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-rw-r--r--objective-c.html.markdown195
1 files changed, 191 insertions, 4 deletions
diff --git a/objective-c.html.markdown b/objective-c.html.markdown
index 0f0165ec..59169b16 100644
--- a/objective-c.html.markdown
+++ b/objective-c.html.markdown
@@ -249,14 +249,17 @@ int main (int argc, const char * argv[])
// Your statements here
@throw [NSException exceptionWithName:@"FileNotFoundException"
reason:@"File Not Found on System" userInfo:nil];
- } @catch (NSException * e)
+ } @catch (NSException * e) // use: @catch (id exceptionName) to catch all objects.
{
NSLog(@"Exception: %@", e);
} @finally
{
- NSLog(@"Finally");
+ NSLog(@"Finally. Time to clean up.");
} // => prints "Exception: File Not Found on System"
- // "Finally"
+ // "Finally. Time to clean up."
+
+ // NSError objects are useful for function arguments to populate on user mistakes.
+ NSError *error = [NSError errorWithDomain:@"Invalid email." code:4 userInfo:nil];
///////////////////////////////////////
// Objects
@@ -549,6 +552,116 @@ int main (int argc, const char * argv[]) {
NSLog(@"Car locked."); // Instances of Car can't use lockCar because it's not in the @interface.
}
+// Categories
+// A category is a group of methods designed to extend a class. They allow you to add new methods
+// to an existing class for organizational purposes. This is not to be mistaken with subclasses.
+// Subclasses are meant to CHANGE functionality of an object while categories instead ADD
+// functionality to an object.
+// Categories allow you to:
+// -- Add methods to an existing class for organizational purposes.
+// -- Allow you to extend Objective-C object classes (ex: NSString) to add your own methods.
+// -- Add ability to create protected and private methods to classes.
+// NOTE: Do not override methods of the base class in a category even though you have the ability
+// to. Overriding methods may cause compiler errors later between different categories and it
+// ruins the purpose of categories to only ADD functionality. Subclass instead to override methods.
+
+// Here is a simple Car base class.
+@interface Car : NSObject
+
+@property NSString *make;
+@property NSString *color;
+
+- (void)turnOn;
+- (void)accelerate;
+
+@end
+
+// And the simple Car base class implementation:
+#import "Car.h"
+
+@implementation Car
+
+@synthesize make = _make;
+@synthesize color = _color;
+
+- (void)turnOn {
+ NSLog(@"Car is on.");
+}
+- (void)accelerate {
+ NSLog(@"Accelerating.");
+}
+
+@end
+
+// Now, if we wanted to create a Truck object, we would instead create a subclass of Car as it would
+// be changing the functionality of the Car to behave like a truck. But lets say we want to just add
+// functionality to this existing Car. A good example would be to clean the car. So we would create
+// a category to add these cleaning methods:
+// @interface filename: Car+Clean.h (BaseClassName+CategoryName.h)
+#import "Car.h" // Make sure to import base class to extend.
+
+@interface Car (Clean) // The category name is inside () following the name of the base class.
+
+- (void)washWindows; // Names of the new methods we are adding to our Car object.
+- (void)wax;
+
+@end
+
+// @implementation filename: Car+Clean.m (BaseClassName+CategoryName.m)
+#import "Car+Clean.h" // Import the Clean category's @interface file.
+
+@implementation Car (Clean)
+
+- (void)washWindows {
+ NSLog(@"Windows washed.");
+}
+- (void)wax {
+ NSLog(@"Waxed.");
+}
+
+@end
+
+// Any Car object instance has the ability to use a category. All they need to do is import it:
+#import "Car+Clean.h" // Import as many different categories as you want to use.
+#import "Car.h" // Also need to import base class to use it's original functionality.
+
+int main (int argc, const char * argv[]) {
+ @autoreleasepool {
+ Car *mustang = [[Car alloc] init];
+ mustang.color = @"Red";
+ mustang.make = @"Ford";
+
+ [mustang turnOn]; // Use methods from base Car class.
+ [mustang washWindows]; // Use methods from Car's Clean category.
+ }
+ return 0;
+}
+
+// Objective-C does not have protected method declarations but you can simulate them.
+// Create a category containing all of the protected methods, then import it ONLY into the
+// @implementation file of a class belonging to the Car class:
+@interface Car (Protected) // Naming category 'Protected' to remember methods are protected.
+
+- (void)lockCar; // Methods listed here may only be created by Car objects.
+
+@end
+//To use protected methods, import the category, then implement the methods:
+#import "Car+Protected.h" // Remember, import in the @implementation file only.
+
+@implementation Car
+
+- (void)lockCar {
+ NSLog(@"Car locked."); // Instances of Car can't use lockCar because it's not in the @interface.
+}
+
+@end
+
+// Protocols
+// A protocol declares methods that can be implemented by any class.
+// Protocols are not classes themselves. They simply define an interface
+// that other objects are responsible for implementing.
+@protocol MyProtocol
+ - (void)myProtocolMethod;
@end
///////////////////////////////////////
@@ -594,7 +707,7 @@ int main (int argc, const char * argv[]) {
// A protocol declares methods that can be implemented by any class.
// Protocols are not classes themselves. They simply define an interface
// that other objects are responsible for implementing.
- // @protocol filename: "CarUtilities.h"
+// @protocol filename: "CarUtilities.h"
@protocol CarUtilities <NSObject> // <NSObject> => Name of another protocol this protocol includes.
@property BOOL engineOn; // Adopting class must @synthesize all defined @properties and
- (void)turnOnEngine; // all defined methods.
@@ -605,6 +718,7 @@ int main (int argc, const char * argv[]) {
@interface Car : NSObject <CarUtilities> // Name of protocol goes inside <>
// You don't need the @property or method names here for CarUtilities. Only @implementation does.
- (void)turnOnEngineWithUtilities:(id <CarUtilities>)car; // You can use protocols as data too.
+<<<<<<< HEAD
@end
// The @implementation needs to implement the @properties and methods for the protocol.
@implementation Car : NSObject <CarUtilities>
@@ -646,6 +760,49 @@ if ([myClass conformsToProtocol:@protocol(CarUtilities)]) {
- (void)beNiceToBrother:(id <Brother>)brother;
+=======
+@end
+// The @implementation needs to implement the @properties and methods for the protocol.
+@implementation Car : NSObject <CarUtilities>
+
+@synthesize engineOn = _engineOn; // Create a @synthesize statement for the engineOn @property.
+
+- (void)turnOnEngine { // Implement turnOnEngine however you would like. Protocols do not define
+ _engineOn = YES; // how you implement a method, it just requires that you do implement it.
+}
+// You may use a protocol as data as you know what methods and variables it has implemented.
+- (void)turnOnEngineWithCarUtilities:(id <CarUtilities>)objectOfSomeKind {
+ [objectOfSomeKind engineOn]; // You have access to object variables
+ [objectOfSomeKind turnOnEngine]; // and the methods inside.
+ [objectOfSomeKind engineOn]; // May or may not be YES. Class implements it however it wants.
+}
+
+@end
+// Instances of Car now have access to the protocol.
+Car *carInstance = [[Car alloc] init];
+[[carInstance setEngineOn:NO];
+[carInstance turnOnEngine];
+if ([carInstance engineOn]) {
+ NSLog(@"Car engine is on."); // prints => "Car engine is on."
+}
+// Make sure to check if an object of type 'id' implements a protocol before calling protocol methods:
+if ([myClass conformsToProtocol:@protocol(CarUtilities)]) {
+ NSLog(@"This does not run as the MyClass class does not implement the CarUtilities protocol.");
+} else if ([carInstance conformsToProtocol:@protocol(CarUtilities)]) {
+ NSLog(@"This does run as the Car class implements the CarUtilities protocol.");
+}
+// Categories may implement protocols as well: @interface Car (CarCategory) <CarUtilities>
+// You may implement many protocols: @interface Car : NSObject <CarUtilities, CarCleaning>
+// NOTE: If two or more protocols rely on each other, make sure to forward-declare them:
+#import "Brother.h"
+
+@protocol Brother; // Forward-declare statement. Without it, compiler would through error.
+
+@protocol Sister <NSObject>
+
+- (void)beNiceToBrother:(id <Brother>)brother;
+
+>>>>>>> 8c6f583... Add much more to the protocols section.
@end
// See the problem is that Sister relies on Brother, and Brother relies on Sister.
#import "Sister.h"
@@ -658,6 +815,36 @@ if ([myClass conformsToProtocol:@protocol(CarUtilities)]) {
@end
+
+///////////////////////////////////////
+// Blocks
+///////////////////////////////////////
+// Blocks are statements of code, just like a function, that is able to be used as data.
+// Below is a simple block with an integer argument that returns the argument plus 4.
+int (^addUp)(int n); // Declare a variable to store the block.
+void (^noParameterBlockVar)(void); // Example variable declaration of block with no arguments.
+// Blocks have access to variables in the same scope. But the variables are readonly and the
+// value passed to the block is the value of the variable when the block is created.
+int outsideVar = 17; // If we edit outsideVar after declaring addUp, outsideVar is STILL 17.
+__block long mutableVar = 3; // __block makes variables writable to blocks, unlike outsideVar.
+addUp = ^(int n) { // Remove (int n) to have a block that doesn't take in any parameters.
+ NSLog(@"You may have as many lines in a block as you would like.");
+ NSSet *blockSet; // Also, you can declare local variables.
+ mutableVar = 32; // Assigning new value to __block variable.
+ return n + outsideVar; // Return statements are optional.
+}
+int addUp = add(10 + 16); // Calls block code with arguments.
+// Blocks are often used as arguments to functions to be called later, or for callbacks.
+@implementation BlockExample : NSObject
+
+ - (void)runBlock:(void (^)(NSString))block {
+ NSLog(@"Block argument returns nothing and takes in a NSString object.");
+ block(@"Argument given to block to execute."); // Calling block.
+ }
+
+ @end
+
+
///////////////////////////////////////
// Memory Management
///////////////////////////////////////