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authorNami-Doc <vendethiel@hotmail.fr>2014-01-07 06:51:24 -0800
committerNami-Doc <vendethiel@hotmail.fr>2014-01-07 06:51:24 -0800
commitbcc8be737ad72d264ef3b6be459c3dc1137c588c (patch)
tree850f1d9b5525b959d9ac9f544d15245f350113e7
parent819c5fb6251f741c2ae01950643ab149801ef391 (diff)
parentafa93d54ad7d370b9b05434c2cf4a09c5b695ddf (diff)
Merge pull request #479 from levibostian/objective-c-refactor
Objective-C refactor
-rw-r--r--objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown446
-rw-r--r--objective-c.html.markdown114
2 files changed, 510 insertions, 50 deletions
diff --git a/objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown b/objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown
new file mode 100644
index 00000000..490fefee
--- /dev/null
+++ b/objective-c.html (levi-dell-banno-laptop's conflicted copy 2014-01-07).markdown
@@ -0,0 +1,446 @@
+---
+
+language: Objective-C
+contributors:
+ - ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
+ - ["Yannick Loriot", "https://github.com/YannickL"]
+filename: LearnObjectiveC.m
+
+---
+
+Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch.
+It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.
+
+```cpp
+// Single-line comments start with //
+
+/*
+Multi-line comments look like this.
+*/
+
+// Imports the Foundation headers with #import
+#import <Foundation/Foundation.h>
+#import "MyClass.h"
+
+// Your program's entry point is a function called
+// main with an integer return type.
+int main (int argc, const char * argv[])
+{
+ // Create an autorelease pool to manage the memory into the program
+ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
+ // If using automatic reference counting (ARC), use @autoreleasepool instead:
+ @autoreleasepool {
+
+ // Use NSLog to print lines to the console
+ NSLog(@"Hello World!"); // Print the string "Hello World!"
+
+ ///////////////////////////////////////
+ // Types & Variables
+ ///////////////////////////////////////
+
+ // Primitive declarations
+ int myPrimitive1 = 1;
+ long myPrimitive2 = 234554664565;
+
+ // Object declarations
+ // Put the * in front of the variable names for strongly-typed object declarations
+ MyClass *myObject1 = nil; // Strong typing
+ id myObject2 = nil; // Weak typing
+ // %@ is an object
+ // 'description' is a convention to display the value of the Objects
+ NSLog(@"%@ and %@", myObject1, [myObject2 description]); // Print "(null) and (null)"
+
+ // String
+ NSString *worldString = @"World";
+ NSLog(@"Hello %@!", worldString); // prints => "Hello World!"
+ // NSMutableString is a mutable version of the NSString object.
+ NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"];
+ [mutableString appendString:@" World!"];
+ NSLog(@"%@", mutableString); // prints => "Hello World!"
+
+ // Character literals
+ NSNumber *theLetterZNumber = @'Z';
+ char theLetterZ = [theLetterZNumber charValue]; // or 'Z'
+ NSLog(@"%c", theLetterZ);
+
+ // Integral literals
+ NSNumber *fortyTwoNumber = @42;
+ int fortyTwo = [fortyTwoNumber intValue]; // or 42
+ NSLog(@"%i", fortyTwo);
+
+ NSNumber *fortyTwoUnsignedNumber = @42U;
+ unsigned int fortyTwoUnsigned = [fortyTwoUnsignedNumber unsignedIntValue]; // or 42
+ NSLog(@"%u", fortyTwoUnsigned);
+
+ NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42];
+ short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
+ NSLog(@"%hi", fortyTwoShort);
+
+ NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:41];
+ unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41
+ NSLog(@"%hu", fortyTwoUnsigned);
+
+ NSNumber *fortyTwoLongNumber = @42L;
+ long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
+ NSLog(@"%li", fortyTwoLong);
+
+ NSNumber *fortyTwoLongNumber = @53L;
+ unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53
+ NSLog(@"%lu", fiftyThreeUnsigned);
+
+ // Floating point literals
+ NSNumber *piFloatNumber = @3.141592654F;
+ float piFloat = [piFloatNumber floatValue]; // or 3.141592654f
+ NSLog(@"%f", piFloat); // prints => 3.141592654
+ NSLog(@"%5.2f", piFloat); // prints => " 3.14"
+
+ NSNumber *piDoubleNumber = @3.1415926535;
+ double piDouble = [piDoubleNumber doubleValue]; // or 3.1415926535
+ NSLog(@"%f", piDouble);
+ NSLog(@"%4.2f", piDouble); // prints => "3.14"
+
+ // NSDecimalNumber is a fixed-point class that's more precise then float or double
+ NSDecimalNumber *oneDecNum = [NSDecimalNumber decimalNumberWithString:@"10.99"];
+ NSDecimalNumber *twoDecNum = [NSDecimalNumber decimalNumberWithString:@"5.002"];
+ // NSDecimalNumber isn't able to use standard +, -, *, / operators so it provides its own:
+ [oneDecNum decimalNumberByAdding:twoDecNum];
+ [oneDecNum decimalNumberBySubtracting:twoDecNum];
+ [oneDecNum decimalNumberByMultiplyingBy:twoDecNum];
+ [oneDecNum decimalNumberByDividingBy:twoDecNum];
+ NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable.
+
+ // BOOL literals
+ NSNumber *yesNumber = @YES;
+ NSNumber *noNumber = @NO;
+ // or
+ BOOL yesBool = YES;
+ BOOL noBool = NO;
+ NSLog(@"%i", yesBool); // prints => 1
+
+ // Array object
+ NSArray *anArray = @[@1, @2, @3, @4];
+ NSNumber *thirdNumber = anArray[2];
+ NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
+ // NSMutableArray is mutable version of NSArray allowing to change items in array
+ // and extend or shrink array object. Convenient, but not as efficient as NSArray.
+ NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
+ [mutableArray addObject:@"Hello"];
+ [mutableArray addObject:@"World"];
+ [mutableArray removeObjectAtIndex:0];
+ NSLog(@"%@", [mutableArray objectAtIndex:0]); // prints => "World"
+
+ // Dictionary object
+ NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
+ NSObject *valueObject = aDictionary[@"A Key"];
+ NSLog(@"Object = %@", valueObject); // Print "Object = (null)"
+ // NSMutableDictionary also available as a mutable dictionary object.
+ NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
+ [mutableDictionary setObject:@"value1" forKey:@"key1"];
+ [mutableDictionary setObject:@"value2" forKey:@"key2"];
+ [mutableDictionary removeObjectForKey:@"key1"];
+
+ // Set object
+ NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
+ NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order)
+ // NSMutableSet also available as a mutable set object.
+ NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2];
+ [mutableSet addObject:@"Hello"];
+ [mutableSet addObject:@"Hello"];
+ NSLog(@"%@", mutableSet); // prints => {(Hello)}
+
+ // Set object
+ NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
+ NSLog(@"%@", set); // prints => {(Hello, World)}
+
+ ///////////////////////////////////////
+ // Operators
+ ///////////////////////////////////////
+
+ // The operators works like in the C language
+ // For example:
+ 2 + 5; // => 7
+ 4.2f + 5.1f; // => 9.3f
+ 3 == 2; // => 0 (NO)
+ 3 != 2; // => 1 (YES)
+ 1 && 1; // => 1 (Logical and)
+ 0 || 1; // => 1 (Logical or)
+ ~0x0F; // => 0xF0 (bitwise negation)
+ 0x0F & 0xF0; // => 0x00 (bitwise AND)
+ 0x01 << 1; // => 0x02 (bitwise left shift (by 1))
+
+ ///////////////////////////////////////
+ // Control Structures
+ ///////////////////////////////////////
+
+ // If-Else statement
+ if (NO)
+ {
+ NSLog(@"I am never run");
+ } else if (0)
+ {
+ NSLog(@"I am also never run");
+ } else
+ {
+ NSLog(@"I print");
+ }
+
+ // Switch statement
+ switch (2)
+ {
+ case 0:
+ {
+ NSLog(@"I am never run");
+ } break;
+ case 1:
+ {
+ NSLog(@"I am also never run");
+ } break;
+ default:
+ {
+ NSLog(@"I print");
+ } break;
+ }
+
+ // While loops statements
+ int ii = 0;
+ while (ii < 4)
+ {
+ NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value.
+ } // => prints "0,"
+ // "1,"
+ // "2,"
+ // "3,"
+
+ // For loops statements
+ int jj;
+ for (jj=0; jj < 4; jj++)
+ {
+ NSLog(@"%d,", jj);
+ } // => prints "0,"
+ // "1,"
+ // "2,"
+ // "3,"
+
+ // Foreach statements
+ NSArray *values = @[@0, @1, @2, @3];
+ for (NSNumber *value in values)
+ {
+ NSLog(@"%@,", value);
+ } // => prints "0,"
+ // "1,"
+ // "2,"
+ // "3,"
+
+ // Object for loop statement. Can be used with any Objective-C object type.
+ for (id item in values) {
+ NSLog(@"%@,", item);
+ } // => prints "0,"
+ // "1,"
+ // "2,"
+ // "3,"
+
+ // Try-Catch-Finally statements
+ @try
+ {
+ // Your statements here
+ @throw [NSException exceptionWithName:@"FileNotFoundException"
+ reason:@"File Not Found on System" userInfo:nil];
+ } @catch (NSException * e)
+ {
+ NSLog(@"Exception: %@", e);
+ } @finally
+ {
+ NSLog(@"Finally");
+ } // => prints "Exception: File Not Found on System"
+ // "Finally"
+
+ ///////////////////////////////////////
+ // Objects
+ ///////////////////////////////////////
+
+ // Create an object instance by allocating memory and initializing it.
+ // An object is not fully functional until both steps have been completed.
+ MyClass *myObject = [[MyClass alloc] init];
+
+ // The Objective-C model of object-oriented programming is based on message
+ // passing to object instances.
+ // In Objective-C one does not simply call a method; one sends a message.
+ [myObject instanceMethodWithParameter:@"Steve Jobs"];
+
+ // Clean up the memory you used into your program
+ [pool drain];
+
+ // End of @autoreleasepool.
+ }
+
+ // End the program
+ return 0;
+}
+
+///////////////////////////////////////
+// Classes And Functions
+///////////////////////////////////////
+
+// Declare your class in a header file (MyClass.h):
+// Class declaration syntax:
+// @interface ClassName : ParentClassName <ImplementedProtocols>
+// {
+// type name; <= variable declarations;
+// }
+// @property type name; <= property declarations.
+// -/+ (type) Method declarations; <= Method declarations.
+// @end
+@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
+{
+ // Instance variable declarations (can exist in either interface or implementation file).
+ int count; // Protected access by default.
+ @private id data; // Private access. (More convenient to declare in implementation file).
+ NSString *name;
+}
+// Convenient notation for public access variables to auto generate a setter method.
+// By default, setter method name is 'set' followed by @property variable name.
+@property int count; // Setter name = 'setCount'
+@property (copy) NSString *name; // (copy) => Copy the object during assignment.
+@property (readonly) id data; // (readonly) => Declare only a getter method.
+// You can customize the getter and setter names instead of using default 'set' name:
+@property (getter=lengthGet, setter=lengthSet:) int length;
+
+// Methods
++/- (return type)methodSignature:(Parameter Type *)parameterName;
+
+// + for class method
++ (NSString *)classMethod;
+
+// - for instance method
+- (NSString *)instanceMethodWithParameter:(NSString *)string;
+- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
+
+@end // States the end of the interface.
+
+
+// To access public variables from the implementation file, @property generates a setter method
+// automatically. Method name is 'set' followed by @property variable name:
+MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
+[myClass setCount:10];
+NSLog(@"%@", [myClass count]); // prints => 10
+// Or using the custom getter and setter method defined in @interface:
+[myClass lengthSet:32];
+NSLog(@"%i", [myClass lengthGet]); // prints => 32
+// For convenience, you may use dot notation to set and access object instance variables:
+myClass.count = 45;
+NSLog(@"%i", myClass.count); // prints => 45
+
+
+// Implement the methods in an implementation (MyClass.m) file:
+@implementation MyClass {
+ long distance; // Private access instance variable.
+}
+
+// To access public variable from the interface file, use '_' followed by variable name:
+_count = 5; // References "int count" from MyClass interface.
+NSLog(@"%d", _count); // prints => 5
+// Access variables defined in implementation file:
+distance = 18; // References "long distance" from MyClass implementation.
+NSLog(@"%li", distance); // prints => 18
+
+// Call when the object is releasing
+- (void)dealloc
+{
+}
+
+// Constructors are a way of creating classes
+// This is a default constructor which is called when the object is creating
+- (id)init
+{
+ if ((self = [super init]))
+ {
+ self.count = 1;
+ }
+ return self;
+}
+
++ (NSString *)classMethod
+{
+ return [[self alloc] init];
+}
+
+- (NSString *)instanceMethodWithParameter:(NSString *)string
+{
+ return @"New string";
+}
+
+- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
+{
+ return @42;
+}
+
+// Methods declared into MyProtocol
+- (void)myProtocolMethod
+{
+ // statements
+}
+
+@end // States the end of the implementation.
+
+/*
+ * A protocol declares methods that can be implemented by any class.
+ * Protocols are not classes themselves. They simply define an interface
+ * that other objects are responsible for implementing.
+ */
+@protocol MyProtocol
+ - (void)myProtocolMethod;
+@end
+
+
+///////////////////////////////////////
+// Memory Management
+///////////////////////////////////////
+/*
+For each object used in an application, memory must be allocated for that object. When the application
+is done using that object, memory must be deallocated to ensure application efficiency.
+Objective-C does not use garbage collection and instead uses reference counting. As long as
+there is at least one reference to an object (also called "owning" an object), then the object
+will be available to use (known as "ownership").
+
+When an instance owns an object, its reference counter is increments by one. When the
+object is released, the reference counter decrements by one. When reference count is zero,
+the object is removed from memory.
+
+With all object interactions, follow the pattern of:
+(1) create the object, (2) use the object, (3) then free the object from memory.
+*/
+
+MyClass *classVar = [MyClass alloc]; // alloc sets classVar's reference count to one. Returns pointer to object.
+[classVar release]; // Decrements classVar's reference count.
+// retain claims ownership of existing object instance and increments reference count. Returns pointer to object.
+MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner.
+[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object.
+
+// @property can use retain or assign as well for small convenient definitions.
+@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference).
+@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference).
+
+// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
+// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
+// you must not use retain, relase, or autorelease.
+MyClass *arcMyClass = [[MyClass alloc] init]; // Without ARC, you will need to call: [arcMyClass release] after
+// you're done using arcMyClass. But with ARC, there is no need. It will insert this release statement for you.
+
+// As for the "assign" and "retain" @property attributes, with ARC you use "weak" and "strong".
+@property (weak) MyClass *weakVar; // weak does not take ownership of object. If original instance's reference count
+// is set to zero, weakVar will automatically receive value of nil to avoid application crashing.
+@property (strong) MyClass *strongVar; // strong takes ownership of object. Ensures object will stay in memory to use.
+
+// For regular variables (not @property declared variables), use the following:
+__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.
+__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil.
+__unsafe_unretained NSArray *unsafeArray; // Like __weak but unsafeArray not set to nil when existing object is released.
+
+```
+## Further Reading
+
+[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
+
+[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
+
+[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)
diff --git a/objective-c.html.markdown b/objective-c.html.markdown
index 406b2e92..a70351b5 100644
--- a/objective-c.html.markdown
+++ b/objective-c.html.markdown
@@ -4,6 +4,7 @@ language: Objective-C
contributors:
- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
- ["Yannick Loriot", "https://github.com/YannickL"]
+ - ["Levi Bostian", "https://github.com/levibostian"]
filename: LearnObjectiveC.m
---
@@ -28,7 +29,9 @@ int main (int argc, const char * argv[])
{
// Create an autorelease pool to manage the memory into the program
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
+ // If using automatic reference counting (ARC), use @autoreleasepool instead:
+ @autoreleasepool {
+
// Use NSLog to print lines to the console
NSLog(@"Hello World!"); // Print the string "Hello World!"
@@ -74,16 +77,16 @@ int main (int argc, const char * argv[])
short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
NSLog(@"%hi", fortyTwoShort);
- NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:41];
- unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41
- NSLog(@"%hu", fortyTwoUnsigned);
+ NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41];
+ unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41
+ NSLog(@"%u", fortyOneUnsigned);
NSNumber *fortyTwoLongNumber = @42L;
long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
NSLog(@"%li", fortyTwoLong);
- NSNumber *fortyTwoLongNumber = @53L;
- unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53
+ NSNumber *fiftyThreeLongNumber = @53L;
+ unsigned long fiftyThreeUnsigned = [fiftyThreeLongNumber unsignedLongValue]; // or 53
NSLog(@"%lu", fiftyThreeUnsigned);
// Floating point literals
@@ -116,6 +119,7 @@ int main (int argc, const char * argv[])
NSLog(@"%i", yesBool); // prints => 1
// Array object
+ // May contain different data types, but must be an Objective-C object.
NSArray *anArray = @[@1, @2, @3, @4];
NSNumber *thirdNumber = anArray[2];
NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
@@ -146,10 +150,6 @@ int main (int argc, const char * argv[])
[mutableSet addObject:@"Hello"];
NSLog(@"%@", mutableSet); // prints => {(Hello)}
- // Set object
- NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
- NSLog(@"%@", set); // prints => {(Hello, World)}
-
///////////////////////////////////////
// Operators
///////////////////////////////////////
@@ -267,6 +267,9 @@ int main (int argc, const char * argv[])
// Clean up the memory you used into your program
[pool drain];
+
+ // End of @autoreleasepool.
+ }
// End the program
return 0;
@@ -276,41 +279,30 @@ int main (int argc, const char * argv[])
// Classes And Functions
///////////////////////////////////////
-// Declare your class in a header(MyClass.h) file:
-// Class Declaration Syntax:
+// Declare your class in a header file (MyClass.h):
+// Class declaration syntax:
// @interface ClassName : ParentClassName <ImplementedProtocols>
// {
-// Member variable declarations;
+// type name; <= variable declarations;
// }
-// -/+ (type) Method declarations;
+// @property type name; <= property declarations.
+// -/+ (type) Method declarations; <= Method declarations.
// @end
-@interface MyClass : NSObject <MyProtocol>
+@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
{
- // Instance variable declarations (can exist in either interface or implementation file)
+ // Instance variable declarations (can exist in either interface or implementation file).
int count; // Protected access by default.
- @private id data; // Private access. (More convenient to declare in implementation file)
+ @private id data; // Private access. (More convenient to declare in implementation file).
NSString *name;
}
-// Convenient notation to auto generate public access getter and setter
-@property int count;
-@property (copy) NSString *name; // Copy the object during assignment.
-@property (readonly) id data; // Declare only a getter method.
-// To access public variable in implementation file, use '_' followed by variable name:
-_count = 5;
-NSLog(@"%d", _count); // prints => 5
-// To access public variable outside implementation file, @property generates setter method
-// automatically. Method name is 'set' followed by @property variable name:
-MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
-[myClass setCount:10];
-NSLog(@"%@", [myClass count]); // prints => 10
+// Convenient notation for public access variables to auto generate a setter method.
+// By default, setter method name is 'set' followed by @property variable name.
+@property int count; // Setter method name = 'setCount'
+@property (copy) NSString *name; // (copy) => Copy the object during assignment.
+@property (readonly) id data; // (readonly) => Cannot set value outside interface.
// You can customize the getter and setter names instead of using default 'set' name:
-@property (getter=countGet, setter=countSet:) int count;
-[myClass countSet:32];
-NSLog(@"%i", [myClass countGet]); // prints => 32
-// For convenience, you may use dot notation to set object instance variables:
-myClass.count = 45;
-NSLog(@"%i", myClass.count); // prints => 45
-
+@property (getter=lengthGet, setter=lengthSet:) int length;
+
// Methods
+/- (return type)methodSignature:(Parameter Type *)parameterName;
@@ -321,20 +313,39 @@ NSLog(@"%i", myClass.count); // prints => 45
- (NSString *)instanceMethodWithParameter:(NSString *)string;
- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
-@end
+@end // States the end of the interface.
+
+
+// To access public variables from the implementation file, @property generates a setter method
+// automatically. Method name is 'set' followed by @property variable name:
+MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
+[myClass setCount:10];
+NSLog(@"%d", [myClass count]); // prints => 10
+// Or using the custom getter and setter method defined in @interface:
+[myClass lengthSet:32];
+NSLog(@"%i", [myClass lengthGet]); // prints => 32
+// For convenience, you may use dot notation to set and access object instance variables:
+myClass.count = 45;
+NSLog(@"%i", myClass.count); // prints => 45
+
// Implement the methods in an implementation (MyClass.m) file:
@implementation MyClass {
- long count; // Private access instance variable.
+ long distance; // Private access instance variable.
}
+// To access a public variable from the interface file, use '_' followed by variable name:
+_count = 5; // References "int count" from MyClass interface.
+// Access variables defined in implementation file:
+distance = 18; // References "long distance" from MyClass implementation.
+
// Call when the object is releasing
- (void)dealloc
{
}
// Constructors are a way of creating classes
-// This is a default constructor which is called when the object is creating
+// This is a default constructor which is called when the object is initialized.
- (id)init
{
if ((self = [super init]))
@@ -365,7 +376,7 @@ NSLog(@"%i", myClass.count); // prints => 45
// statements
}
-@end
+@end // States the end of the implementation.
/*
* A protocol declares methods that can be implemented by any class.
@@ -395,37 +406,40 @@ With all object interactions, follow the pattern of:
(1) create the object, (2) use the object, (3) then free the object from memory.
*/
-MyClass *classVar = [MyClass alloc]; // alloc sets classVar's reference count to one. Returns pointer to object.
+MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object.
[classVar release]; // Decrements classVar's reference count.
-// retain claims ownership of existing object instance and increments reference count. Returns pointer to object.
+// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object.
MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner.
[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object.
-// @property can use retain or assign as well for small convenient definitions.
+// @property can use 'retain' and 'assign' as well for small convenient definitions.
@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference).
@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference).
+// Automatic Reference Counting (ARC)
// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
// you must not use retain, relase, or autorelease.
-MyClass *arcMyClass = [[MyClass alloc] init]; // Without ARC, you will need to call: [arcMyClass release] after
-// you're done using arcMyClass. But with ARC, there is no need. It will insert this release statement for you.
+MyClass *arcMyClass = [[MyClass alloc] init];
+// ... code using arcMyClass
+// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC,
+// there is no need. It will insert this release statement for you.
-// As for the "assign" and "retain" @property attributes, with ARC you use "weak" and "strong".
-@property (weak) MyClass *weakVar; // weak does not take ownership of object. If original instance's reference count
+// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'.
+@property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count
// is set to zero, weakVar will automatically receive value of nil to avoid application crashing.
-@property (strong) MyClass *strongVar; // strong takes ownership of object. Ensures object will stay in memory to use.
+@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use.
// For regular variables (not @property declared variables), use the following:
__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.
__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil.
-__unsafe_unretained NSArray *unsafeArray; // Like __weak but unsafeArray not set to nil when existing object is released.
+__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released.
```
## Further Reading
[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
-[Learning Objective-C](http://developer.apple.com/library/ios/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/)
+[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)