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diff --git a/tact.html.markdown b/tact.html.markdown new file mode 100644 index 00000000..2cb650ee --- /dev/null +++ b/tact.html.markdown @@ -0,0 +1,603 @@ +--- +language: Tact +filename: tact.tc +contributors: + - ["Tal Kol", "https://www.orbs.com/"] + - ["Kirill Malev", "https://fslabs.io"] + - ["Yash Garg", "https://github.com/yash0501"] +--- + +Tact language is used to program smart contracts on the +[The Open Network](https://ton.org) blockchain. Contract logic is executed in +TVM, the stack-based TON Virtual Machine. + +Tact is a statically typed, but language was designed to be friendly for +developers with JS and Python background. + +This page is based on [Tact-by-Example](https://tact-by-example.org/). +You can use this resource to play around with contracts and check out +the interactive features. + +# Basic syntax, function definition + +```c +// Single line comment + + // This is a multi-line comment + // this is a comment in the comment + + get fun greeting(): String { + // This is a function that returns "hello world" message + // Return type is specified after a colon : + return "hello world"; + } +``` + +# A Simple Counter contract + +This is a simple counter contract that allows users to increment its value. + +This contract has a state variable `val` that persists between contract calls + +- the counter value. When persisted, this variable is encoded as `uint32` - + a 32-bit unsigned integer. Contracts pay rent in proportion to the amount + of persistent space they consume, so compact representations are encouraged. + +State variables should be initialized in `init()` that runs on deployment of +the contract. + +## Messages + +The actor model is a model of concurrent computation and is at the heart of TON +smart contracts. Each smart contract can process one message at a time, change +its own state, or send one or several messages. Processing of the message +occurs in one transaction, that is, it cannot be interrupted. Messages to one +contract are processed consequently one by one. As a result, the execution of +each transaction is local and can be parallelized at the blockchain level, +which allows for on-demand throughput horizontal scaling and hosting an +unlimited number of users and transactions. + +## Receiving messages + +This contract can receive messages from users. Unlike getters that are just +read-only, messages can do write operations and change the contract's +persistent state. Incoming messages are processed in receive() methods as +transactions and cost gas for the sender. + +After deploying the contract, send the increment message by pressing the Send +increment button in order to increase the counter value by one. Afterwards, +call the getter value() to see that the value indeed changed. + +```c +contract Counter { +// Tact allows to create a contract + // persistent state variable of type Int to hold the counter value + val: Int as uint32; + + // initialize the state variable when contract is deployed + init() { + self.val = 0; + } + + // handler for incoming increment messages that change the state + receive("increment") { + self.val = self.val + 1; + } + + // read-only getter for querying the counter value + get fun value(): Int { + return self.val; + } +} +``` + +# The Deployable Trait + +Tact doesn't support classical class inheritance, but contracts can implement +traits. One of the commonly used traits is `Deployable`. It implements a simple +receiver for the Deploy message which helps deploy contracts in a standard way. + +All contracts are deployed by sending them a message. This can be any message, +but best practice is to designate the special `Deploy` +message for this purpose. + +This message has a single field, `queryId`, which is provided by the deployer +(normally zero). If the deploy succeeds, the contract will reply with the +message `DeployOk` and echo the same `queryId` in the response. + +If you're using Tact's [auto-generated](https://docs.tact-lang.org/tools/typescript#tact-contract-in-typescript) TypeScript +classes to deploy, sending the deploy message should look like: + +```c +const msg = { $$type: "Deploy", queryId: 0n }; + await contract.send(sender, { value: toNano(1) }, msg); +``` + +You can see the implementation of the trait [here](https://github.com/tact-lang/tact/blob/main/stdlib/libs/deploy.tact). +Notice that the file deploy.tact needs to be imported from the standard +library using the import keyword. + +```c +// this trait has to be imported +import "@stdlib/deploy"; + +// the Deployable trait adds a default receiver for the "Deploy" message +contract Counter with Deployable { + + val: Int as uint32; + + init() { + self.val = 0; + } + + receive("increment") { + self.val = self.val + 1; + } + + get fun value(): Int { + return self.val; + } +} +``` + +# Integers + +Tact supports a number of primitive data types that are tailored for +smart contract use. + +`Int` is the primary number type. Math in smart contracts is always done +with integers and never with floating points since floats are [unpredictable](https://learn.microsoft.com/en-us/cpp/build/why-floating-point-numbers-may-lose-precision). + +The runtime type `Int` is always 257-bit signed, so all runtime calculations +are done at 257-bit. This should be large enough for pretty much anything you +need as it's large enough to hold the number of atoms in the universe. + +Persistent state variables can be initialized inline or inside `init()`. +If you forget to initialize a state variable, the code will not compile. + +## State costs + +When encoding `Int` to persistent state, we will usually use smaller +representations than 257-bit to reduce storage cost. +The persistent state size is specified in every declaration of +a state variable after the `as` keyword. + +Storing 1000 257-bit integers in state [costs](https://ton.org/docs/develop/smart-contracts/fees#how-to-calculate-fees) about +0.184 TON per year. Storing 1000 32-bit integers only costs +0.023 TON per year by comparison. + +```c +import "@stdlib/deploy"; + +contract Integers with Deployable { + + // contract persistent state variables + // integers can be persisted in state in various sizes + // range -2^256 to 2^256 - 1 (takes 257 bit = 32 bytes + 1 bit) + i1: Int as int257 = 3001; + i2: Int as uint256; // range 0 to 2^256 - 1 (takes 256 bit = 32 bytes) + // range -2^255 to 2^255 - 1 (takes 256 bit = 32 bytes) + i3: Int as int256 = 17; + i4: Int as uint128; // range 0 to 2^128 - 1 (takes 128 bit = 16 bytes) + // range -2^127 to 2^127 - 1 (takes 128 bit = 16 bytes) + i5: Int as int128; + i6: Int as coins; // range 0 to 2^120 - 1 (takes 120 bit = 15 bytes) + // range 0 to 18,446,744,073,709,551,615 (takes 64 bit = 8 bytes) + i7: Int as uint64 = 0x1c4a; + // range -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 + // (takes 64 bit = 8 bytes) + i8: Int as int64 = -203; + i9: Int as uint32 = 0; // range 0 to 4,294,967,295 (takes 32 bit = 4 bytes) + // range -2,147,483,648 to 2,147,483,647 (takes 32 bit = 4 bytes) + i10: Int as int32 = 0; + i11: Int as uint16 = 0; // range 0 to 65,535 (takes 16 bit = 2 bytes) + i12: Int as int16 = 0; // range -32,768 to 32,767 (takes 16 bit = 2 bytes) + i13: Int as uint8 = 0; // range 0 to 255 (takes 8 bit = 1 byte) + i14: Int as int8 = 0; // range -128 to 127 (takes 8 bit = 1 byte) + + init() { + // we can define numbers in hex (base 16) + self.i2 = 0x83dfd552e6372; + self.i4 = 1507998500293440234999; // we can define numbers in decimal + self.i5 = pow(10, 9); // this is 10^9 = 1,000,000,000 + self.i6 = ton("1.23"); // easy to read coin balances + // (coins type is nano-tons, like cents, just with 9 decimals) + } + + receive("show all") { + dump(self.i1); + dump(self.i2); + dump(self.i3); + dump(self.i4); + dump(self.i5); + dump(self.i6); + dump(self.i7); + dump(self.i8); + } + + get fun result(): Int { + return self.i1; + } +} +``` + +## Bools, Addresses, Strings, Operators and Constants + +### Bool + +Bool can be used for boolean variables + +```js +b1: Bool = true; +b2: Bool = false; +``` + +### Address + +Address is another primitive data type. It represents standard addresses on +the TON blockchain. +TON is divided into multiple chains called workchains. One of the internal +fields of the address is the workchain id: +0 - The standard workchain, for regular users. Your contracts will be here. +-1 - The masterchain, usually for validators. + +```js +// bouncable (same foundation wallet) +a1: Address = address("EQCD39VS5jcptHL8vMjEXrzGaRcCVYto7HUn4bpAOg8xqB2N"); +// non-bounceable (same foundation wallet) +a2: Address = address("UQCD39VS5jcptHL8vMjEXrzGaRcCVYto7HUn4bpAOg8xqEBI"); +``` + +### String + +Tact has basic support for strings. Strings support unicode and don't +have any special escape characters like \n. +Strings are immutable. Once a sequence of characters is created, this +sequence cannot be modified. +If you need to concatenate strings in run-time, you can use a StringBuilder. +This object handles gas efficiently and supports append() of various types to +the string. + +```js +s1: String = "hello world"; +sb: StringBuilder = beginString(); +sb.append(self.s1); +``` + +### Integer Operations + +Addition, subtraction, multiplication, division, modulo, +shift left and right, minimum and maximum numbers, absolute value + +```js +i: Int = -12; // temporary variable, runtime Int type is always int257 +i = i1 * 3 + (i2 - i); // basic math expressions +i = i1 % 10; // modulo (remainder after division), 3001 % 10 = 1 +i = i1 / 1000; // integer division (truncation toward zero), 3001 / 1000 = 3 +i = i1 >> 3; // shift right (multiply by 2^n) +i = i1 << 2; // shift left (divide by 2^n) +i = min(i2, 11); // minimum between two numbers +i = max(i2, 66); // maximum between two numbers +i = abs(-1 * i2); // absolute value +``` + +### Constants + +Unlike variables, constants cannot change. Their values are +calculated in compile-time and cannot change during execution. + +```js +const StateUnpaid: Int = 0; +``` + +## Getters, Receivers and Messages + +### Getters + +Getters are special contract functions that allow users to query +information from the contract. +Contract methods starting with the prefix get fun are all getters. +Calling getters is free and does not cost gas. +Getters are read-only, they cannot change the contract persistent state. +A contract cannot execute a getter of another contract. Getters are only +executable by end-users off-chain. + +```js +count: Int as uint32 = 17; + +get fun counter(): Int { + return self.count; +} +``` + +### Receivers + +Contract methods named receive() are the handlers that process +each incoming message type. +Tact will automatically route every incoming message to the correct receiver +listening for it according to its type. A message is only handled by one receiver. + +Handler for "increment" textual message - this is a textual string message, +these cannot carry input arguments + +```js +receive("increment") { + self.val = self.val + 1; +} +``` + +### Messages + +Messages are defined using the message keyword. They can carry input +arguments. For integers, you must define the encoding size, just like in +state variables. + +Handler for the "Add" message - this is a binary message that has an input +argument (amount) + +```js +receive(msg: Add) { + self.val = self.val + msg.amount; +} +``` + +## Structs + +Structs allow you to combine multiple primitives together in a more semantic way. +Structs can define complex data types that contain multiple fields of +different types. They can also be nested. + +```js +// Normal struct +struct Point { + x: Int as int64; + y: Int as int64; +} + +// Nested struct +struct Params { + name: String = "Satoshi"; // default value + age: Int? = null; // optional field + point: Point; // nested structs +} +``` + +## Message Sender and Throwing Errors + +### Message Sender + +Every incoming message is sent from some contract that has +an address. You can query the address of the message sender by calling sender() + +```js +deployer: Address = sender(); +``` + +### Errors + +When an error is thrown, the transaction reverts. By writing a +require() on a condition that isn't met + +```js +require(self.val < 5, "Counter is too high"); +``` + +## Messages Between Contracts, Sending and Receiving TON Coins + +### Messages Between Contracts + +Different contracts can only communicate with +each other by sending each other messages. + +This example sends a message to the to address with value of 1 TON and body +of a comment with a string "Hello, World!". +SendIgnoreErrors means that even when error occurs during message sending +next messages would be sent anyway. + +```js +let to: Address = ...; +let value: Int = ton("1"); +send(SendParameters{ + to: to, // address of receiver + value: value, // amount of TON you want to send + mode: SendIgnoreErrors, // 8-bit flag configuring how to send message + bounce: true, // if set to true (default) then message + // will be bounced back to sender + body: "Hello, World!".asComment() // message body as Cell +}); +``` + +### Receiving TONs + +You can query the contract balance with myBalance() - note +that the value is in nano-tons (like cents, just with 9 decimals). The balance +already contains the incoming message value. +You can also get the incoming TON balance with context().value + +```js +val: Int as int64 = myBalance() +// or +// print how much TON coin were sent with this message +dump(context().value); +``` + +### Sending TONs + +We can send any amount of TON to any address just like we created +a send call between different contracts + +Send mode SendRemainingValue will add to the outgoing value any excess left +from the incoming message after all gas costs are deducted from it. + +```js +amount: Int as coins = ton("1"); +send(SendParameters{ + to: sender(), + bounce: true, + value: amount, + mode: SendRemainingValue + SendIgnoreErrors +}); +``` + +## If/Else statements and Loops + +### If + +Tact supports if statements in a similar syntax to most programming +languages. Curly braces are required. +We can have the else and else if similar to other programming languages. + +```js +if (val > 1000) { + dump("larger than 1000"); +} else if (val > 500) { + dump("between 500 and 1000"); +} else { + dump("smaller than 500"); +} +``` + +### Loops + +Tact does not support traditional 'for' loops, 'break' and 'continue' +statements in loops. +The repeat loop statement input number must fit within an int32. + +```js +// repeat exactly 10 times + +repeat (10) { + i = i + 1; + sum = sum + i; +} + +// While loop + +let x: Int = 10; +while(x > 0) { + x = x - 1; +} + +// do-until loop + +let x: Int = 10; +do { + x = x - 1; +} until (x <= 0); +``` + +## Functions + +Functions in Tact start with the fun keyword. Functions can receive multiple +input arguments and can optionally return a single output value. You can +return a struct if you want to return multiple values. + +```js +fun average(a: Int, b: Int): Int { + return (a + b) / 2; +} +``` + +## Maps and Arrays + +### Maps + +Maps are a dictionary type that can hold an arbitrary number of items, +each under a different key. +The keys in maps can either be an Int type or an Address type. +You can check if a key is found in the map by calling the get() method. +Replace the value under a key by calling the set() method. + +```js +mi1: map<Int, TokenInfo>; // maps with Int as key +ma1: map<Address, TokenInfo>; // maps with Address as key +``` + +### Arrays + +To create an array, define a map with 'Int' type as key as well as value. + +```js +arr: map<Int, Int>; // this is our array implemented with a map +``` + +## Ownable Standard Library + +The Ownable trait allows the contract to set an owner role, which can have +higher priviliges from everybody else. +For this you would need to import the "@stdlib/ownable" library and inherit +it in your contract + +- Use the self.requireOwner() call to verify that the person making that + function call is the owner of contract +- 'ChangeOwner{newOwner: Address}' message which allows the owner to + transfer ownership. +- Define state variables named 'owner: Address' and 'stopped: Bool' and + call 'self.requireNotStopped()' on actions that should be stopped. +- Define state variables named 'owner: Address' and "stopped: Bool' and + call 'self.requireNotStopped()' on actions that should be stopped. + +```js +import "@stdlib/ownable"; +import "@stdlib/deploy"; + +contract Counter with Deployable, Ownable { + owner: Address; + + init() { // initialize a contract with default values like 'constructor' + self.owner = sender(); // we can initialize owner to any value we want, the deployer in this case + self.val = 0; + } + + // this message in only available to the owner + receive("double") { + self.requireOwner(); + self.val = self.val * 2; + } + + // this message will only work until the contract was stopped + receive("increment") { + self.requireNotStopped(); + self.val = self.val + 1; + } + + // this message will only work as long as the contract is not stopped + receive("increment2") { + self.requireNotStopped(); + self.val = self.val + 1; + } +} + +``` + +## Additional resources + +- [TON Documentation](https://ton.org/docs/#/) +- [Tact Docs](https://docs.tact-lang.org/) +- [Tact by Example](https://tact-by-example.org/) +- [Community portal](https://society.ton.org) +- [Blockchain portal](https://ton.org) +- [Stackoverflow](https://stackoverflow.com/questions/tagged/ton) + +## Social + +- [Tact community](https://t.me/tactlang) +- [Developer community](https://t.me/tondev_eng) +- [TON Learn](https://t.me/ton_learn) +- [Tondev News](https://t.me/tondevnews) +- [TON Technical Updates](https://t.me/thetontech) + +## Useful blogposts + +- [Setting up a TON Development Environment](https://society.ton.org/setting-up-a-ton-development-environment) +- [Hello World on TON](https://society.ton.org/ton-hello-world-step-by-step-guide-for-writing-your-first-smart-contract-in-func) + +## Future To Dos + +- Add smart contracts examples +- Add more links to documentations + +This file is based on [Tact By Example](https://tact-by-example.org). + +P.S. If by any chance you're familiar with [Forth](https://learnxinyminutes.com/docs/forth/), +you can also take a look at [Fift](https://ton-blockchain.github.io/docs/fiftbase.pdf). |