteful (can't deallocate), but very fast.
- ArenaAllocator.
- Allow to free all allocted memory at once.
- To use in combinaison with another allocator.
+ Allow to free all allocated memory at once.
+ To use in combinations with another allocator.
Very simple way of avoiding leaks.
A first example.
@@ -825,7 +825,7 @@ fn arena_allocator_fn() !void {
// Combining the general purpose and arena allocators. Both are very useful,
-// and their combinaison should be in everyone's favorite cookbook.
+// and their combinations should be in everyone's favorite cookbook.
fn gpa_arena_allocator_fn() !void {
const config = .{.safety = true};
var gpa = std.heap.GeneralPurposeAllocator(config){};
@@ -925,7 +925,7 @@ test "returns true" {
The compiler has special functions called "built-ins", starting with an "@".
There are more than a hundred built-ins, allowing very low-level stuff:
- compile-time errors, logging, verifications
-- type coercion and convertion, even in an unsafe way
+- type coercion and conversion, even in an unsafe way
- alignment management
- memory tricks (such as getting the byte offset of a field in a struct)
- calling functions at compile-time
@@ -956,7 +956,7 @@ if (@enumToInt(Value.blah) == 2) { ... }
Unions cannot be reinterpreted (in an union with an integer and a float, one cannot take a value for another by accident).
Etc.
- Removing most of the C undefined behaviors (UBs), and when the compiler encounters one, it stops.
-- Slice and Array structures are prefered to pointers.
+- Slice and Array structures are preferred to pointers.
Types enforced by the compiler are less prone to errors than pointer manipulations.
- Numerical overflows produce an error, unless explicitly accepted using wrapping operators.
- Try and catch mechanism.
@@ -964,7 +964,7 @@ if (@enumToInt(Value.blah) == 2) { ... }
- Unused variables are considered as errors by the compiler.
- Many pointer types exist in order to represent what is pointed.
Example: is this a single value or an array, is the length known, etc.
-- Structures need a value for their attributes, and it still is possible to give an undefined value (stack garbage), but at least it is explicitely undefined.
+- Structures need a value for their attributes, and it still is possible to give an undefined value (stack garbage), but at least it is explicitly undefined.
## Further Reading