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Diffstat (limited to 'c++.html.markdown')
-rw-r--r-- | c++.html.markdown | 319 |
1 files changed, 193 insertions, 126 deletions
diff --git a/c++.html.markdown b/c++.html.markdown index 24d38df7..6e94e03e 100644 --- a/c++.html.markdown +++ b/c++.html.markdown @@ -2,17 +2,16 @@ language: c++ filename: learncpp.cpp contributors: - - ["Steven Basart", "http://github.com/xksteven"] + - ["Steven Basart", "https://github.com/xksteven"] - ["Matt Kline", "https://github.com/mrkline"] - ["Geoff Liu", "http://geoffliu.me"] - - ["Connor Waters", "http://github.com/connorwaters"] - - ["Ankush Goyal", "http://github.com/ankushg07"] + - ["Connor Waters", "https://github.com/connorwaters"] + - ["Ankush Goyal", "https://github.com/ankushg07"] - ["Jatin Dhankhar", "https://github.com/jatindhankhar"] -lang: en --- C++ is a systems programming language that, -[according to its inventor Bjarne Stroustrup](http://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2014/Keynote), +[according to its inventor Bjarne Stroustrup](https://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2014/Keynote), was designed to - be a "better C" @@ -38,7 +37,7 @@ one of the most widely-used programming languages. // Just like in C, your program's entry point is a function called // main with an integer return type. // This value serves as the program's exit status. -// See http://en.wikipedia.org/wiki/Exit_status for more information. +// See https://en.wikipedia.org/wiki/Exit_status for more information. int main(int argc, char** argv) { // Command line arguments are passed in by argc and argv in the same way @@ -72,10 +71,16 @@ void func(); // function which may accept any number of arguments // Use nullptr instead of NULL in C++ int* ip = nullptr; -// C standard headers are available in C++, -// but are prefixed with "c" and have no .h suffix. +// C standard headers are available in C++. +// C headers end in .h, while +// C++ headers are prefixed with "c" and have no ".h" suffix. + +// The C++ standard version: #include <cstdio> +// The C standard version: +#include <stdio.h> + int main() { printf("Hello, world!\n"); @@ -194,10 +199,10 @@ int main() cin >> myInt; // cout can also be formatted - cout << "Your favorite number is " << myInt << "\n"; + cout << "Your favorite number is " << myInt << '\n'; // prints "Your favorite number is <myInt>" - cerr << "Used for error messages"; + cerr << "Used for error messages"; } ////////// @@ -217,7 +222,7 @@ cout << myString + myOtherString; // "Hello World" cout << myString + " You"; // "Hello You" -// C++ strings are mutable and have value semantics. +// C++ strings are mutable. myString.append(" Dog"); cout << myString; // "Hello Dog" @@ -252,7 +257,7 @@ fooRef = bar; cout << &fooRef << endl; //Still prints the address of foo cout << fooRef; // Prints "I am bar" -//The address of fooRef remains the same, i.e. it is still referring to foo. +// The address of fooRef remains the same, i.e. it is still referring to foo. const string& barRef = bar; // Create a const reference to bar. @@ -456,7 +461,7 @@ void Dog::print() const Dog::~Dog() { - cout << "Goodbye " << name << "\n"; + std::cout << "Goodbye " << name << '\n'; } int main() { @@ -474,10 +479,11 @@ int main() { // without a public or protected method for doing so class OwnedDog : public Dog { +public: void setOwner(const std::string& dogsOwner); // Override the behavior of the print function for all OwnedDogs. See - // http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping + // https://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping // for a more general introduction if you are unfamiliar with // subtype polymorphism. // The override keyword is optional but makes sure you are actually @@ -498,7 +504,7 @@ void OwnedDog::setOwner(const std::string& dogsOwner) void OwnedDog::print() const { Dog::print(); // Call the print function in the base Dog class - std::cout << "Dog is owned by " << owner << "\n"; + std::cout << "Dog is owned by " << owner << '\n'; // Prints "Dog is <name> and weights <weight>" // "Dog is owned by <owner>" } @@ -547,10 +553,14 @@ Point Point::operator+(const Point& rhs) const return Point(x + rhs.x, y + rhs.y); } +// It's good practice to return a reference to the leftmost variable of +// an assignment. `(a += b) == c` will work this way. Point& Point::operator+=(const Point& rhs) { x += rhs.x; y += rhs.y; + + // `this` is a pointer to the object, on which a method is called. return *this; } @@ -606,7 +616,7 @@ boxOfBox.insert(intBox); // template<typename T> // instead. The 'class' keyword and 'typename' keywords are _mostly_ // interchangeable in this case. For the full explanation, see -// http://en.wikipedia.org/wiki/Typename +// https://en.wikipedia.org/wiki/Typename // (yes, that keyword has its own Wikipedia page). // Similarly, a template function: @@ -650,8 +660,8 @@ printMessage<10>(); // Prints "Learn C++ faster in only 10 minutes!" ///////////////////// // The standard library provides a few exception types -// (see http://en.cppreference.com/w/cpp/error/exception) -// but any type can be thrown an as exception +// (see https://en.cppreference.com/w/cpp/error/exception) +// but any type can be thrown as an exception #include <exception> #include <stdexcept> @@ -751,7 +761,7 @@ failure: // things are a little cleaner, but still sub-optimal. void doSomethingWithAFile(const char* filename) { - FILE* fh = fopen(filename, "r"); // Open the file in read mode + FILE* fh = fopen(filename, "r"); // Open the file in shared_ptrread mode if (fh == nullptr) throw std::runtime_error("Could not open the file."); @@ -803,7 +813,154 @@ void doSomethingWithAFile(const std::string& filename) // all automatically destroy their contents when they fall out of scope. // - Mutexes using lock_guard and unique_lock -// containers with object keys of non-primitive values (custom classes) require + +///////////////////// +// Smart Pointer +///////////////////// + +// Generally a smart pointer is a class which wraps a "raw pointer" (usage of "new" +// respectively malloc/calloc in C). The goal is to be able to +// manage the lifetime of the object being pointed to without ever needing to explicitly delete +// the object. The term itself simply describes a set of pointers with the +// mentioned abstraction. +// Smart pointers should preferred over raw pointers, to prevent +// risky memory leaks, which happen if you forget to delete an object. + +// Usage of a raw pointer: +Dog* ptr = new Dog(); +ptr->bark(); +delete ptr; + +// By using a smart pointer, you don't have to worry about the deletion +// of the object anymore. +// A smart pointer describes a policy, to count the references to the +// pointer. The object gets destroyed when the last +// reference to the object gets destroyed. + +// Usage of "std::shared_ptr": +void foo() +{ +// It's no longer necessary to delete the Dog. +std::shared_ptr<Dog> doggo(new Dog()); +doggo->bark(); +} + +// Beware of possible circular references!!! +// There will be always a reference, so it will be never destroyed! +std::shared_ptr<Dog> doggo_one(new Dog()); +std::shared_ptr<Dog> doggo_two(new Dog()); +doggo_one = doggo_two; // p1 references p2 +doggo_two = doggo_one; // p2 references p1 + +// There are several kinds of smart pointers. +// The way you have to use them is always the same. +// This leads us to the question: when should we use each kind of smart pointer? +// std::unique_ptr - use it when you just want to hold one reference to +// the object. +// std::shared_ptr - use it when you want to hold multiple references to the +// same object and want to make sure that it's deallocated +// when all references are gone. +// std::weak_ptr - use it when you want to access +// the underlying object of a std::shared_ptr without causing that object to stay allocated. +// Weak pointers are used to prevent circular referencing. + + +///////////////////// +// Containers +///////////////////// + +// Containers or the Standard Template Library are some predefined templates. +// They manage the storage space for its elements and provide +// member functions to access and manipulate them. + +// Few containers are as follows: + +// Vector (Dynamic array) +// Allow us to Define the Array or list of objects at run time +#include <vector> +string val; +vector<string> my_vector; // initialize the vector +cin >> val; +my_vector.push_back(val); // will push the value of 'val' into vector ("array") my_vector +my_vector.push_back(val); // will push the value into the vector again (now having two elements) + +// To iterate through a vector we have 2 choices: +// Either classic looping (iterating through the vector from index 0 to its last index): +for (int i = 0; i < my_vector.size(); i++) { + cout << my_vector[i] << endl; // for accessing a vector's element we can use the operator [] +} + +// or using an iterator: +vector<string>::iterator it; // initialize the iterator for vector +for (it = my_vector.begin(); it != my_vector.end(); ++it) { + cout << *it << endl; +} + +// Set +// Sets are containers that store unique elements following a specific order. +// Set is a very useful container to store unique values in sorted order +// without any other functions or code. + +#include<set> +set<int> ST; // Will initialize the set of int data type +ST.insert(30); // Will insert the value 30 in set ST +ST.insert(10); // Will insert the value 10 in set ST +ST.insert(20); // Will insert the value 20 in set ST +ST.insert(30); // Will insert the value 30 in set ST +// Now elements of sets are as follows +// 10 20 30 + +// To erase an element +ST.erase(20); // Will erase element with value 20 +// Set ST: 10 30 +// To iterate through Set we use iterators +set<int>::iterator it; +for(it=ST.begin();it!=ST.end();it++) { + cout << *it << endl; +} +// Output: +// 10 +// 30 + +// To clear the complete container we use Container_name.clear() +ST.clear(); +cout << ST.size(); // will print the size of set ST +// Output: 0 + +// NOTE: for duplicate elements we can use multiset +// NOTE: For hash sets, use unordered_set. They are more efficient but +// do not preserve order. unordered_set is available since C++11 + +// Map +// Maps store elements formed by a combination of a key value +// and a mapped value, following a specific order. + +#include<map> +map<char, int> mymap; // Will initialize the map with key as char and value as int + +mymap.insert(pair<char,int>('A',1)); +// Will insert value 1 for key A +mymap.insert(pair<char,int>('Z',26)); +// Will insert value 26 for key Z + +// To iterate +map<char,int>::iterator it; +for (it=mymap.begin(); it!=mymap.end(); ++it) + std::cout << it->first << "->" << it->second << std::cout; +// Output: +// A->1 +// Z->26 + +// To find the value corresponding to a key +it = mymap.find('Z'); +cout << it->second; + +// Output: 26 + +// NOTE: For hash maps, use unordered_map. They are more efficient but do +// not preserve order. unordered_map is available since C++11. + +// Containers with object keys of non-primitive values (custom classes) require // compare function in the object itself or as a function pointer. Primitives // have default comparators, but you can override it. class Foo { @@ -816,12 +973,13 @@ struct compareFunction { return a.j < b.j; } }; -//this isn't allowed (although it can vary depending on compiler) -//std::map<Foo, int> fooMap; +// this isn't allowed (although it can vary depending on compiler) +// std::map<Foo, int> fooMap; std::map<Foo, int, compareFunction> fooMap; fooMap[Foo(1)] = 1; fooMap.find(Foo(1)); //true + /////////////////////////////////////// // Lambda Expressions (C++11 and above) /////////////////////////////////////// @@ -872,7 +1030,7 @@ sort(dog_ids.begin(), dog_ids.end(), [&weight](const int &lhs, const int &rhs) { return weight[lhs] < weight[rhs]; }); // Note we captured "weight" by reference in the above example. -// More on Lambdas in C++ : http://stackoverflow.com/questions/7627098/what-is-a-lambda-expression-in-c11 +// More on Lambdas in C++ : https://stackoverflow.com/questions/7627098/what-is-a-lambda-expression-in-c11 /////////////////////////////// // Range For (C++11 and above) @@ -948,7 +1106,8 @@ f1 = f2; #include<tuple> -// Conceptually, Tuples are similar to old data structures (C-like structs) but instead of having named data members, +// Conceptually, Tuples are similar to old data structures (C-like structs) +// but instead of having named data members, // its elements are accessed by their order in the tuple. // We start with constructing a tuple. @@ -959,124 +1118,33 @@ const int maxL = 15; auto second = make_tuple(maxN, maxL); // Printing elements of 'first' tuple -cout << get<0>(first) << " " << get<1>(first) << "\n"; //prints : 10 A +cout << get<0>(first) << " " << get<1>(first) << '\n'; //prints : 10 A // Printing elements of 'second' tuple -cout << get<0>(second) << " " << get<1>(second) << "\n"; // prints: 1000000000 15 +cout << get<0>(second) << " " << get<1>(second) << '\n'; // prints: 1000000000 15 // Unpacking tuple into variables int first_int; char first_char; tie(first_int, first_char) = first; -cout << first_int << " " << first_char << "\n"; // prints : 10 A +cout << first_int << " " << first_char << '\n'; // prints : 10 A // We can also create tuple like this. tuple<int, char, double> third(11, 'A', 3.14141); // tuple_size returns number of elements in a tuple (as a constexpr) -cout << tuple_size<decltype(third)>::value << "\n"; // prints: 3 +cout << tuple_size<decltype(third)>::value << '\n'; // prints: 3 // tuple_cat concatenates the elements of all the tuples in the same order. auto concatenated_tuple = tuple_cat(first, second, third); // concatenated_tuple becomes = (10, 'A', 1e9, 15, 11, 'A', 3.14141) -cout << get<0>(concatenated_tuple) << "\n"; // prints: 10 -cout << get<3>(concatenated_tuple) << "\n"; // prints: 15 -cout << get<5>(concatenated_tuple) << "\n"; // prints: 'A' - - -///////////////////// -// Containers -///////////////////// - -// Containers or the Standard Template Library are some predefined templates. -// They manage the storage space for its elements and provide -// member functions to access and manipulate them. - -// Few containers are as follows: - -// Vector (Dynamic array) -// Allow us to Define the Array or list of objects at run time -#include<vector> -vector<Data_Type> Vector_name; // used to initialize the vector -cin >> val; -Vector_name.push_back(val); // will push the value of variable into array - -// To iterate through vector, we have 2 choices: -// Normal looping -for(int i=0; i<Vector_name.size(); i++) -// It will iterate through the vector from index '0' till last index - -// Iterator -vector<Data_Type>::iterator it; // initialize the iterator for vector -for(it=vector_name.begin(); it!=vector_name.end();++it) - -// For accessing the element of the vector -// Operator [] -var = vector_name[index]; // Will assign value at that index to var - - -// Set -// Sets are containers that store unique elements following a specific order. -// Set is a very useful container to store unique values in sorted order -// without any other functions or code. - -#include<set> -set<int> ST; // Will initialize the set of int data type -ST.insert(30); // Will insert the value 30 in set ST -ST.insert(10); // Will insert the value 10 in set ST -ST.insert(20); // Will insert the value 20 in set ST -ST.insert(30); // Will insert the value 30 in set ST -// Now elements of sets are as follows -// 10 20 30 - -// To erase an element -ST.erase(20); // Will erase element with value 20 -// Set ST: 10 30 -// To iterate through Set we use iterators -set<int>::iterator it; -for(it=ST.begin();it<ST.end();it++) { - cout << *it << endl; -} -// Output: -// 10 -// 30 - -// To clear the complete container we use Container_name.clear() -ST.clear(); -cout << ST.size(); // will print the size of set ST -// Output: 0 - -// NOTE: for duplicate elements we can use multiset - -// Map -// Maps store elements formed by a combination of a key value -// and a mapped value, following a specific order. - -#include<map> -map<char, int> mymap; // Will initialize the map with key as char and value as int - -mymap.insert(pair<char,int>('A',1)); -// Will insert value 1 for key A -mymap.insert(pair<char,int>('Z',26)); -// Will insert value 26 for key Z - -// To iterate -map<char,int>::iterator it; -for (it=mymap.begin(); it!=mymap.end(); ++it) - std::cout << it->first << "->" << it->second << '\n'; -// Output: -// A->1 -// Z->26 - -// To find the value corresponding to a key -it = mymap.find('Z'); -cout << it->second; - -// Output: 26 +cout << get<0>(concatenated_tuple) << '\n'; // prints: 10 +cout << get<3>(concatenated_tuple) << '\n'; // prints: 15 +cout << get<5>(concatenated_tuple) << '\n'; // prints: 'A' /////////////////////////////////// @@ -1127,7 +1195,6 @@ compl 4 // Performs a bitwise not ``` Further Reading: -An up-to-date language reference can be found at -<http://cppreference.com/w/cpp> - -Additional resources may be found at <http://cplusplus.com> +* An up-to-date language reference can be found at [CPP Reference](http://cppreference.com/w/cpp). +* Additional resources may be found at [CPlusPlus](http://cplusplus.com). +* A tutorial covering basics of language and setting up coding environment is available at [TheChernoProject - C++](https://www.youtube.com/playlist?list=PLlrATfBNZ98dudnM48yfGUldqGD0S4FFb). |