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diff --git a/typescript.html.markdown b/typescript.html.markdown
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+++ b/typescript.html.markdown
@@ -9,105 +9,127 @@ TypeScript is a language that aims at easing development of large scale applicat
TypeScript adds common concepts such as classes, modules, interfaces, generics and (optional) static typing to JavaScript.
It is a superset of JavaScript: all JavaScript code is valid TypeScript code so it can be added seamlessly to any project. The TypeScript compiler emits JavaScript.
-This article will focus only on TypeScript extra syntax, as oposed to [JavaScript] (../javascript/).
+This article will focus only on TypeScript extra syntax, as opposed to [JavaScript](/docs/javascript).
To test TypeScript's compiler, head to the [Playground] (http://www.typescriptlang.org/Playground) where you will be able to type code, have auto completion and directly see the emitted JavaScript.
-```js
-//There are 3 basic types in TypeScript
-var isDone: boolean = false;
-var lines: number = 42;
-var name: string = "Anders";
+```ts
+// There are 3 basic types in TypeScript
+let isDone: boolean = false;
+let lines: number = 42;
+let name: string = "Anders";
-//..When it's impossible to know, there is the "Any" type
-var notSure: any = 4;
+// But you can omit the type annotation if the variables are derived from explicit literals
+let isDone = false;
+let lines = 42;
+let name = "Anders";
+
+// When it's impossible to know, there is the "Any" type
+let notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // okay, definitely a boolean
-//For collections, there are typed arrays and generic arrays
-var list: number[] = [1, 2, 3];
-//Alternatively, using the generic array type
-var list: Array<number> = [1, 2, 3];
+// Use const keyword for constant variables
+const numLivesForCat = 9;
+numLivesForCat = 1; // Error
+
+// For collections, there are typed arrays and generic arrays
+let list: number[] = [1, 2, 3];
+// Alternatively, using the generic array type
+let list: Array<number> = [1, 2, 3];
-//For enumerations:
-enum Color {Red, Green, Blue};
-var c: Color = Color.Green;
+// For enumerations:
+enum Color { Red, Green, Blue };
+let c: Color = Color.Green;
-//Lastly, "void" is used in the special case of a function not returning anything
+// Lastly, "void" is used in the special case of a function returning nothing
function bigHorribleAlert(): void {
alert("I'm a little annoying box!");
}
-//Functions are first class citizens, support the lambda "fat arrow" syntax and use type inference
-//All examples are equivalent, the same signature will be infered by the compiler, and same JavaScript will be emitted
-var f1 = function(i: number) : number { return i * i; }
-var f2 = function(i: number) { return i * i; } //Return type infered
-var f3 = (i : number) : number => { return i * i; }
-var f4 = (i: number) => { return i * i; } //Return type infered
-var f5 = (i: number) => i * i; //Return type infered, one-liner means no return keyword needed
-
-//Interfaces are structural, anything that has the properties is compliant with the interface
+// Functions are first class citizens, support the lambda "fat arrow" syntax and
+// use type inference
+
+// The following are equivalent, the same signature will be inferred by the
+// compiler, and same JavaScript will be emitted
+let f1 = function (i: number): number { return i * i; }
+// Return type inferred
+let f2 = function (i: number) { return i * i; }
+// "Fat arrow" syntax
+let f3 = (i: number): number => { return i * i; }
+// "Fat arrow" syntax with return type inferred
+let f4 = (i: number) => { return i * i; }
+// "Fat arrow" syntax with return type inferred, braceless means no return
+// keyword needed
+let f5 = (i: number) => i * i;
+
+// Interfaces are structural, anything that has the properties is compliant with
+// the interface
interface Person {
name: string;
- //Optional properties, marked with a "?"
+ // Optional properties, marked with a "?"
age?: number;
- //And of course functions
+ // And of course functions
move(): void;
}
-//..Object that implements the "Person" interface
-var p : Person = { name: "Bobby", move : () => {} }; //Can be treated as a Person since it has the name and age properties
-//..Objects that have the optional property:
-var validPerson : Person = { name: "Bobby", age: 42, move: () => {} };
-var invalidPerson : Person = { name: "Bobby", age: true }; //Is not a person because age is not a number
+// Object that implements the "Person" interface
+// Can be treated as a Person since it has the name and move properties
+let p: Person = { name: "Bobby", move: () => { } };
+// Objects that have the optional property:
+let validPerson: Person = { name: "Bobby", age: 42, move: () => { } };
+// Is not a person because age is not a number
+let invalidPerson: Person = { name: "Bobby", age: true };
-//..Interfaces can also describe a function type
+// Interfaces can also describe a function type
interface SearchFunc {
(source: string, subString: string): boolean;
}
-//..Only the parameters' types are important, names are not important.
-var mySearch: SearchFunc;
-mySearch = function(src: string, sub: string) {
+// Only the parameters' types are important, names are not important.
+let mySearch: SearchFunc;
+mySearch = function (src: string, sub: string) {
return src.search(sub) != -1;
}
-//Classes - members are public by default
+// Classes - members are public by default
class Point {
- //Properties
- x: number;
-
- //Constructor - the public/private keywords in this context will generate the boiler plate code
- // for the property and the initialization in the constructor.
- // In this example, "y" will be defined just like "x" is, but with less code
- //Default values are also supported
- constructor(x: number, public y: number = 0) {
- this.x = x;
- }
-
- //Functions
- dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
-
- //Static members
- static origin = new Point(0, 0);
+ // Properties
+ x: number;
+
+ // Constructor - the public/private keywords in this context will generate
+ // the boiler plate code for the property and the initialization in the
+ // constructor.
+ // In this example, "y" will be defined just like "x" is, but with less code
+ // Default values are also supported
+
+ constructor(x: number, public y: number = 0) {
+ this.x = x;
+ }
+
+ // Functions
+ dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
+
+ // Static members
+ static origin = new Point(0, 0);
}
-var p1 = new Point(10 ,20);
-var p2 = new Point(25); //y will be 0
+let p1 = new Point(10, 20);
+let p2 = new Point(25); //y will be 0
-//Inheritance
+// Inheritance
class Point3D extends Point {
- constructor(x: number, y: number, public z: number = 0) {
- super(x, y); //Explicit call to the super class constructor is mandatory
- }
-
- //Overwrite
- dist() {
- var d = super.dist();
- return Math.sqrt(d * d + this.z * this.z);
- }
+ constructor(x: number, y: number, public z: number = 0) {
+ super(x, y); // Explicit call to the super class constructor is mandatory
+ }
+
+ // Overwrite
+ dist() {
+ let d = super.dist();
+ return Math.sqrt(d * d + this.z * this.z);
+ }
}
-//Modules, "." can be used as separator for sub modules
+// Modules, "." can be used as separator for sub modules
module Geometry {
export class Square {
constructor(public sideLength: number = 0) {
@@ -118,41 +140,49 @@ module Geometry {
}
}
-var s1 = new Geometry.Square(5);
+let s1 = new Geometry.Square(5);
-//..Local alias for referencing a module
+// Local alias for referencing a module
import G = Geometry;
-var s2 = new G.Square(10);
+let s2 = new G.Square(10);
-//Generics
-//..Classes
+// Generics
+// Classes
class Tuple<T1, T2> {
- constructor(public item1: T1, public item2: T2) {
- }
+ constructor(public item1: T1, public item2: T2) {
+ }
}
-//..Interfaces
+// Interfaces
interface Pair<T> {
- item1: T;
- item2: T;
+ item1: T;
+ item2: T;
}
-//..And functions
-var pairToTuple = function<T>(p: Pair<T>) {
- return new Tuple(p.item1, p.item2);
+// And functions
+let pairToTuple = function <T>(p: Pair<T>) {
+ return new Tuple(p.item1, p.item2);
};
-var tuple = pairToTuple({ item1:"hello", item2:"world"});
+let tuple = pairToTuple({ item1: "hello", item2: "world" });
-//Including references to a definition file:
+// Including references to a definition file:
/// <reference path="jquery.d.ts" />
+// Template Strings (strings that use backticks)
+// String Interpolation with Template Strings
+let name = 'Tyrone';
+let greeting = `Hi ${name}, how are you?`
+// Multiline Strings with Template Strings
+let multiline = `This is an example
+of a multiline string`;
+
```
## Further Reading
* [TypeScript Official website] (http://www.typescriptlang.org/)
- * [TypeScript language specifications (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238)
+ * [TypeScript language specifications] (https://github.com/Microsoft/TypeScript/blob/master/doc/spec.md)
* [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript)
* [Source Code on GitHub] (https://github.com/Microsoft/TypeScript)
* [Definitely Typed - repository for type definitions] (http://definitelytyped.org/)