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-rw-r--r--objective-c.html.markdown114
1 files changed, 64 insertions, 50 deletions
diff --git a/objective-c.html.markdown b/objective-c.html.markdown
index 406b2e92..a70351b5 100644
--- a/objective-c.html.markdown
+++ b/objective-c.html.markdown
@@ -4,6 +4,7 @@ language: Objective-C
contributors:
- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
- ["Yannick Loriot", "https://github.com/YannickL"]
+ - ["Levi Bostian", "https://github.com/levibostian"]
filename: LearnObjectiveC.m
---
@@ -28,7 +29,9 @@ int main (int argc, const char * argv[])
{
// Create an autorelease pool to manage the memory into the program
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
+ // If using automatic reference counting (ARC), use @autoreleasepool instead:
+ @autoreleasepool {
+
// Use NSLog to print lines to the console
NSLog(@"Hello World!"); // Print the string "Hello World!"
@@ -74,16 +77,16 @@ int main (int argc, const char * argv[])
short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
NSLog(@"%hi", fortyTwoShort);
- NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:41];
- unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41
- NSLog(@"%hu", fortyTwoUnsigned);
+ NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41];
+ unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41
+ NSLog(@"%u", fortyOneUnsigned);
NSNumber *fortyTwoLongNumber = @42L;
long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
NSLog(@"%li", fortyTwoLong);
- NSNumber *fortyTwoLongNumber = @53L;
- unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53
+ NSNumber *fiftyThreeLongNumber = @53L;
+ unsigned long fiftyThreeUnsigned = [fiftyThreeLongNumber unsignedLongValue]; // or 53
NSLog(@"%lu", fiftyThreeUnsigned);
// Floating point literals
@@ -116,6 +119,7 @@ int main (int argc, const char * argv[])
NSLog(@"%i", yesBool); // prints => 1
// Array object
+ // May contain different data types, but must be an Objective-C object.
NSArray *anArray = @[@1, @2, @3, @4];
NSNumber *thirdNumber = anArray[2];
NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
@@ -146,10 +150,6 @@ int main (int argc, const char * argv[])
[mutableSet addObject:@"Hello"];
NSLog(@"%@", mutableSet); // prints => {(Hello)}
- // Set object
- NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
- NSLog(@"%@", set); // prints => {(Hello, World)}
-
///////////////////////////////////////
// Operators
///////////////////////////////////////
@@ -267,6 +267,9 @@ int main (int argc, const char * argv[])
// Clean up the memory you used into your program
[pool drain];
+
+ // End of @autoreleasepool.
+ }
// End the program
return 0;
@@ -276,41 +279,30 @@ int main (int argc, const char * argv[])
// Classes And Functions
///////////////////////////////////////
-// Declare your class in a header(MyClass.h) file:
-// Class Declaration Syntax:
+// Declare your class in a header file (MyClass.h):
+// Class declaration syntax:
// @interface ClassName : ParentClassName <ImplementedProtocols>
// {
-// Member variable declarations;
+// type name; <= variable declarations;
// }
-// -/+ (type) Method declarations;
+// @property type name; <= property declarations.
+// -/+ (type) Method declarations; <= Method declarations.
// @end
-@interface MyClass : NSObject <MyProtocol>
+@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
{
- // Instance variable declarations (can exist in either interface or implementation file)
+ // Instance variable declarations (can exist in either interface or implementation file).
int count; // Protected access by default.
- @private id data; // Private access. (More convenient to declare in implementation file)
+ @private id data; // Private access. (More convenient to declare in implementation file).
NSString *name;
}
-// Convenient notation to auto generate public access getter and setter
-@property int count;
-@property (copy) NSString *name; // Copy the object during assignment.
-@property (readonly) id data; // Declare only a getter method.
-// To access public variable in implementation file, use '_' followed by variable name:
-_count = 5;
-NSLog(@"%d", _count); // prints => 5
-// To access public variable outside implementation file, @property generates setter method
-// automatically. Method name is 'set' followed by @property variable name:
-MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
-[myClass setCount:10];
-NSLog(@"%@", [myClass count]); // prints => 10
+// Convenient notation for public access variables to auto generate a setter method.
+// By default, setter method name is 'set' followed by @property variable name.
+@property int count; // Setter method name = 'setCount'
+@property (copy) NSString *name; // (copy) => Copy the object during assignment.
+@property (readonly) id data; // (readonly) => Cannot set value outside interface.
// You can customize the getter and setter names instead of using default 'set' name:
-@property (getter=countGet, setter=countSet:) int count;
-[myClass countSet:32];
-NSLog(@"%i", [myClass countGet]); // prints => 32
-// For convenience, you may use dot notation to set object instance variables:
-myClass.count = 45;
-NSLog(@"%i", myClass.count); // prints => 45
-
+@property (getter=lengthGet, setter=lengthSet:) int length;
+
// Methods
+/- (return type)methodSignature:(Parameter Type *)parameterName;
@@ -321,20 +313,39 @@ NSLog(@"%i", myClass.count); // prints => 45
- (NSString *)instanceMethodWithParameter:(NSString *)string;
- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
-@end
+@end // States the end of the interface.
+
+
+// To access public variables from the implementation file, @property generates a setter method
+// automatically. Method name is 'set' followed by @property variable name:
+MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
+[myClass setCount:10];
+NSLog(@"%d", [myClass count]); // prints => 10
+// Or using the custom getter and setter method defined in @interface:
+[myClass lengthSet:32];
+NSLog(@"%i", [myClass lengthGet]); // prints => 32
+// For convenience, you may use dot notation to set and access object instance variables:
+myClass.count = 45;
+NSLog(@"%i", myClass.count); // prints => 45
+
// Implement the methods in an implementation (MyClass.m) file:
@implementation MyClass {
- long count; // Private access instance variable.
+ long distance; // Private access instance variable.
}
+// To access a public variable from the interface file, use '_' followed by variable name:
+_count = 5; // References "int count" from MyClass interface.
+// Access variables defined in implementation file:
+distance = 18; // References "long distance" from MyClass implementation.
+
// Call when the object is releasing
- (void)dealloc
{
}
// Constructors are a way of creating classes
-// This is a default constructor which is called when the object is creating
+// This is a default constructor which is called when the object is initialized.
- (id)init
{
if ((self = [super init]))
@@ -365,7 +376,7 @@ NSLog(@"%i", myClass.count); // prints => 45
// statements
}
-@end
+@end // States the end of the implementation.
/*
* A protocol declares methods that can be implemented by any class.
@@ -395,37 +406,40 @@ With all object interactions, follow the pattern of:
(1) create the object, (2) use the object, (3) then free the object from memory.
*/
-MyClass *classVar = [MyClass alloc]; // alloc sets classVar's reference count to one. Returns pointer to object.
+MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object.
[classVar release]; // Decrements classVar's reference count.
-// retain claims ownership of existing object instance and increments reference count. Returns pointer to object.
+// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object.
MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner.
[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object.
-// @property can use retain or assign as well for small convenient definitions.
+// @property can use 'retain' and 'assign' as well for small convenient definitions.
@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference).
@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference).
+// Automatic Reference Counting (ARC)
// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
// you must not use retain, relase, or autorelease.
-MyClass *arcMyClass = [[MyClass alloc] init]; // Without ARC, you will need to call: [arcMyClass release] after
-// you're done using arcMyClass. But with ARC, there is no need. It will insert this release statement for you.
+MyClass *arcMyClass = [[MyClass alloc] init];
+// ... code using arcMyClass
+// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC,
+// there is no need. It will insert this release statement for you.
-// As for the "assign" and "retain" @property attributes, with ARC you use "weak" and "strong".
-@property (weak) MyClass *weakVar; // weak does not take ownership of object. If original instance's reference count
+// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'.
+@property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count
// is set to zero, weakVar will automatically receive value of nil to avoid application crashing.
-@property (strong) MyClass *strongVar; // strong takes ownership of object. Ensures object will stay in memory to use.
+@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use.
// For regular variables (not @property declared variables), use the following:
__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.
__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil.
-__unsafe_unretained NSArray *unsafeArray; // Like __weak but unsafeArray not set to nil when existing object is released.
+__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released.
```
## Further Reading
[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
-[Learning Objective-C](http://developer.apple.com/library/ios/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/)
+[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)